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Author Topic: The NEW Future of the Fortress  (Read 353081 times)

Alfador

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Re: The NEW Future of the Fortress
« Reply #1455 on: January 09, 2009, 02:00:52 pm »

Aww, it isn't showing to me now too, but yeah :)

http://www.giantitp.com/comics/oots0325.html
http://www.giantitp.com/comics/oots0326.html

A finite blood supply is even already implemented... but implementing a loss of blood pressure without a corresponding loss of blood isn't.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1456 on: January 09, 2009, 02:05:11 pm »

Blood is also one of the only two methods of actually dying that I am aware of.

Dying methods:
1) Bleeding to death
2) The Destruction of the Brain, Neck, Spine (I think), Body, or Head

I wonder if Toady will add more... Also what other methods of dying there are.

Note: The above lists immediate causes of death. I am aware that anyone whos heart is torn out will most likely die. However it is caused by extreme blood loss.
« Last Edit: January 09, 2009, 02:08:59 pm by Neonivek »
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1457 on: January 09, 2009, 02:28:51 pm »

^^^ Suffocation/drowning too.
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Akroma

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Re: The NEW Future of the Fortress
« Reply #1458 on: January 09, 2009, 02:31:01 pm »

chasmification would do the trick
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1459 on: January 09, 2009, 02:32:48 pm »

Alright so we got 4

1) Blood loss
2) Destruction of the Head, Neck, Spine, Brain, or body
3) Suffication/Drowning
4) Falling into a Chasm
5) Starvation/Thirst

There the five known immediate causes of death.
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #1460 on: January 09, 2009, 02:35:41 pm »

I assume burning is counted in the destruction one?

What about poison and illness? Since I think Toady is adding sickness in to the next release, we may need to consider that one. Although depending on how it's done those should probably just cause major organ failures, which would then lead to death.
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Soralin

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Re: The NEW Future of the Fortress
« Reply #1461 on: January 09, 2009, 02:37:07 pm »

Aww, it isn't showing to me now too, but yeah :)

http://www.giantitp.com/comics/oots0325.html
http://www.giantitp.com/comics/oots0326.html

A finite blood supply is even already implemented... but implementing a loss of blood pressure without a corresponding loss of blood isn't.

I was thinking of the last panel too as something you might expect to see in a DF fortress. :)  Regenerative heads would allow it, but there currently wouldn't seem to be much of a way to do it while it's incapacitated, or by means other then chance, without a way to specifically target areas.
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Soralin

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Re: The NEW Future of the Fortress
« Reply #1462 on: January 09, 2009, 02:41:53 pm »

Alright so we got 4

1) Blood loss
2) Destruction of the Head, Neck, Spine, Brain, or body
3) Suffication/Drowning
4) Falling into a Chasm
5) Starvation/Thirst

There the five known immediate causes of death.

What about being frozen in a block of ice, or entombed in a chunk of obsidian?  Or being crushed by a drawbridge?
« Last Edit: January 09, 2009, 02:46:19 pm by Soralin »
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1463 on: January 09, 2009, 02:48:19 pm »

I assume burning is counted in the destruction one?

What about poison and illness? Since I think Toady is adding sickness in to the next release, we may need to consider that one. Although depending on how it's done those should probably just cause major organ failures, which would then lead to death.

I'm really curious how the sickness stuff will be handled.  I'm sure gangrene will appear "spontaneously," but other diseases might have air/water vectors instead -- drinking from murky pools, wells full of rotting corpses, etc. could give dwarves digestive issues.  The effects of disease are so diverse -- vomiting would be easy to implement (although it won't be a serious problem until it prevents digestion).  Necrosis is going in for sure -- Toady mentioned rotting is necessary for both gangrene and zombification stuff.  Mental effects like insanity shouldn't be too hard.  Lungs filling with fluid (as in pneumonia) might be straightforward too, since they can just use the drowning/suffocation system.
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Doomduckie

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Re: The NEW Future of the Fortress
« Reply #1464 on: January 09, 2009, 02:52:37 pm »

Has it been indicated in this version whether reactions will be able to both use and create things that are inside barrels or vials or the like, such as alcohol or other extracts/powders/seeds?

I forget if that was an "Implement it later" or "Coming soon" that Toady said when someone mentioned it a long time back.
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umiman

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Re: The NEW Future of the Fortress
« Reply #1465 on: January 09, 2009, 03:23:49 pm »

I wonder if non-native inhabitants of your fort still no longer need to eat, drink or sleep. If that were so, we could poison them slowly by providing tainted... everything.

Neonivek

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Re: The NEW Future of the Fortress
« Reply #1466 on: January 09, 2009, 03:24:23 pm »

Alright we got a few more

1) Blood loss
2) Destruction of the Head, Neck, Spine, Brain, or body
3) Suffication/Drowning
4) Falling into a Chasm
5) Starvation/Thirst
6) Displaced (Refers to bridge drops)
7) Encased (Refers to being in liquids when they transform into solids)
8} Age (To my knowledge... you just die... you don't get complications to death)
9) Giving into Hunger (I THINK!)

Alright the 9 immediate causes of death

Question for Toady:
Will Poisons or diseases be able to transmit curses in the future?
« Last Edit: January 09, 2009, 03:27:06 pm by Neonivek »
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #1467 on: January 09, 2009, 03:26:02 pm »

That's a good question. In 40d tame -men that come in from the Elves don't last. They apparently need to drink but don't have code to let them, so they die of thirst after a bit.

Hopefully that'll change one way or another with the next release. I'm ok with them actually eating and drinking personally.
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Sowelu

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Re: The NEW Future of the Fortress
« Reply #1468 on: January 09, 2009, 04:55:07 pm »

I suspect that another DF cause-of-death is when heat makes your material undergo a phase change...  Dunno.  I know dwarves can be on fire, and that's probably classed as blood loss, but surely dunked in magma is a different thing?
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1469 on: January 09, 2009, 04:58:44 pm »

I suspect that another DF cause-of-death is when heat makes your material undergo a phase change...  Dunno.  I know dwarves can be on fire, and that's probably classed as blood loss, but surely dunked in magma is a different thing?

I don't know... I think that counts under having your body destroyed.

the reason Displacement doesn't count as body destruction is because your body (or rather whole person) ceases to exist rather then destroyed... Same with Encasement for the most part. Though they are still up for debate. My theory is that they both simply cause a "Death Status"

The Question really is... what came first:
-Did your Body get destroyed in the magma via vapourisation and thus you died.
OR
-Did you get vapourised and die.
« Last Edit: January 09, 2009, 05:06:04 pm by Neonivek »
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