Also, I see the token to define how quickly a dwarf grows, but not one that defines how quickly individual bodyparts grow. Am I just missing something?
Oh, and what's the plan for determining to which caste a child belongs when it's born?
I haven't done anything with the dwarves' proportions, but you can tack an APP_MOD_RATE on any modifier, including a LENGTH modifier on a bp.
So right now dwarves have the same probability to have brown eyes or some strange colours like orange?
Yeah, I haven't done anything with it, but the numbers are changeable. I just chose the earthy/gem/metal ones for fun. Not sure what the end state will be.
I wonder if we can have ages of maturity be caste-specific. Also, is it possible to specify a caste without the capacity to procreate? It would be vital for a bee-like drone/queen/male structure.
I know these aren't the final raws, but when those final raws exist, we'll need a definitive list of which tokens are caste-specific and which ones are not.
Ages of maturity are one of the caste-specific tags. If you move them down below the caste declarations, you can make them vary between castes. Most of the tags are caste-specific, but a few of them aren't. I can clarify the specifics later.
For a worker/soldier antperson right now, you could just use [NO_GENDER] or leave off the [MALE] or [FEMALE]. All the [FEMALE] tag means in the game is that they give birth after mating with a [MALE], and additionally they get the female symbol in some places I guess. I don't suppose adding an extra tag for it would be a lot of work, but it's not crucial either.