Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 [68] 69 70 ... 148

Author Topic: The NEW Future of the Fortress  (Read 353094 times)

Strife26

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1005 on: December 15, 2008, 12:53:37 am »

It's funny. Fargo got 10 inches of snow today. With LOTS of wind. school is lready canceled (about 18 hours in advance) and they NEVER cancel school here. I love when life an DF cross.
Logged
Even the avatars expire eventually.

Wang Commander

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1006 on: December 15, 2008, 03:02:44 am »

It's funny. Fargo got 10 inches of snow today. With LOTS of wind. school is lready canceled (about 18 hours in advance) and they NEVER cancel school here. I love when life an DF cross.

I was up there at the start of the summer, Fargo seems like a nice place to live if not for the weather so much.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1007 on: December 15, 2008, 04:17:03 pm »

Alright one more day until we hear about how much Toady succeeded/failed with hillarious conciquences perhaps?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1008 on: December 15, 2008, 04:19:10 pm »

Hopefully. That assumes that he doesn't get stuck fixing lots of compiler issues and random crashes from the new changes.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Salbrismind

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1009 on: December 15, 2008, 05:37:52 pm »

Not sure if this is the place to discuss it, but.....

"Defining the arrangement of the dwarf's facial features and picking out names and positions"

From Today's update.

Are we going to be able to see subtle differences between the dwarves? How will we know what they look like?
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1010 on: December 15, 2008, 05:42:16 pm »

I believe he devoted a special section of the current development schedule specifically to descriptive paragraphs about these kinda things.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1011 on: December 15, 2008, 05:59:11 pm »

I don't remember anything about creatures even getting distinct faces.  I'm now wondering how in the hell placement of facial features will be communicated in game.  Maybe even random ASCII like Star Zoo or something, knowing Toady.

Anyone else plan on modding in Potato Men?
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1012 on: December 15, 2008, 07:59:18 pm »

Urist was born with a third nose on his armpit.

Neonivek

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1013 on: December 15, 2008, 08:00:36 pm »

Urist was born with a third nose on his armpit.

He then went on to be the inventor of Deoderant
Logged

I3erent

  • Bay Watcher
  • The mounted dwarf has gone bErZeRk
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1014 on: December 15, 2008, 08:02:32 pm »

Not sure if this is the place to discuss it, but.....

"Defining the arrangement of the dwarf's facial features and picking out names and positions"

From Today's update.

Are we going to be able to see subtle differences between the dwarves? How will we know what they look like?


Here is a reach but any chance you could use the generators from Armok to give us a 3d pic of the dwarves face?
Logged
quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1015 on: December 15, 2008, 08:02:59 pm »

Not sure if this is the place to discuss it, but.....

"Defining the arrangement of the dwarf's facial features and picking out names and positions"

From Today's update.

Are we going to be able to see subtle differences between the dwarves? How will we know what they look like?


Text.  :P [Since graphical representation is out of question at the moment.]
« Last Edit: December 15, 2008, 08:06:30 pm by Tormy »
Logged

Kennel

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1016 on: December 15, 2008, 09:33:32 pm »

I've actually half-seriously planned a dwarf portrait program that gives a fancy 2d-art pictures of your dwarves (and perhaps even human/elf/goblin merchants/diplomats/soldiers...) with size differences, hair/beard color/lenght, scars, clothing, weapon etc. Doesn't actually sound that hard but needs awfully lot of drawings (3d would be more flexible but is hard to make good looking). Another problem is to get the data from the game, but there's already programs that do it with map features so why not?

Might be funny to see those blood/vomit covered naked one-legged war veterans.
Logged

JoRo

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1017 on: December 15, 2008, 10:27:11 pm »

Urist was born with a third nose on his armpit.
...where was his second nose?
Logged
You have been struck down.
The giant cave spider spits out your head.

Neonivek

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1018 on: December 15, 2008, 10:43:48 pm »

Urist was born with a third nose on his armpit.
...where was his second nose?

Watch Futurama to find out!
Logged

Dareon Clearwater

  • Bay Watcher
  • [PREFSTRING:colorful underwear]
    • View Profile
Re: The NEW Future of the Fortress
« Reply #1019 on: December 15, 2008, 10:54:41 pm »

I'm half expecting a few bugs where we wind up with Picasso-esque dwarves.
Logged
It's like you're all trying to outdo each other in sheer useless pedantry.
Pages: 1 ... 66 67 [68] 69 70 ... 148