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Author Topic: The NEW Future of the Fortress  (Read 348653 times)

Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1875 on: February 04, 2009, 04:56:57 am »

Hehe, yeah. Plus, extra ammunition. Especially with arms - "Flying Punch!". :)
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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SmileyMan

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Re: The NEW Future of the Fortress
« Reply #1876 on: February 04, 2009, 10:55:10 am »

Reading Toady's latest stuff, I'm all of a sudden really hoping that goblins start turning up with poison arrows.  I don't know why.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Granite26

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Re: The NEW Future of the Fortress
« Reply #1877 on: February 04, 2009, 11:18:05 am »

Reading Toady's latest stuff, I'm all of a sudden really hoping that goblins start turning up with poison arrows.  I don't know why.

Cause you hate your dwarves...

ToonyMan

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Re: The NEW Future of the Fortress
« Reply #1878 on: February 04, 2009, 02:30:56 pm »

The blow dart gun might actually serve a purpose.
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Felblood

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Re: The NEW Future of the Fortress
« Reply #1879 on: February 04, 2009, 04:01:21 pm »

Are poison blowguns more in line with goblins or kobolds.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.

Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1880 on: February 04, 2009, 04:42:21 pm »

Kobolds. And if I remember right, they were the only ones who had them.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Grek

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Re: The NEW Future of the Fortress
« Reply #1881 on: February 05, 2009, 04:02:58 am »

Batmen too!
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1882 on: February 05, 2009, 01:25:40 pm »

This warrants a question. How will poisons/weapon coatings operate in dwarf mode?

Will there be a Poison Weapon job at the Alchemy workshop?
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1883 on: February 05, 2009, 02:23:18 pm »

This warrants a question. How will poisons/weapon coatings operate in dwarf mode?

Will there be a Poison Weapon job at the Alchemy workshop?

How much must that Alchemist do?
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1884 on: February 05, 2009, 03:13:46 pm »


 I'm thinking the soldiers would do it themselves. They would go to the local poison stockpile and dip their weapon in it. Or smear it over the weapon, whatever.
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Buck up friendo, we're all on the level here.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1885 on: February 05, 2009, 03:46:02 pm »


 I'm thinking the soldiers would do it themselves. They would go to the local poison stockpile and dip their weapon in it. Or smear it over the weapon, whatever.

Yeah that makes sense. It could work like in the game called Majesty. Thieves were poisoning their weapons "automatically" in that game.
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Granite26

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Re: The NEW Future of the Fortress
« Reply #1886 on: February 05, 2009, 04:05:59 pm »

seems like a Y/N on the unit screen.  'Dwarf Poisons Weapon?'

How much fun will this be with sparring?

Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1887 on: February 05, 2009, 04:43:04 pm »

seems like a Y/N on the unit screen.  'Dwarf Poisons Weapon?'

How much fun will this be with sparring?
Considering we could have them smear their weapons with antibiotics, anaesthetics or even healing salves, sparring could be less dangerous.

 Or more horrible.

 "Alright dwarves, smear your weapons with blood."
 "Won't we do that on the battlefield?"
 "Nay, they need to see the blood on our weapons before we get 'em! We have an image to maintain."
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Arkose

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Re: The NEW Future of the Fortress
« Reply #1888 on: February 05, 2009, 05:24:51 pm »

Adventure mode characters had better be able to smear things on their weapons too. I can see a new contest: The adventurer with the greatest variety of poison, blood, ichor and vomit encrusted onto their axe wins!
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1889 on: February 05, 2009, 05:28:23 pm »

Adventure mode characters had better be able to smear things on their weapons too. I can see a new contest: The adventurer with the greatest variety of poison, blood, ichor and vomit encrusted onto their axe wins!
...Mud, strange white goo, goo, molten stones, molten metals, ash, rain, etc...
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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