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Author Topic: The NEW Future of the Fortress  (Read 352348 times)

Flaede

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Re: The NEW Future of the Fortress
« Reply #1860 on: February 02, 2009, 08:50:40 pm »

I eventually want to be able to start as a naked adventurer just outside a human village, slowly build my way up in the community, and then help fend off an elf invasion. Then when an army starts gathering, join up with it, and march through the wilderness to the elven retreat. Then the night before battle the elven hunters find the camp, and begin shooting into the troops. I get hit in the arm with an arrow, but I manage to dodge the rest of them as they massacre the army. I wonder around for days in the wilderness, thankfully avoiding predators, but with the wound slowly being infected. Then die alone, and unknown in a bog imagining Crowmen coming for my body as the fever dreams grip me.

That right there is the epitome of the slogan Losing is fun!

Or an example of how insane your average DF player is. Either way.

and I want the corpse of that unknown soldier to rise as a the restless dead, to seek revenge on the Elves!
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1861 on: February 02, 2009, 09:01:36 pm »

Sinus god of math has changed the constant of PI in this region. Your body explodes!

Well the most deathtraps are Player made. As for the ice i say an reasonable freezing time in adv mode should be easy to do.

Also stacking up for example Salvia, marigold, willow bark, ash bark, poplar bark or devils claw, (which all are invection prefenting) should be fairly easy. Thought that stuff can have sideeffects like salvia devinorum which is pretty common in USA Amerika but causes hallucinations (its still legal in most countrys).
« Last Edit: February 02, 2009, 09:14:13 pm by Heph »
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1862 on: February 02, 2009, 10:19:01 pm »

Toady answered questions in the "List of things to do" version of this thread if anyone is interested.

He answered a lot of questions... kinda... :D
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1863 on: February 02, 2009, 10:53:07 pm »

Damn they are 3 answers ahead of us for this year. Quick think of questions! We just cant loose! We need to defend our recursiv beards of dwarveness!
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JoRo

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Re: The NEW Future of the Fortress
« Reply #1864 on: February 02, 2009, 11:00:56 pm »

Medicines would finally convince me to crank out the glass vials for an alchemist.  Especially painkillers.  Especially if my military can dope themselves up in advance, and then keep fighting with no legs and a dozen bolts in their gut.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1865 on: February 02, 2009, 11:05:22 pm »

Medicines would finally convince me to crank out the glass vials for an alchemist.  Especially painkillers.  Especially if my military can dope themselves up in advance, and then keep fighting with no legs and a dozen bolts in their gut.

Uhhh... a Painkiller that strong would probably make it very hard for your Dwarves to move as it probably removes the sense of touch which injures Kenestetic sense. (I've heard of a Painkiller that actually just erases your memory)
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Chandrasekhar

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Re: The NEW Future of the Fortress
« Reply #1866 on: February 03, 2009, 06:03:02 am »

Medicines would finally convince me to crank out the glass vials for an alchemist.  Especially painkillers.  Especially if my military can dope themselves up in advance, and then keep fighting with no legs and a dozen bolts in their gut.
The goblin swordsman strikes Urist Hammermurders in the lower body!
It explodes in gore!
Urist Hammermurders has become enraged!
Sleosthikul Incestcannons, goblin swordsman, has been struck down!

I'd love to dope up some unstoppable berserkers for my fortress.
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ToonyMan

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Re: The NEW Future of the Fortress
« Reply #1867 on: February 03, 2009, 12:35:19 pm »

Unstoppable dwarfs?  Hell yes!
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Flaede

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Re: The NEW Future of the Fortress
« Reply #1868 on: February 03, 2009, 01:08:02 pm »

well, losing the lower body would kill them. But conferring them the [NOPAIN] tag would still be pretty awesome.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1869 on: February 03, 2009, 05:58:33 pm »

Well... I figure if your dwarf is that frenzied and incapable of fear or pain he should be able to live at least a couple of seconds without a lower body. For god sakes the disembodied head from a victim of decapitation should be have one last chance to latch onto the neck (or ankle) of an adjacent creature when severed.

Tell me you don't want to see that.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Felblood

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Re: The NEW Future of the Fortress
« Reply #1870 on: February 03, 2009, 06:10:43 pm »

I don't want to see that.

--except maybe from zombies. Grahgh!

I mean, how would a severed head attack? Wait for the enemy to put his foot i your mouth? By then, you're dead.
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Alfador

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Re: The NEW Future of the Fortress
« Reply #1871 on: February 03, 2009, 06:24:45 pm »

I don't want to see that.

--except maybe from zombies. Grahgh!

I mean, how would a severed head attack? Wait for the enemy to put his foot i your mouth? By then, you're dead.

Happen to fly in the right direction as it drops off the neck, and manage to bite out the enemy's heart.

Dwarves will do this.
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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

umiman

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Re: The NEW Future of the Fortress
« Reply #1872 on: February 03, 2009, 07:37:44 pm »

That would certainly be something very interesting to watch for.

It is decapitated.
The enemy Axe Lothargnobbob head flies towards you.
You bat the enemy Axe Lothargnobbob head with your -<<copper warhammer>>-.
The enemy Axe Lothargnobbob head soars out of the park.
The crowd goes wild!

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1873 on: February 03, 2009, 08:26:49 pm »

Well... I figure if your dwarf is that frenzied and incapable of fear or pain he should be able to live at least a couple of seconds without a lower body. For god sakes the disembodied head from a victim of decapitation should be have one last chance to latch onto the neck (or ankle) of an adjacent creature when severed.

Tell me you don't want to see that.

I really, really want to see that.  Especially if the jaw clamps down after death, like a driver ant.
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Dareon Clearwater

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Re: The NEW Future of the Fortress
« Reply #1874 on: February 04, 2009, 03:44:08 am »

I'm remembering this one tale about a condemned criminal who swore to haunt the official presiding over his execution.  The official responded that surely he could prove his oath by having his severed head bite a flagstone.  Sure enough, when the head came off, it bit down on the flagstone.  The crowd was all muttery and superstitious, but the official was unconcerned, saying his spirit used up all its effort on the flagstone, so had none left to haunt with.

It would be really cool to have an enemy's severed extremity grab onto you, though.  I'd probably leave it on!  I mean, picture walking out of this forest retreat with 4 elf heads and a couple of arms still gripping you in a frenzied deathgrip.
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It's like you're all trying to outdo each other in sheer useless pedantry.
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