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Author Topic: The NEW Future of the Fortress  (Read 352339 times)

Neoskel

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Re: The NEW Future of the Fortress
« Reply #1815 on: January 24, 2009, 05:22:33 pm »

Psssh, anyone who cares if crows and ravens are different. They taste and look the same on a dinner plate.

phah. crows are mobs. ravens are packs.
Misbehaving Crows are a nuisance, 'misbehaving' ravens are a menace.

Actually, a group of crows is a murder (as already covered), and a group of ravens is an unkindness. On a somewhat related note, a group of turtles is a bale, a group of foxes is a skulk and a group of jellyfish is called a smack. Oh yeah, and it's kangaroos that group in mobs.

Yeah, animal group names get pretty silly.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1816 on: January 24, 2009, 05:34:04 pm »

A job you could queue up- you can deconstruct and construct the queen elsewhere.
That... just doesn't sound right. In fact, it sounds so not right that I fully expect a fully illustrated crack-fic showing just that will show up on 4chan's /b/ any day now. Lovely.
...
That said, yeah. Playing a bloated, perpetually baby-popping queen might be interesting, but only if DF adventure mode evolves into more of a strategy-type game than a one sided meleefest. I would have to be able to, lets say, dispatch scouts to act as my hands and parties of my soldier or worker-caste children to act as my hands. And, while minions might be too dumb to wipe their own asses, I would expect a queen could be quite bright. Perhaps I could enslave some legendary craftsmen to build me an artifact wagon of the sort Genghis Khan supposedly had. Workers may be stupid, but even they should be able to pull the damn thing if they get harnessed in right.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Flaede

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Re: The NEW Future of the Fortress
« Reply #1817 on: January 24, 2009, 06:04:33 pm »

phah. crows are mobs. ravens are packs.
Misbehaving Crows are a nuisance, 'misbehaving' ravens are a menace.

Actually, a group of crows is a murder (as already covered), and a group of ravens is an unkindness. On a somewhat related note, a group of turtles is a bale, a group of foxes is a skulk and a group of jellyfish is called a smack. Oh yeah, and it's kangaroos that group in mobs.

Yeah, animal group names get pretty silly.

Again: Not. Using. Technical. Terms.
I was talking about how they act. Crows annoy me. Ravens give the the shivvers
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

CobaltKobold

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Re: The NEW Future of the Fortress
« Reply #1818 on: January 24, 2009, 10:57:28 pm »

Around here, at least, the crows are only distinguishable from ra'ens in that they flock and ha'e diff'rent beaks; they're the same size (small-medium cat size)
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Phant

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Re: The NEW Future of the Fortress
« Reply #1819 on: January 25, 2009, 11:27:44 am »

Even better, a group of ferrets is a 'business'. What kind of business ferrets are in I am not sure, loansharking maybe. Which gives rise to another idea, ferrets as a pet choice. Ferrets have been kept, much like cats, to keep dwellings and stores clear of vermin historically, and being burrowing critters might be a better match for the subterranean dwarves.
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Flaede

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Re: The NEW Future of the Fortress
« Reply #1820 on: January 25, 2009, 08:53:15 pm »

Even better, a group of ferrets is a 'business'. What kind of business ferrets are in I am not sure, loansharking maybe. Which gives rise to another idea, ferrets as a pet choice. Ferrets have been kept, much like cats, to keep dwellings and stores clear of vermin historically, and being burrowing critters might be a better match for the subterranean dwarves.

I like it! And ferret trainers can be "Business Men"
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1822 on: January 26, 2009, 04:30:40 am »

Yes very horrible by the way if you dont bath them as often as you bath yourself.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1823 on: January 26, 2009, 11:03:33 am »

Yes very horrible by the way if you dont bath them as often as you bath yourself.

Uhhh... I think in my case I'd bathe them more then I bathe myself.

We really need to get back on Dwarf Fortress soon unless this is leading to a discussion on how Toady should allow groups of people to have different names like for Cows "Herds" and Coocoos "Mafia"
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Granite26

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Re: The NEW Future of the Fortress
« Reply #1824 on: January 26, 2009, 01:46:17 pm »

Even better, a group of ferrets is a 'business'. What kind of business ferrets are in I am not sure...
If you ever kept ferrets, you'd know, because you'd be knee deep in their 'business'

PTTG??

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Re: The NEW Future of the Fortress
« Reply #1825 on: January 26, 2009, 05:23:12 pm »

OH NO THE FORUMS ARE DOW-

Oh, they're back now.
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Alfador

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Re: The NEW Future of the Fortress
« Reply #1826 on: January 27, 2009, 06:36:57 pm »

Psssh, anyone who cares if crows and ravens are different. They taste and look the same on a dinner plate.

phah. crows are mobs. ravens are packs.
Misbehaving Crows are a nuisance, 'misbehaving' ravens are a menace.

Actually, a group of crows is a murder (as already covered), and a group of ravens is an unkindness. On a somewhat related note, a group of turtles is a bale, a group of foxes is a skulk and a group of jellyfish is called a smack. Oh yeah, and it's kangaroos that group in mobs.

Yeah, animal group names get pretty silly.

>_>

<_<

*skulks about*
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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Techhead

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Re: The NEW Future of the Fortress
« Reply #1827 on: January 28, 2009, 07:14:05 am »

Ferrets also love shiny objects and can break the sound barrier if fed sufficient quantities of raw sugar.
After being prodded with a squid-on-a-stick they can breathe fire.
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WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Osmosis Jones

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Re: The NEW Future of the Fortress
« Reply #1828 on: January 28, 2009, 07:58:27 am »

Adding wings and whoopee cushions full of holy water, they also function as adequate anti-vampire devices.
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1829 on: January 28, 2009, 05:54:03 pm »

Ferrets also love shiny objects and can break the sound barrier if fed sufficient quantities of raw sugar.
After being prodded with a squid-on-a-stick they can breathe fire.
Techhead here has obviously been archive-trawling Sluggy Freelance lately. Kudos.
On a vaguely-related-to-DF, I fully plan to create a simulacrum of the Sluggyverse in DF once a sufficiently advanced version comes out. Complete with Santa Claus as a cosmic horror vulnerable only to nerf weapons.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??
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