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Author Topic: The NEW Future of the Fortress  (Read 348662 times)

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1665 on: January 18, 2009, 02:58:29 pm »

Since when dwarves randomly dropping dead from sudden internal organ explosion became not awesome? It makes the game fun. And challenging. You just need a hundred starting dwarves, so that they can survive until the next immigrant wave comes and brings a hundred more.

Agreed, I want more challenges.  I can't wait my entire fortress teeters on the brink of despair because a popular champion's leg is slowly rotting away and filling the dining room with miasma.  Bonus points if the miasma makes other dwarves' wounds more likely to get infected.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1666 on: January 18, 2009, 03:05:12 pm »

How about a bad crop of plump helmets causing the ale to become poisonous (well, more poisonous, by human standards) and make half your fortress into bedridden sufferdwarves?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1667 on: January 18, 2009, 03:08:09 pm »

How about a bad crop of plump helmets causing the ale to become poisonous (well, more poisonous, by human standards) and make half your fortress into bedridden sufferdwarves?

Better yet: incompetent brewer -> methanol poisoning -> half your fortress goes blind.  (the other half is of course already blind from sparring with themselves)
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1668 on: January 18, 2009, 03:17:09 pm »

That too, plus lead mugs... and pitchblende tables, and a habit of eating live rats and cockroaches...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1669 on: January 18, 2009, 03:18:01 pm »

I'm not thinking that this will happen truly spontaneously, though cascade organ failures would indeed be interesting. More likely the trivial injuries and accidents our dwarves now suffer through will become a billion times worse.

At the moment if your dwarf takes a one z-level plunge in one of those everyday channel digging accidents, he will probably be perfectly alright. At worst he may have a couple light (gray or dingy yellow-brown) wounds that will quickly fade into nothingness and more likely he will be just stunned for a second. With Toady's updates, I expect the dwarf will break his ankle and be stuck in bed or in a deskjob for forever and a day or else get scrapes that get infected and cause your dwarf to turn into a seething mass of puss and skinless muscle that even Papa Nurgle would be proud of. Flakes of obsidian will fly up when you are mining and blind your dwarf in one eye and then, months later, the other. Your dwarf has the nerve damaged on the thumb on his right hand and he can never wield a sword again.

Now this is awesome... or at least it will be once Toady adds in little things like surgery, convalescence wards, civilian protective gear like goggles and thick leather gloves, prosthetic, and benign euthanasia. Until then things might be a little bit of a crapshoot. We will no doubt have whole wards of limbless, eyeless dwarves expelling endless rivers of blood and puss and feces while screaming incoherently for two years until they eventually succumb to their wounds. But that is the price we pay.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Neonivek

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Re: The NEW Future of the Fortress
« Reply #1670 on: January 18, 2009, 03:26:41 pm »

I personally wonder if Toady will update all his creatures or if he will forget about a few of them until later. Id love to make a few suggestions on how he should structure Trents.

As I remember he never finished the body of his Centaur properly.
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Kardos

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Re: The NEW Future of the Fortress
« Reply #1671 on: January 18, 2009, 03:43:02 pm »

Tantrum spirals?  No no, we did away with that last update.  Now we have random occurrences where a hundred or so dwarves have spontaneous vital-organ failures.  Usually pertaining to the eyes or liver.  Hey, where's our brewer, I'm outt of beer again.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1672 on: January 18, 2009, 03:44:29 pm »

He never did have one for centaurs, it was just a fancy? fancible? some kind of fantastic creature that wasn't present in any form but engravings.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Neonivek

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Re: The NEW Future of the Fortress
« Reply #1673 on: January 18, 2009, 03:54:55 pm »

He never did have one for centaurs, it was just a fancy? fancible? some kind of fantastic creature that wasn't present in any form but engravings.

Ahhh that explains a bit.
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Anticheese

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Re: The NEW Future of the Fortress
« Reply #1675 on: January 18, 2009, 05:45:17 pm »

Looking at the dev_now, it seems that Colossi will be in need of a pannelbeaters after a while. While this will lead to having the occasional battered one showing up outside of the fort, does this mean metallic items can get dented now too?
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1676 on: January 18, 2009, 06:00:12 pm »

Looking at the dev_now, it seems that Colossi will be in need of a pannelbeaters after a while. While this will lead to having the occasional battered one showing up outside of the fort, does this mean metallic items can get dented now too?

Well assuming the Collosi can't do that himself somehow...

Then again the Collosi is supposed to be even tougher now then ever before (Except in World Gen)
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Willfor

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Re: The NEW Future of the Fortress
« Reply #1677 on: January 18, 2009, 06:23:23 pm »

Bronzo the Everlasting Pain of Steel, Bronze Colossus, beats the dents out of Left Big Toe.
Left Upper Leg flies off in an arc!
Bronzo the Everlasting Pain of Steel, Bronze Colossus, is now on the ground.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1678 on: January 18, 2009, 08:54:16 pm »

Perhaps they are like classic Volkswagen bugs. Instead of needing a hammer, you can use a plunger to suck the dents out. I have a humorous image of a giant colossus using and equally giant lamprey in a most undignified fashion to do just that.

But if Colossi could do that, would mean that they, like the Volkswagen, came out of the nightmare-forges of Nazi Germany. Immense steel behemoths marching in rank and file across the seabed of the English Channel. The horror!

As to Colossi being pansies, as they now are, I hope this is relieved by there being more types of Colossi. Bronze Colossi should be pansies: its the steel and adamantine colossi you need to watch out for. They are big freaking golems so they could be fashioned out of anything solid. I also hope to one day see them (at least the weaker and smaller ones) in large, organized groups. With handheld ballistas.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Neonivek

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Re: The NEW Future of the Fortress
« Reply #1679 on: January 18, 2009, 08:58:18 pm »

Personally I am a bit surprised it is called the Bronze collosus given that it was simply called The Collosus.

Interestingly enough it means that Bronze collosus isn't a simple Hallow monster

The Bronze Collosus would more accurately be a giant Bronze Clockwork Robot!

Though I think Toady made it simply a Living Giant Bronze Statue created by some unknown artificer.
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