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Author Topic: Nano Fortress (2013.1.25.1)  (Read 89747 times)

Jifodus

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Re: Nano Fortress (2009.10.02.1)
« Reply #180 on: May 19, 2010, 08:58:19 pm »

Is it completely broken or partially broken? As in, can you shrink the size of the embark area to 1x1 or does that not work at all?

That message is supposed to indicate that the offsets for the site finder changed, but it did find and patch the code that normally prevents you from manually resizing the embark area.
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Arnos

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Re: Nano Fortress (2009.10.02.1)
« Reply #181 on: May 19, 2010, 09:19:14 pm »

It says this and then works anyway.
I had assumed it was broken, but it looks like it works even though it gives the error message.
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Jifodus

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Re: Nano Fortress (2009.10.02.1)
« Reply #182 on: May 19, 2010, 09:41:59 pm »

There are two parts to Nano Fortress. The first part is modifying the code that restricts you to 2 tiles, the second part is changing the bounds of the site finder to allow you to set it to find a 1x1 tile with the options you chose. The message is really a hold over from when the site finder didn't exist and I wanted to maintain compatibility with the older versions.

Basically what that message means is that it successfully patched the first part, and it couldn't patch the second part. If someone desperately needs to have the site finder search for a 1x1 (or 1xn) tile space, then I'll go update the search parameters. Otherwise it fulfills it's primary purpose.
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Arnos

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Re: Nano Fortress (2009.10.02.1)
« Reply #183 on: May 19, 2010, 09:57:42 pm »

Personally, I'm happy with my 1000fps 1x1 fortress.  Thanks for making this Application  :D
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scira

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Re: Nano Fortress (2009.10.02.1)
« Reply #184 on: June 02, 2010, 11:04:43 pm »

It says it only supports up to 28_181_40d16, I get the cannot find patch locations error but I can't tell which version of 40d I am running since it only says 28_181_40d, the next version down i see on the download page is 40c.
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Draco18s

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Re: Nano Fortress (2009.10.02.1)
« Reply #185 on: June 02, 2010, 11:52:27 pm »

It says it only supports up to 28_181_40d16, I get the cannot find patch locations error but I can't tell which version of 40d I am running since it only says 28_181_40d, the next version down i see on the download page is 40c.

40d != 40d16.  40dx were released via the forums.

http://www.bay12forums.com/smf/index.php?topic=40349.msg704995#msg704995
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Fuco

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Re: Nano Fortress (2009.10.02.1)
« Reply #186 on: August 17, 2010, 12:01:50 pm »

== edited due to (my) stupidity ==
« Last Edit: August 17, 2010, 12:20:10 pm by Fuco »
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Volatar

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Re: Nano Fortress (2009.10.02.1)
« Reply #187 on: August 17, 2010, 01:27:01 pm »

It says it only supports up to 28_181_40d16, I get the cannot find patch locations error but I can't tell which version of 40d I am running since it only says 28_181_40d, the next version down i see on the download page is 40c.

40d != 40d16.  40dx were released via the forums.

http://www.bay12forums.com/smf/index.php?topic=40349.msg704995#msg704995

HOWEVER, it is possible to play with 40d, pick your site, embark, and then transfer the game to a 40d## game. Thats what I did.
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TomiTapio

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Re: Nano Fortress
« Reply #188 on: August 17, 2010, 01:43:15 pm »

I have a laptop with both XP and Vista, and just wanted to point out that in XP I get silky smooth 100FPS up to about maybe 50-60 dwarfs.  However, if I play on my Vista installation, I get 3 FPS.  At the title screen.  Managing to exit the game is difficult, no way I'm trying to generate a map.
Maybe your graphics settings are all messed up in that Vista. Or you run out of RAM and the game needs to use the swapfile constantly.
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breadbocks

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Re: Nano Fortress (2009.10.02.1)
« Reply #189 on: August 17, 2010, 05:32:52 pm »

Is there any chance of this being ported to DF2010? Looks cool, but too lazy to install more dorf.
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HD23

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Re: Nano Fortress (2009.10.02.1)
« Reply #190 on: August 25, 2010, 09:21:00 am »

Is there any chance of this being ported to DF2010? Looks cool, but too lazy to install more dorf.

Just tested it, this does work in 31.12, you will get an error message and you will not be able to set your
site finder to 1x1, but you CAN set your embark area to 1x1 and you will be able embark to 1x1 area.
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helf

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Re: Nano Fortress (2009.10.02.1)
« Reply #191 on: October 05, 2010, 05:47:05 pm »

OK, maybe I'm doing this wrong, but I have 31.16 and I ran DF then ran nanofort then tried changing my embark area to 1x1 and it won't go any smaller than 2x2. I ran it again while at the embark choosing screen and it still wont let me. Am I doing something wrong or is it just not working with 31.16? I have a /really/ old laptop that I wanna play DF on and I imagine (read, HOPING) itll be playable with 1x1 embarks. It sits around 40-50fps on 2x2 embarks then rapidly drops off :p
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Jifodus

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Re: Nano Fortress (2009.10.02.1)
« Reply #192 on: October 05, 2010, 10:10:14 pm »

So it finally broke? I'll look at fixing the problems with it in the next couple of days.
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bumblepuppy

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Re: Nano Fortress (2009.10.02.1)
« Reply #193 on: October 05, 2010, 10:56:25 pm »

Ah! Nanofortress is the only thing holding me back from upgrading from .12. I am so glad you are still around Jifodus.   :D
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HD23

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Re: Nano Fortress (2009.10.02.1)
« Reply #194 on: October 06, 2010, 02:47:39 pm »

@helf and bumblepuppy

Yes, 31.12 is the last version that nanofortress (and embarkanywhere) work in, but if you want the bugfixes,
nothing is stopping you from embarking in a 1x1 spot in 31.12 and then simply copying save to a newer version, running savegame updater and playing.

I've had 3 forts that way with no issues so far.
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