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Author Topic: The NEW Future of the Fortress  (Read 348655 times)

Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1635 on: January 17, 2009, 03:42:02 pm »


 Real blood splatters.

 So now when things fall from a great height, blood will appear on tiles around the creature as opposed to tiles a body part has been on.

 Great. Now we shall have great bloody areas like the 2D version with that bug.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1636 on: January 17, 2009, 04:02:41 pm »

^^^ speaking of, does that mean that there are multiple attacks, or one simultaneous attack with two parts, or are there two separate attacks that can come simultaneously? Or am I just over thinking things?

I wish he programmed in multi-attacks... but Alas I doubt it. well... maybe he did.

It may be there to simulate attacks like raking.
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Roundabout Lout

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Re: The NEW Future of the Fortress
« Reply #1637 on: January 17, 2009, 05:11:02 pm »

Urist McDwarf cancels party: Trim toenails
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1638 on: January 17, 2009, 06:45:38 pm »

Does this mean my craftsdwarf will be busy crafting +platinum toenail trimmers+ with wild abandon?
Some things just worry me.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1639 on: January 17, 2009, 06:56:21 pm »

Does this mean my craftsdwarf will be busy crafting +platinum toenail trimmers+ with wild abandon?
Some things just worry me.

 Nay.

 Toetail toetail clippers. We do it because we can.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1640 on: January 17, 2009, 07:02:51 pm »

I am sure you dont need to trim nails this would be a bit much micromanagement and i am sure Dwarfs and animals will do it themselfs to some extend. Imagine your pettigers scharpening theyr claws on an birch support that holds the entire fort in place.

I think toady has only made an Nailtemplate and 2 or 3 expansions for different kinds of nails like hoofs, Claws etc.

What realy would be nice would be an standart "ranged" attack parameter apart from firebreath maybe even with an adjustable projectile symbol (or even with an "Natural projectile" rawfile). Stuff like Bombardbugs come into mind, spiting cobras or stings shooting creatures etc.
« Last Edit: January 17, 2009, 07:05:42 pm by Heph »
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CobaltKobold

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Re: The NEW Future of the Fortress
« Reply #1641 on: January 17, 2009, 10:28:00 pm »

I am sure you dont need to trim nails this would be a bit much micromanagement and i am sure Dwarfs and animals will do it themselfs to some extend. Imagine your pettigers scharpening theyr claws on an birch support that holds the entire fort in place.
spelling aside, the way tissue growth has been said to not include regrowth- if a dwarf is shorn of beard once grown fully, it's not coming back.

I think.
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Doomduckie

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Re: The NEW Future of the Fortress
« Reply #1642 on: January 17, 2009, 10:29:11 pm »

Ranged attacks:

As far as fantasy creatures, both porcupines and manticores are widely stated to be able to shoot spikes, and Pliny (who wrote about any crazy shit anyone told him, like giant ants who dig for gold in iran) mentions a rhinocerous that can shoot fireballs with a range of a mile.

Out of its ass.
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1643 on: January 17, 2009, 11:14:04 pm »

Ranged attacks:

As far as fantasy creatures, both porcupines and manticores are widely stated to be able to shoot spikes, and Pliny (who wrote about any crazy shit anyone told him, like giant ants who dig for gold in iran) mentions a rhinocerous that can shoot fireballs with a range of a mile.

Out of its ass.

Needle attacks would be good to combine with poison!
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GoreTaco

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Re: The NEW Future of the Fortress
« Reply #1644 on: January 17, 2009, 11:57:02 pm »

I wonder if there'll be a way to fight infections, like pouring alcohol on the wound.
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1645 on: January 18, 2009, 12:05:10 am »

Nay.

 Toetail toetail clippers. We do it because we can.
Right up there with making toothbrushes out of actual teeth, using a bonesaw made from a dwarf's right legbones to cut off the same dwarf's left leg, skullcaps made out of skulls, nailing zombie-fish (specifically bass) to the wall and teaching them to sing, and other such abominations. And booze-axes. Axes forged out of magically frozen alcohol that render any non-dwarven enemy struck intoxicated. May be eaten.
...
MADNESS.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Mu.

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Re: The NEW Future of the Fortress
« Reply #1646 on: January 18, 2009, 01:09:49 am »

after this next release will I be able to mod in Mosquitomen who kill victims by draining their blood instead of by doing physical damage
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Karlito

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Re: The NEW Future of the Fortress
« Reply #1647 on: January 18, 2009, 02:07:13 am »

Like Purple Tentacle? That one was naughty in the other sense, and pretty unusual too.

Purple Tentacle is so badass.  It gets kind of ridiculous towards the end of the game, but the beginning cut-scene where he takes a drink from the river just makes you quake in your boots.
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1648 on: January 18, 2009, 02:39:08 am »

after this next release will I be able to mod in Mosquitomen who kill victims by draining their blood instead of by doing physical damage

OH GOD

THE DEMONS

WHAT IS HE GOING TO DO TO THE DEMONS

ACID BLOOD? ADAMANTINE NAILS?

O______O
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LumenPlacidum

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Re: The NEW Future of the Fortress
« Reply #1649 on: January 18, 2009, 03:46:12 am »

after this next release will I be able to mod in Mosquitomen who kill victims by draining their blood instead of by doing physical damage

I believe you can do this now, what with the blood sucking special attack.
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