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Author Topic: The NEW Future of the Fortress  (Read 353001 times)

GoreTaco

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Re: The NEW Future of the Fortress
« Reply #1485 on: January 10, 2009, 10:42:48 pm »

I look forward to chopping down a tree right in front of an elf in adventure mode.

Then I'll build a phallicly-suggestive statue to make them cry.
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Lear

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Re: The NEW Future of the Fortress
« Reply #1486 on: January 10, 2009, 11:36:33 pm »

I look forward to chopping down a tree right in front of an elf in adventure mode.

Then I'll build a phallicly-suggestive statue to make them cry.
Are you sure that would make them cry?

Anyways I can't to be have more skills in adv mode, looking forward to mining most of all.
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Kardos

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Re: The NEW Future of the Fortress
« Reply #1487 on: January 10, 2009, 11:38:32 pm »

I look forward to chopping down a tree right in front of an elf in adventure mode.

Then I'll build a phallicly-suggestive statue to make them cry.
Are you sure that would make them cry?

Anyways I can't to be have more skills in adv mode, looking forward to mining most of all.
It would if it's carved out of wood.
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Willfor

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Re: The NEW Future of the Fortress
« Reply #1488 on: January 10, 2009, 11:57:01 pm »

I look forward to chopping down a tree right in front of an elf in adventure mode.

Then I'll build a phallicly-suggestive statue to make them cry.
Are you sure that would make them cry?

Anyways I can't to be have more skills in adv mode, looking forward to mining most of all.
It would if it's carved out of wood.
They would probably cry harder if it were carved into something abstract. The phallus is a shape found often in nature. A masterwork bed in the shape of a hexagon is not generally found in nature.
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1489 on: January 10, 2009, 11:59:47 pm »


 More likely the elf would fake a cry and take the wood home...

 I'm not going to complete this joke.
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Mr.Person

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Re: The NEW Future of the Fortress
« Reply #1490 on: January 11, 2009, 04:23:40 am »

Hasn't Toady said suffocation was just lung bleeding that causes unconsciousness?
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1491 on: January 11, 2009, 07:29:14 am »

Yay!! at the latest dev notes!  8)
It looks like that Req359 will be implemented in the next version? ->
"01/10/2009: Individual tissue layers on body parts can sluff off or boil now, after suffering melting/boiling effects while remaining intact for a short time."

..and also:
"The more relevant applications might be mods involving water creatures that could freeze or boil during regular game conditions. So, not sure if I'll get to that this time around."

wow, just wow! Toady please code this in for the next version, it's worth of it really, even if it pushes back the release date by a few days.  :)

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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1492 on: January 11, 2009, 08:13:52 am »

Yes please do that. That stuff is just plain awesome decorated with cool.
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Soralin

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Re: The NEW Future of the Fortress
« Reply #1493 on: January 11, 2009, 08:41:36 am »

Quote
"The more relevant applications might be mods involving water creatures that could freeze or boil during regular game conditions. So, not sure if I'll get to that this time around."

Ice creatures, that only show up and attack in the winter in cold areas (or most of the time in freezing areas), or they melt.  Or is it possible for an ice creature to melt into a water creature, and still be alive(or animated or whatever)?  Survive a phase transition? :)
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Styrre

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Re: The NEW Future of the Fortress
« Reply #1494 on: January 11, 2009, 09:07:00 am »

Quote
Individual tissue layers on body parts can sluff off or boil now,

I move that we nickname the next version "Noblepain the boiler of skin". Because we all know that's the first thing we're going to experiment with.
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penguinofhonor

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Re: The NEW Future of the Fortress
« Reply #1495 on: January 11, 2009, 11:18:44 am »

What I really want to know is if we can not only have a creature that's a water blob and turns into a living ice boulder when freezing, but having it turn into a living cloud of steam if the temperature is high. They would have to dissipate after a little while because they'd be practically invincible, but it'd be cool if they hung around and strangled anything that got caught in them.
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Hoborobo234

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Re: The NEW Future of the Fortress
« Reply #1496 on: January 11, 2009, 11:50:26 am »

100 Pages w00t
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

umiman

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Re: The NEW Future of the Fortress
« Reply #1497 on: January 11, 2009, 12:38:48 pm »

I don't think an ice creature would melt currently. They'd probably burst into flames.

Kogan Loloklam

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Re: The NEW Future of the Fortress
« Reply #1498 on: January 11, 2009, 01:46:22 pm »

How about a creature of water that becomes a ice statue in the cold, but turns back into a water creature if it gets too warm. Can you imagine a tundra fortress?

Logbook returned from Rimtar Ushil, from a babbling survivor of the Dwarf Caravan sent there.
Granite 7:
We found a bunch of ice statues in a cave.

Granite 10:
We are melting the statues for water.

Granite 11:
The horror! The horror. Urist is dead, the rest of us are freezing to death on the surface. In the warmer climates we worried about flooding our fortress, but this is worse. Flooding water doesn't chase you... The only safe place is up on the surface, where the creatures cannot survive. Unfortunatly, anything we do to ensure our own survival will allow them to follow us. You who are reading this turn back, for only death awaits you here.
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umiman

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Re: The NEW Future of the Fortress
« Reply #1499 on: January 11, 2009, 02:26:27 pm »

Why would you bother to melt ice statues into water when you're surrounded by other, perfectly usable pieces of ice that weren't crafted into something?
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