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Author Topic: The NEW Future of the Fortress  (Read 352319 times)

Sowelu

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Re: The NEW Future of the Fortress
« Reply #1755 on: January 20, 2009, 08:35:43 pm »

Definitions and words aside, I don't see any way to distinguish the concept "physically good at fine manipulation with hands" in the new attributes.
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1756 on: January 20, 2009, 09:23:00 pm »

So... who are the hardcore sonsofbitches among us who have beards growing out of their beards in an infinite recursive tree of dwarflyness?
Of the posters I regularly see, Footkerchief and Aqizzar exude the rank aroma of dwarfliness to the point of firehazard. Their pits are actually thinly disguised air-fuel bombs. I wish to bear their manbabies.

There are others... but those two are the ones even the dead can appreciate. They have infinitely recursive beards. Infinitely recursive beards made out of flagellating masses of meter long sperm driving them eternally forward into ever greater awesomeness through their writhing. They are simply too good to have to make do with brownian movement like the rest of us parasites.

In other news, I now know what I need to mod into the game after the next release.
« Last Edit: January 20, 2009, 09:26:02 pm by Hectonkhyres »
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1757 on: January 20, 2009, 09:40:24 pm »

I dont want to know what Hectonkhyre.

Question for the WoT:

Toady any ideas on natural selection among intelligent races? ^^ And i think we need some sort of genetics arc.

Are we able to see the genetic informations on the legends screens?

Also do you have anything on the list noone would guess you have on the List (new HFS etc.)?
                         
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1758 on: January 20, 2009, 09:47:21 pm »

So... who are the hardcore sonsofbitches among us who have beards growing out of their beards in an infinite recursive tree of dwarflyness?
Of the posters I regularly see, Footkerchief and Aqizzar exude the rank aroma of dwarfliness to the point of firehazard. Their pits are actually thinly disguised air-fuel bombs. I wish to bear their manbabies.

You might be surprised to know I've never held interest in one of my own forts to get over 100 population.  However, I eat raws and crap Total Conversions, so I'm sure I'll be sinking my teeth into the new code before the download cools.
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1759 on: January 20, 2009, 09:50:47 pm »

I am already in an mad scientist mood so if i dont get my "Raw Dwarf fortress", "Raw files" and "Wall of Text" i am going to be stark raving mad. Hehehe <Insert manic laughter>
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1760 on: January 20, 2009, 10:53:49 pm »

First job when this new stuff comes out: ALCHEMY MOD.

For all the good it'll do. Lead -> Gold, maybe something useful like Microcline -> ??
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1761 on: January 20, 2009, 11:10:20 pm »

Infinitely recursive beards made out of flagellating masses of meter long sperm driving them eternally forward into ever greater awesomeness through their writhing.

I really don't know how to feel about this.
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Willfor

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Re: The NEW Future of the Fortress
« Reply #1762 on: January 21, 2009, 12:58:37 am »

Infinitely recursive beards made out of flagellating masses of meter long sperm driving them eternally forward into ever greater awesomeness through their writhing.

I really don't know how to feel about this.
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umiman

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Re: The NEW Future of the Fortress
« Reply #1763 on: January 21, 2009, 04:00:06 am »

First job when this new stuff comes out: ALCHEMY MOD.

For all the good it'll do. Lead -> Gold, maybe something useful like Microcline -> ??
Can't you do that now?

Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1764 on: January 21, 2009, 05:02:59 am »

Not without reactions in the alchemists's shop.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1765 on: January 21, 2009, 05:26:51 am »

Hmmm Toady is starting to update his Dev log much earlier then usual lately.
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CobaltKobold

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Re: The NEW Future of the Fortress
« Reply #1766 on: January 21, 2009, 05:27:51 am »

I think what they're trying to say is that you {Footkerchief, Aqizzar} are (both) so firmly grounded/stable/sensible that you might as well be HFS.

And, well, he did say his sleep schedule got knocked about.
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G-Flex

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Re: The NEW Future of the Fortress
« Reply #1767 on: January 21, 2009, 09:08:29 am »

Definitions and words aside, I don't see any way to distinguish the concept "physically good at fine manipulation with hands" in the new attributes.

I honestly agree, and still find it weird that, despite the other new attributes, there's still going to (apparently) be no distinction between "good motor control (dextrous)" and "fast movement/motor control/reflexes (speedy)". Unless there is, but "agility" still seems to be the only physical part of this.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1768 on: January 21, 2009, 10:21:34 am »

Toady, I have yet another question.  :)
So, I just read the list of remaining items.
Squads ->
More robust weapon/armor settings/handling
Squad-based equipment settings
Familiarity with individual weapons, attachment to them, weapon mentions in legends

I've suggested something a while ago: Revamping the equipping system.
This new system will work like what I've suggested? Can you post some details about your plans regarding the equipping method/system?
« Last Edit: January 21, 2009, 10:51:12 am by Tormy »
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1769 on: January 21, 2009, 11:58:35 am »

People should probably slow down with questions or something... He has too many to answer
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