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Author Topic: The NEW Future of the Fortress  (Read 353924 times)

Karlito

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Re: The NEW Future of the Fortress
« Reply #1350 on: January 04, 2009, 03:15:47 am »

Why? I miss the ridiculously long threads that broke the old forum. 
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LordNagash

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Re: The NEW Future of the Fortress
« Reply #1351 on: January 04, 2009, 03:27:02 am »

There's really no need to start a new thread, the argument that it's 'bloated' doesn't really make much sense. It's easy enough to just go to the last couple of pages
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1352 on: January 04, 2009, 04:05:17 am »

I think I've played dice-driven forum games too much. I saw "40d7" in the last dev_now and tried to figure out what that meant...
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IndonesiaWarMinister

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Re: The NEW Future of the Fortress
« Reply #1353 on: January 04, 2009, 04:06:49 am »

Yeah, me too.

when I heard of 40d4 I thought there is a dice game going on there.
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Fishersalwaysdie

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Re: The NEW Future of the Fortress
« Reply #1354 on: January 04, 2009, 05:22:11 am »

I'm highly disappointed there isn't more hypothetical mods at the modding forum concerning the new version.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1355 on: January 04, 2009, 05:41:59 am »

^^^ Why?  It's going to take people a good while to wrap their heads around the real possibilities of the new raws stuff, especially since we haven't even seen all of it yet.
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Patarak

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Re: The NEW Future of the Fortress
« Reply #1356 on: January 04, 2009, 06:10:46 am »

Why the spleen? That doesn't make a lick o' sense.

Also, I've noticed Toady's been updating the log a good 5 hours earlier, which is good.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1357 on: January 04, 2009, 10:04:54 am »

Hey guys... when the next version comes out (as in when the count reaches 0)... Lets have another Future of the Fortress

Do you think this room will last that long? this is rather bloated

I agree, we should start a new FotF topic by then. This is getting way too big.
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Neoskel

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Re: The NEW Future of the Fortress
« Reply #1358 on: January 04, 2009, 11:31:03 am »

Why the spleen? That doesn't make a lick o' sense.

Also, I've noticed Toady's been updating the log a good 5 hours earlier, which is good.

Must have gotten linked up to the game's spleen somehow. So every time he stabs a spleen in game he's actually stabbing the game's spleen and it goes "Arg! My spleen!" and goes unconscious.
« Last Edit: January 04, 2009, 05:15:36 pm by Neoskel »
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MMad

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Re: The NEW Future of the Fortress
« Reply #1359 on: January 04, 2009, 12:07:33 pm »

There's really no need to start a new thread, the argument that it's 'bloated' doesn't really make much sense. It's easy enough to just go to the last couple of pages

Agreed. What does it hurt that the thread grows long? I doubt these updated forums break as easily as the old ones.

Better to have all the old comments, discussions and Q&A with Toady in one thread, imo.
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Demonic Gophers

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Re: The NEW Future of the Fortress
« Reply #1360 on: January 04, 2009, 01:33:53 pm »

Why the spleen? That doesn't make a lick o' sense.

Because it wouldn't be half as funny if the error were associated with a different organ.
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penguinofhonor

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Re: The NEW Future of the Fortress
« Reply #1361 on: January 04, 2009, 04:33:41 pm »

I'm highly disappointed there isn't more hypothetical mods at the modding forum concerning the new version.
Probably because they can't test their mods.

Also, I agree that there's no reason to start a new thread unless this one ends up getting glitchy.

Question for Toady: If I make a creature with steel skin and kill it, then make some high boots out of its leather, will they be just as good as regular steel high boots?
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1362 on: January 04, 2009, 06:15:13 pm »

Toady also stated that it is very likely that the templates will change untill the release so its a bit of wasted time to make Hypthtical mods now if the Templatecode changes anyway to 50%.
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Random832

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Re: The NEW Future of the Fortress
« Reply #1363 on: January 04, 2009, 06:38:36 pm »

Question for Toady: If I make a creature with steel skin and kill it, then make some high boots out of its leather, will they be just as good as regular steel high boots?

If you make a creature with steel skin, its skin will probably go to the smelter instead of the tanners workshop when you butcher it (assuming you can kill it)
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umiman

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Re: The NEW Future of the Fortress
« Reply #1364 on: January 04, 2009, 06:49:12 pm »

Why would it do that? It would have the properties of steel, but it would still be leather. The game doesn't allocate which materials should be sent to where based on its inherent properties, only by the tags you allocate it by. Thus, if you tagged the steel-skin material in the raws to be skin, it would be tanned in a tanner's workshop.

Unless it's been drastically changed the last few days.
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