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Author Topic: The NEW Future of the Fortress  (Read 348645 times)

penguinofhonor

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Re: The NEW Future of the Fortress
« Reply #1500 on: January 11, 2009, 02:30:46 pm »

Better yet: Export the statues as trade goods and then the caravans get massacred when they reach warmer climates.
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1501 on: January 11, 2009, 05:13:10 pm »

Vampires that burst into flames when exposed to non-cave temperature?
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penguinofhonor

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Re: The NEW Future of the Fortress
« Reply #1502 on: January 11, 2009, 05:40:35 pm »

Or creatures whose outermost layer bursts into flame at room temperature, but everything beyond that is completely fireproof, and the creature feels no pain and can't suffocate. The result would be a walking torch.
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Thndr

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Re: The NEW Future of the Fortress
« Reply #1503 on: January 11, 2009, 07:01:38 pm »

Or creatures whose outermost layer bursts into flame at room temperature, but everything beyond that is completely fireproof, and the creature feels no pain and can't suffocate. The result would be a walking torch.
Or a creature with FIRE//MAGMA skin.

:D

Although this just makes me wonder how materials are going to interact with each other if they in a body entity. Having Dwarven Ale Blood with Magma Skin should produce a violent reaction as soon as the creature is made, but could also only produce it once the creature starts bleeding. Walking bombs anyone?
« Last Edit: January 11, 2009, 07:03:11 pm by Thndr »
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Karlito

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Re: The NEW Future of the Fortress
« Reply #1504 on: January 11, 2009, 07:09:27 pm »

Oh yes, creatures with explosive blood are going to be the first thing on my list.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1505 on: January 11, 2009, 07:11:55 pm »

Or creatures whose outermost layer bursts into flame at room temperature, but everything beyond that is completely fireproof, and the creature feels no pain and can't suffocate. The result would be a walking torch.

Johnny Storm? I like it!  ;D
Spoiler (click to show/hide)
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umiman

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Re: The NEW Future of the Fortress
« Reply #1506 on: January 11, 2009, 08:03:08 pm »

Can't you make those already? Plenty of people, including me, already have.

The results are quite disastrous...

Neonivek

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Re: The NEW Future of the Fortress
« Reply #1507 on: January 11, 2009, 08:59:24 pm »

"Or creatures whose outermost layer bursts into flame at room temperature, but everything beyond that is completely fireproof, and the creature feels no pain and can't suffocate. The result would be a walking torch."

I guess that could be done by having a outer layer that bursts into flame and having a secondary layer that is highly resistant to the flames. Afterall there are plenty of creatures who have isolated bodyparts that can get to temperatures high enough to scold or even kill them.

Though mind you... it could simply burst into a cool flame... but I hardly know the science of cool flame (and it also I believe, doesn't count as actual fire)
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Kishmond

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Re: The NEW Future of the Fortress
« Reply #1508 on: January 11, 2009, 09:16:57 pm »

Your skin can melt off now.

...

 8)

Kardos

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Re: The NEW Future of the Fortress
« Reply #1509 on: January 11, 2009, 09:34:02 pm »

If something is combusting at a sustainable rate, its fire.  Some substances can burn at a temperature that's safe to touch, is all.
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LumenPlacidum

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Re: The NEW Future of the Fortress
« Reply #1510 on: January 12, 2009, 01:54:13 am »

If something is combusting at a sustainable rate, its fire.  Some substances can burn at a temperature that's safe to touch, is all.

Yes, but the gases emitted would not have the characteristic yellow-orange glow because that's a result of the blackbody radiation of that gas due to having a high temperature.  The fire might still be visible as a pattern of wisps of gas bending light around the burning object.

Similarly, there are things that burn hotter, and as such they have glows that are both brighter and more towards the blue/white, since they're more energetic.

OT, though, I wonder most about surviving phase changes.  I think the idea of zombies freezing in winter only to thaw with the coming spring is awesome.  Clearly it would kill an ordinary creature, like a sloth or something, but undead or magical beings, who knows?
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Patarak

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Re: The NEW Future of the Fortress
« Reply #1511 on: January 12, 2009, 06:35:27 am »

The gods died of old age??  :D
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1512 on: January 12, 2009, 07:40:56 am »

Damn ok now Gods are creatures so will they produce offspring, given that giving birth gets fixed? Imagine this:

Quote
Zeus made Urist MCurist pregnant.
Urist MCurist did give Birth to a boy.
Hercules MCurist strangles the snake.


Nah seriously now Gods, in rare cases, giving birth to some sort of Pantheon, Megabeasts (Echidnas and Lokis children come into mind) Halfgods, Demons, Elementals, Djins, Ghost or whatever would be very interresting atleast in History and storys.

This way there could even be megabeasts after the last were murdered. With the inheritens code they could even inherit spheres from theyr parents.

Could look like this:

Spoiler (click to show/hide)
« Last Edit: January 12, 2009, 07:59:39 am by Heph »
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shadow_archmagi

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Re: The NEW Future of the Fortress
« Reply #1513 on: January 12, 2009, 08:23:27 am »

So, these mad creatures of flammable ice and melted skin; will toady be making them for us, or the community have to do it? Or will contests be held to determine which community monsters make it into the official releases?
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invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

Heavy Flak

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Re: The NEW Future of the Fortress
« Reply #1514 on: January 12, 2009, 09:55:08 am »

The gods died of old age??  :D

"God is dead" -  Nietzsche
"Nietzsche is dead" - Toady One
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