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Author Topic: The NEW Future of the Fortress  (Read 353091 times)

Sowelu

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Re: The NEW Future of the Fortress
« Reply #1620 on: January 16, 2009, 07:02:59 pm »

There are games like Evolution: A Game of Intelligent Life (I think that's the full title).

If that Evolution is the same Evolution game I own in a box somewhere, it's just a very slow-paced RTS of competing clades where your critters slowly turn into more critters, can research their way to new species, and can eat the other guys'.  It had a cool hex-based world map though, with realistically handled poles...
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Some things were made for one thing, for me / that one thing is the sea~
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1621 on: January 16, 2009, 10:34:34 pm »

It means you've been looking at too much porn.
Can such a thing actually exist?
  ~IT CANNOT~ 

*This message has been brought to you by the Coalition of Unusually Naughty Tentacles.
« Last Edit: January 16, 2009, 10:37:59 pm by Hectonkhyres »
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Chandrasekhar

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Re: The NEW Future of the Fortress
« Reply #1622 on: January 17, 2009, 12:29:58 am »

Just how naughty must a tentacle be to count as unusually naughty?
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1623 on: January 17, 2009, 01:18:51 am »

Just how naughty must a tentacle be to count as unusually naughty?

It doesn't have to be unnaturally very naughty... it could just be naughty in a way that is unusual.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1624 on: January 17, 2009, 01:23:16 am »

Like Purple Tentacle? That one was naughty in the other sense, and pretty unusual too.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1625 on: January 17, 2009, 01:26:53 am »

Just how naughty must a tentacle be to count as unusually naughty?

I imagine somewhere between trampling the azaleas and intentionally breaking windows.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1626 on: January 17, 2009, 01:47:29 am »

Plus the occassional enslaving of the human race and taking over the world. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1627 on: January 17, 2009, 02:08:33 am »

Isnt that a Mice work?
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1628 on: January 17, 2009, 02:33:17 am »

You obviously didn't play classic LucasArts quests.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1629 on: January 17, 2009, 02:48:35 am »

Nope but i have seen many cartoons :P .

With all the genstuff it would be interresting to code anrace of "Labrats" and the kings position gets renamed as "Brain".
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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

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Tormy

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Re: The NEW Future of the Fortress
« Reply #1630 on: January 17, 2009, 07:23:21 am »

01/16/2009: 837. Added nails (this will be most apparent once I get the raws back in for things like the big cats, as it'll need to get at the claw material to do damage properly)

Toady, I am wondering...will it be possible to define tooth material also?

« Last Edit: January 17, 2009, 07:27:47 am by Tormy »
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1631 on: January 17, 2009, 08:29:35 am »


 I thought Toady mentioned he had teeth set up earlier when me made sure there were teeth in the mouth. We have never had any real claw before, though.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1632 on: January 17, 2009, 09:41:04 am »

01/16/2009: 837. Added nails (this will be most apparent once I get the raws back in for things like the big cats, as it'll need to get at the claw material to do damage properly)

Toady, I am wondering...will it be possible to define tooth material also?

The raw files posted last month have a tooth material that's used for the entire tooth BP.  So yes.  The tissue system would also let you precisely layer enamel and dentin and pulp, if you wanted.

e: does "redefined natural attacks to allow multiple parts (mainly for claws and biting) though it's limited in some ways" mean that attacks can have multiple damage types now too?
« Last Edit: January 17, 2009, 09:45:13 am by Footkerchief »
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bjlong

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Re: The NEW Future of the Fortress
« Reply #1633 on: January 17, 2009, 03:10:35 pm »

^^^ speaking of, does that mean that there are multiple attacks, or one simultaneous attack with two parts, or are there two separate attacks that can come simultaneously? Or am I just over thinking things?
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1634 on: January 17, 2009, 03:39:53 pm »

I think blood fountains might actually be a reality soon.

OH PLEASE GOD YES
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