Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 106 107 [108] 109 110 ... 148

Author Topic: The NEW Future of the Fortress  (Read 353913 times)

Taritus

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1605 on: January 16, 2009, 11:30:09 am »

Greater changes over time? I guess the worldgen must run for thousands of years if we would like to see "greater changes". It's not impossible of course, even with the current worldgen it shouldn't be problematic.

Why?  Mutation rate is variable.  Right now, Earth has something like 10^-4 to 10^-6 mutations per base pair per generation (people have 23 pairs)


There's not reason not to up it to 1% chance of mutation per 'gene' per generation, although you'd have to define mutation...  Color would be easy (RG or B value * .75-1.25 on mutation)


People have a hell of a lot more than 23 base pairs...  There are 3 billion base pairs.
Logged



Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1606 on: January 16, 2009, 11:33:36 am »

Yeah, you got base pairs and chromosomes mixed up there.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Granite26

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1607 on: January 16, 2009, 12:29:55 pm »

Meh, aren't chromosomes in pairs too?

Anyway, it doesn't really matter, the point is, that the amount and probability of mutation per generation can be changed from Earth-norm

Kalimar

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1608 on: January 16, 2009, 01:42:51 pm »

I would love a biological evolution simulator.  ::)
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: The NEW Future of the Fortress
« Reply #1609 on: January 16, 2009, 02:23:35 pm »

I would love a biological evolution simulator.  ::)

Have you heard of Spore?
...
HA HA HA HA HA HA HA HA HA!
I kill me.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1610 on: January 16, 2009, 02:26:58 pm »

There are games like Evolution: A Game of Intelligent Life (I think that's the full title).
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kalimar

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1611 on: January 16, 2009, 02:54:54 pm »

Spore

I am ashamed to have bought that game. What I meant in my criticism was to question the necessity of coding actual genes, instead of just, say, 50/50 parental inheritance? Simple Mendelian models. Nothing to the degree of third limbs or body beards coming from 1000+ years of history.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1612 on: January 16, 2009, 03:08:54 pm »

The old SimLife game was actually pretty good about this.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Zeful

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1613 on: January 16, 2009, 04:03:28 pm »

I am ashamed to have bought that game. What I meant in my criticism was to question the necessity of coding actual genes, instead of just, say, 50/50 parental inheritance? Simple Mendelian models. Nothing to the degree of third limbs or body beards coming from 1000+ years of history.

My suggestion at the first post is something like that. You'd have to code out a races possible genetic variations and relate them to body parts, but then it's just the computer randomly selecting one of four variables the child gets for each body part. It's simple and would work without eating to much of the processor (as long as you don't have eight or more births at once, which could lead to thousands of random selections on the part of the computer. Remember Bob Barker "Recommends" you Spay and neuter your pets to control the animal population).
Logged

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: The NEW Future of the Fortress
« Reply #1614 on: January 16, 2009, 04:35:59 pm »

Is it just my browser acting funny or is there a new icon next to the site URL?

Zeful

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1615 on: January 16, 2009, 04:48:03 pm »

the 12 in a brown box? That's normal.
Logged

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: The NEW Future of the Fortress
« Reply #1616 on: January 16, 2009, 04:53:56 pm »



oh well

ACE91

  • Bay Watcher
    • View Profile
    • SECTOR91 Productions
Re: The NEW Future of the Fortress
« Reply #1617 on: January 16, 2009, 06:46:05 pm »



oh well
That's DeviantArt's icon... might be a glitch in your browser.
Logged
ACE91, Programmer cancels Strange Mood: Went insane.
because there's only one reality.
Says who?

Chandrasekhar

  • Bay Watcher
  • [DIES_WHEN_KILLED]
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1618 on: January 16, 2009, 06:47:54 pm »



oh well
It means you've been looking at too much porn.
Logged

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1619 on: January 16, 2009, 06:57:24 pm »

That happens sometimes if you have an different skin for your Browser or OS. Try to reload if it bothers you.
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.
Pages: 1 ... 106 107 [108] 109 110 ... 148