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Author Topic: The NEW Future of the Fortress  (Read 353921 times)

onodera

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Re: The NEW Future of the Fortress
« Reply #1650 on: January 18, 2009, 06:04:31 am »

Quote from: Toady One
I did partial fractures today and did some more with healing breaks and scarring, did some changes to permanent deformation wounds (bends/dents on metal creatures for example), handled how heavy bruising and miscellaneous damage causes function loss, did permanent bleeding for wounds like heart bifurcation/throat removal, and refined the contents under pressure characteristics for guts; the ability to grab the exposed guts, attack or sever the exposed guts, the guts getting dirty when they drag on the ground and other such things all came basically for free. There are some dev items on that I guess... you can't yet strangle people with the exposed guts, though I suppose that's now within reach (grabbing the guts now would only open up a pinching attack I think, which would be the least of your adversary's problems). All very disgusting.
:o
You stab the mechant in the body with your iron short sword!
The merchant's guts are torn!
You are sprayed with pressurized feces!
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Toady One

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Re: The NEW Future of the Fortress
« Reply #1651 on: January 18, 2009, 06:12:42 am »

I'll do a wall of text again later, but I just wanted to clarify -- the guts themselves are under pressure and pop out (as they do in the current version), it's not the night soil potty inside that is released upon the earth.  Such potty still does not exist.
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Chandrasekhar

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Re: The NEW Future of the Fortress
« Reply #1652 on: January 18, 2009, 06:20:22 am »

So...  awesome...

Now I want to create a creature with prehensile guts.  Probably one of the few things that won't be possible in the next release, but it would be cool.
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Patarak

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Re: The NEW Future of the Fortress
« Reply #1653 on: January 18, 2009, 06:25:47 am »

sweet jesus

So will we be able to slice open people's torsos and rip out their hearts? Grabbing and severing, effectively? I know it says that all you'd be able to do right now is pinch, but there must be room in those 32 items left.

YOU MUST MAKE ROOM



and just what the hell is this "night potty" anyway?
« Last Edit: January 18, 2009, 06:30:56 am by Patarak »
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1654 on: January 18, 2009, 08:28:48 am »

01/16/2009: 837. Added nails (this will be most apparent once I get the raws back in for things like the big cats, as it'll need to get at the claw material to do damage properly)

Toady, I am wondering...will it be possible to define tooth material also?

The raw files posted last month have a tooth material that's used for the entire tooth BP.  So yes.  The tissue system would also let you precisely layer enamel and dentin and pulp, if you wanted.

e: does "redefined natural attacks to allow multiple parts (mainly for claws and biting) though it's limited in some ways" mean that attacks can have multiple damage types now too?

Ah correct.

------

01/17/2009 "..the ability to grab the exposed guts, attack or sever the exposed guts, the guts getting dirty when they drag on the ground and other such things all came basically for free. There are some dev items on that I guess... you can't yet strangle people with the exposed guts, though I suppose that's now within reach (grabbing the guts now would only open up a pinching attack I think, which would be the least of your adversary's problems). All very disgusting..."

Hehe, disgusting or not, this feature will lead to some hillarious moments I guess!  :D
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1655 on: January 18, 2009, 08:38:32 am »


 I look forward to ripping out somebodies vital organs and throwing it back at them, injuring their left pinkie toe before they die from the lack organs.

 Awesome.
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GoreTaco

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Re: The NEW Future of the Fortress
« Reply #1656 on: January 18, 2009, 09:50:44 am »

This reminds me of a mod I made where you can "tear out" people's organs, but I basically just made them all [EMBEDDED] so it was quite flawed.

Good work Toady!
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1657 on: January 18, 2009, 11:13:30 am »

Well the interesting part about the Teeth Tormy is that in the human body they are the hardest bones in the human body.

Toady one thing I've been concerned, well more like interested, about is that in nature many things can have the same material but different effectiveness. for example Birds have hallow bones, which obviously would make it much more fragile, however the bone material itself probably isn't that much weaker.

As far as the game is concerned would the Bird have brittle bones or would the bird have a weaker then usual bone material for their bones or would they simply have lower stats somewhere?... will it be reflected in the game or ignored entirely? Can it work in reverse to make individuals who use the same material but whome are stronger?
« Last Edit: January 18, 2009, 11:19:41 am by Neonivek »
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1658 on: January 18, 2009, 12:06:32 pm »

^^^ The size of the body part and the relative thickness of the bone tissue play a part, too.  And if you wanted to model hollowness directly, you could put an "air" tissue inside the bone and adjust the relative thicknesses so the bone is mostly empty space.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1659 on: January 18, 2009, 01:39:13 pm »

^^^ The size of the body part and the relative thickness of the bone tissue play a part, too.  And if you wanted to model hollowness directly, you could put an "air" tissue inside the bone and adjust the relative thicknesses so the bone is mostly empty space.

That is true.
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1660 on: January 18, 2009, 01:39:38 pm »

"Look at it 200 Bones over 600 Muscles a heart, a brain, nerves, guts, kidneys, Eyes, Hair! I call it a HUMAN!"

Seriously the new raws could very interresting cause they seem to me very scaleable. Would be an nice community Project to make an "Biological correct Creature" Mod for the Mundane creatures.

Toady are you doing different kinds of bone Fractures? Like debris Fracture hairfractures etc. maybe even with spliters ricocheing throught the surrounding tissues?
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Roundabout Lout

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Re: The NEW Future of the Fortress
« Reply #1661 on: January 18, 2009, 02:36:42 pm »

hehe

I got your nose!

Oh yea? *SLICE*
I got your guts! *pinch*
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1662 on: January 18, 2009, 02:40:56 pm »

One thing that this makes me worry about is that the sheer complexity of the dwarven body will provide that many more ways for things to go horribly, horribly wrong. After ten years or so years I don't know if I will have any non-crippled citizens in my fortress.

Not that this makes Toady's innovations any less awesome.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1663 on: January 18, 2009, 02:42:56 pm »

One thing that this makes me worry about is that the sheer complexity of the dwarven body will provide that many more ways for things to go horribly, horribly wrong. After ten years or so years I don't know if I will have any non-crippled citizens in my fortress.

Not that this makes Toady's innovations any less awesome.

No it would make it less awsome :P

If Toady makes it so that within the complexity people simply suffer complications until they cannot walk... then that is very not awsome :D

Though I doubt that is what is going to happen.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1664 on: January 18, 2009, 02:50:47 pm »

Since when dwarves randomly dropping dead from sudden internal organ explosion became not awesome? It makes the game fun. And challenging. You just need a hundred starting dwarves, so that they can survive until the next immigrant wave comes and brings a hundred more.
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