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Author Topic: The NEW Future of the Fortress  (Read 349678 times)

Blakmane

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Re: The NEW Future of the Fortress
« Reply #2040 on: April 06, 2009, 07:30:12 am »

I wonder if they'll have amputation as a health-care option.  Maybe for severely mangled limbs that are losing a lot of blood, or to stop migrating fatal poison.

Well, the health care list does have:

# Surgery to remove rotten tissue

So if the rotten tissue is a limb, I imagine the result would be more or less an amputation.

I wonder if that has lead to some rather hilarious combinations, such as amputation of the rotten brain/spinal chord/spleen
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #2041 on: April 06, 2009, 07:49:45 am »

There won't be amputation of a rotten brain or spinal cord because the patient will die if these parts begin to rot. That's, of course, without inexperience and misinformation factored in. So, a surgeon might see the brain turn purple and decide to amputate it, regardless of what caused the effect.

There might be even personality patterns for that, "likes to sever bodyparts", or something to that effect.
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Alfador

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Re: The NEW Future of the Fortress
« Reply #2042 on: April 06, 2009, 04:08:15 pm »

Have you the brain worms?


 ;)
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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Agdune

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Re: The NEW Future of the Fortress
« Reply #2043 on: April 06, 2009, 04:48:06 pm »

Quote
There might be even personality patterns for that, "likes to sever bodyparts", or something to that effect.

That makes me think of the fetish... or 4chan at least. Dwarfy anon coming in version 0.7!
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Arkose

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Re: The NEW Future of the Fortress
« Reply #2044 on: April 07, 2009, 01:28:38 am »

There won't be amputation of a rotten brain or spinal cord because the patient will die if these parts begin to rot.

The brain can definitely degenerate without the owner of said brain dying; to yank a line off of the Wikipedia article on Necrosis:

"Liquefactive necrosis is usually associated with cellular destruction and pus formation (e.g. pneumonia). This is typical of bacterial or, sometimes, fungal infections because of their ability to stimulate an inflammatory reaction. Curiously, ischemia (restriction of blood supply) in the brain produces liquefactive, rather than coagulative, necrosis, due to the lack of any substantial supportive stroma."

I could definitely see the Dorf Doc deciding that Urist needs the excess fluids drained from his/her skull after getting choked while sparring.
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Stromko

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Re: The NEW Future of the Fortress
« Reply #2045 on: April 08, 2009, 06:57:43 am »

I could definitely see the Dorf Doc deciding that Urist needs the excess fluids drained from his/her skull after getting choked while sparring.

Healthcare would hardly be complete without trepanation (piercing of the skull to relieve swelling, infected blood, or skull fragments after a head injury), though in medieval times it was also prescribed for mental illnesses and seizures. So there's certainly a possibility of medical malpractice. Fun!
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Re: The NEW Future of the Fortress
« Reply #2046 on: April 08, 2009, 08:00:39 am »

peg legs, hook hands, and eye patches! 
YES! YES! A THOUSAND TIMES YES! Hotness and love.
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Lear

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Re: The NEW Future of the Fortress
« Reply #2047 on: April 08, 2009, 09:07:01 am »

peg legs, hook hands, and eye patches! 
YES! YES! A THOUSAND TIMES YES! Hotness and love.
What about peg faces?
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sweitx

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Re: The NEW Future of the Fortress
« Reply #2048 on: April 08, 2009, 07:01:26 pm »

Latest Dev:
Quote
periodic attacks and toppled equipment. Up to five varied layers are placed at the intermediate level. It'll need to handle local realizations next.
... toppled equipment?  What does that mean?
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The toad is having a nice relaxing swim.
The goblin mounted on his back, however, is drowning.

Walliard

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Re: The NEW Future of the Fortress
« Reply #2049 on: April 08, 2009, 07:30:33 pm »

I think he's talking about Scamps.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #2050 on: April 08, 2009, 08:23:04 pm »

It's official, cats now have [BUILDING_DESTROYER:2].
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Pure_W

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Re: The NEW Future of the Fortress
« Reply #2051 on: April 10, 2009, 09:03:36 am »

It's official, cats now have [BUILDING_DESTROYER:2].

Oh... God...

*Runs screaming*
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qwertyuiopas

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Re: The NEW Future of the Fortress
« Reply #2052 on: April 11, 2009, 10:39:34 am »

Wow, I just finished reading through the whole thing.

That took a while.

Reminds me of when I read the whole original, only back then it wasn't 50 posts per page.


I wonder if there will be unique creatures defined in the RAWs where only one may exist at a time.
And if so, will there be a gigantic indestructable kitten that destroys stuff?
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #2053 on: April 11, 2009, 04:20:35 pm »

Quote
I wonder if there will be unique creatures defined in the RAWs where only one may exist at a time

There are many interesting ways to impliment that. Though I havn't heard much.

However in the future there will be a version of this by the way of "Randomised" creatures as well as "Alligned/Spherical" creatures.
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jockmo42

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Re: The NEW Future of the Fortress
« Reply #2054 on: April 12, 2009, 10:50:34 pm »

Quote
I wonder if there will be unique creatures defined in the RAWs where only one may exist at a time

There are many interesting ways to impliment that. Though I havn't heard much.

However in the future there will be a version of this by the way of "Randomised" creatures as well as "Alligned/Spherical" creatures.

Yep. This is one of the features I look forward to the most. This and the lighting arc. The day I can watch dwarves bustling through my main corridor with light spilling onto them in all different colors from numerous gem-windows... It's gonna be sick.
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