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Author Topic: The NEW Future of the Fortress  (Read 349691 times)

Aqizzar

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Re: The NEW Future of the Fortress
« Reply #2010 on: March 18, 2009, 07:06:54 am »

I am a prophet.

Quote from: Devlog
The broken-armed dwarf understood that he needed to run off to the hospital zone properly, but care never came, because I'm still working on that. Poor little buddy.
"Come quickly Dr. Urist, his bones need setting!"
"Huh, wuzzat?  Sorry, but these trade goods simply must reach the depot."

Not that it was much of a prediction.  Always bet on the unthinking callousness of dwarves.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Neonivek

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Re: The NEW Future of the Fortress
« Reply #2011 on: March 18, 2009, 08:01:42 am »

Actually I think the EXACT reason the Dwarf didn't recieve help is because Toady didn't program in the actual "Care" portion of the Healthcare system :D
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Shurikane

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Re: The NEW Future of the Fortress
« Reply #2012 on: March 18, 2009, 09:12:54 am »

Can you imagine the medic?

He doesn't care about anything anymore.

...


"Dr. Urist, why are you moving trade goods instead of helping our wounded comrade?"
"Because FUCK YOU!"
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #2013 on: March 18, 2009, 09:24:00 am »

 "Children, come close. Listen and heed my sage advice: Never join an expedition whose name is 'The Tests of Toad.' We have had only one dwarf return from such a place, and he told stories of male dwarves giving birth and bodies breaking down for no reason and metals vaporizing onto our very bodies."
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Warlord255

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Re: The NEW Future of the Fortress
« Reply #2014 on: March 18, 2009, 05:50:43 pm »

Can you imagine the medic?

He doesn't care about anything anymore.

...


"Dr. Urist, why are you moving trade goods instead of helping our wounded comrade?"
"Because FUCK YOU!"

"WHAT'S THE POINT, MAN? WHAT'S THE FUCKING POINT?!"
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

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Neoskel

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Re: The NEW Future of the Fortress
« Reply #2015 on: March 18, 2009, 06:45:09 pm »

Dude, dwarven doctors would probably all be like House.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #2016 on: March 18, 2009, 06:59:07 pm »

All like house? Heck i want some dwarven docs, eventhought hes an asshole hes a damn good doc and i love the sarcasm.
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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

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umiman

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Re: The NEW Future of the Fortress
« Reply #2017 on: March 18, 2009, 08:22:29 pm »

Nah, if anything, they'd be like the stars of the Saw movies.

Soor

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Re: The NEW Future of the Fortress
« Reply #2018 on: March 19, 2009, 01:56:31 am »

A couple of questions ...

Regarding melting dust, I assume this takes into account both melting and ignition point of the material? If so, i there a modifier for dust ignition point, the way some stuff ignites at a lower point if avg particle size is below is below a certain value? I'm thinking in the context of dropping flour bombs on enemies here.

Regarding damage from vapours, abstract mucous membranes and such with thermal conductivity, so that lungs (and eyes) get badly damaged by breathing water vapour superheated by mamga?
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Shurikane

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Re: The NEW Future of the Fortress
« Reply #2019 on: March 19, 2009, 09:17:25 am »

Dude, dwarven doctors would probably all be like House.

Urist McDoctor cancels Give Water: It's not Lupus.
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Kishmond

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Re: The NEW Future of the Fortress
« Reply #2020 on: March 20, 2009, 01:00:12 pm »

Quote
He's now surrounded by many skilled medical professionals.

Does this mean that medical care will have its own skill now?

Exponent

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Re: The NEW Future of the Fortress
« Reply #2021 on: March 20, 2009, 01:15:13 pm »

Does this mean that medical care will have its own skill now?

From the other stickied thread:

The current idea is to allow the chief doctor to be appointed by you.  The others are treated like any other profession -- I'm going with the historical model that surgeons/etc. didn't enjoy a special place in society for the time being, so you can just turn the professions off and on.  However, I'm considering starting up a notion of "knowledge" as opposed to skill, so that picking some random guy to perform surgery through trial and error might not be the best idea.  However, if I don't get to that, then it'll be just like starting up a new blacksmith from scratch (which is equally silly).

"Healthcare" is gone -- there are currently 7 new labor settings, 5 unit types, and 6 skills.  I've grouped the entire vpl list into 15 sections to make it easier to mess with (I'm aware of further changes people want there, but I can't do it all now).

The chief doctor wouldn't be necessary but would allow you to get a good overview of your wounded dwarves (as the bookkeeper does with stocks).  Other abilities will depend on how it plays out (things like prioritization or whatever).

As for tools, the default would be to handle it like other jobs, which would leave all these concerns about scalpel edges for later.  The items surely coming in are things like splints, traction benches, plaster, plaster casts, and then the use of thread/cloth for sutures and bandages.  I'm not going to handle restacking right now, but I might do amounts within a single object to handled the medical use of thread/cloth.  That might save some headaches versus turning cloth into 10 or 100 bandage items to scatter around, although it implies headaches of its own.  Not 100% clear yet.  I might do surgical equipment, but it might be early.  I kind of want to think about all the other jobs when I do that.
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #2022 on: March 21, 2009, 12:56:18 pm »

Urist McDoctor cancels Give Water: It's not Lupus.
In Dwarf Fortress, Lupus is another word for Lycanthropy.

Urist McDoctor cancels Give Water: Interrupted by Werewolf.
Urist McDoctor has been struck down.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

dei

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Re: The NEW Future of the Fortress
« Reply #2023 on: March 26, 2009, 05:55:58 pm »

I like the ideas of adventurer groups and adventurer houses and such. Sounds like something that would get me back into Dwarf Fortress.
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ToonyMan

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Re: The NEW Future of the Fortress
« Reply #2024 on: March 26, 2009, 06:20:00 pm »

I like to collect junk in Roguelikes, but in DF it doesn't work in adventurer mode.  Everything just resets.   :(



We need adventurer houses!



Spoiler (click to show/hide)
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