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Author Topic: The NEW Future of the Fortress  (Read 353183 times)

Timst

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Re: The NEW Future of the Fortress
« Reply #960 on: December 13, 2008, 09:01:42 am »

Quote from: Toady on Dev_now
8 left of what I'm doing now, 250 worth of wounds and health care concerns, 29 on descriptions and some skill/att stuff, 65 on venom, 165 for map features, 260 for entity positions, 195 for squads, and 75 for random crap and tests.

What are these "Map features" ?

Tormy

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Re: The NEW Future of the Fortress
« Reply #961 on: December 13, 2008, 09:09:24 am »

Quote from: Toady on Dev_now
8 left of what I'm doing now, 250 worth of wounds and health care concerns, 29 on descriptions and some skill/att stuff, 65 on venom, 165 for map features, 260 for entity positions, 195 for squads, and 75 for random crap and tests.

What are these "Map features" ?

I guess Toady means these on "map features":

Maps and Sites
I.A: Make caves and the underground more interesting
I.B: Remove good/evil regions and add more specific associations instead, requires some of the Creature Improvements below to flesh it out
I.C: Graveyards and other burial arrangements with associated fun stuff

..and perhaps?:

Caravan Arc Preliminaries
I: Store resource counts at sites, controlled by map properties and world gen professions, and in armies
III.B.1: Addition of bandit groups which harass caravans
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Fieari

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Re: The NEW Future of the Fortress
« Reply #962 on: December 13, 2008, 09:10:14 am »

*Beaten.

We don't know exactly which will make it in, but Toady added this to the list of what to work on next after the Underground Diversity thread in the suggestions forum consistently got votes for his attention.
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SirPenguin

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Re: The NEW Future of the Fortress
« Reply #963 on: December 13, 2008, 01:27:15 pm »

If you don't mind me asking, Toady, where in NH did you live? I'm from the Conway area.
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #964 on: December 13, 2008, 01:36:57 pm »


 Currently it is impossible. Which is why the development of a fix for that would be grand.

http://www.bay12games.com/forum/index.php?topic=18742.msg184960#msg184960

http://www.bay12games.com/forum/index.php?topic=20389.msg217645#msg217645

begs to differ, but I have no experience, haven't ever went onto a glacier yet
Ice blocks, yes. Buckets of water, no. Buckets of ice, no.

 
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Sunday

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Re: The NEW Future of the Fortress
« Reply #965 on: December 13, 2008, 02:16:42 pm »

Looks like he's done with the boring stuff!  Pre-wounds compilation indeed!

I was expecting it to be at least a couple days longer, especially with the weather.  Sweetness.
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Xgamer4

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Re: The NEW Future of the Fortress
« Reply #966 on: December 13, 2008, 03:37:37 pm »

Quote
1039. Fixed up a problem with fish stockpiles, god form selection for flying ones, creature placement in hostile environments vs. caste, caste litter sizes, some skill availability stuff, updated safe temperature stuff, placed totem flags on bodyparts so it knows which ones can make totems.

Any idea what this might be? Or is it a typo?

It was hinted at that I should post this here instead of in a new topic. ;)
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #967 on: December 13, 2008, 03:39:18 pm »

It was wondering that too... manifestations/incarnations of deities?  That's what it sounds like, but holy crap.
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Akroma

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Re: The NEW Future of the Fortress
« Reply #968 on: December 13, 2008, 03:40:39 pm »

oh boy, I can't wait for the new wounds
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sonerohi

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Re: The NEW Future of the Fortress
« Reply #969 on: December 13, 2008, 03:51:51 pm »

It was wondering that too... manifestations/incarnations of deities?  That's what it sounds like, but holy crap.

Holy carp! fish, flying, gods.... The world-eating space carp!
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #970 on: December 13, 2008, 05:45:01 pm »

I think that's just the description of the god. You know, how we currently get gods of mountains who are mountain goats, we'll be able to get gods of sky or wind or whatever that are birds or dragons or whatnot.
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Belteshazzar

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Re: The NEW Future of the Fortress
« Reply #971 on: December 13, 2008, 06:31:14 pm »

It would be interesting if we had gods and spirits who built their own bodies to suit their particular deific style out of parts of other creatures. That way we could get some really weird Old testament angel/ chimeric/ lovecraftian gods who decided that what he really needed was 100 wings and 100 eyes to watch and go anywhere. Just wait until the more prolific ones start having kids, things man was not to know getting to know us too well?
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Tormy

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Re: The NEW Future of the Fortress
« Reply #972 on: December 13, 2008, 07:23:07 pm »

It would be interesting if we had gods and spirits who built their own bodies to suit their particular deific style out of parts of other creatures. That way we could get some really weird Old testament angel/ chimeric/ lovecraftian gods who decided that what he really needed was 100 wings and 100 eyes to watch and go anywhere. Just wait until the more prolific ones start having kids, things man was not to know getting to know us too well?

Look at this:

DEITY: Have religions in the game correspond to forces or deities and let you play one and do whatever you like, possibly restricted by your defining characteristics and geography.

This feature will be extremely cool, too bad that it won't be implemented only after the v1.0 dev. cycle.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #973 on: December 13, 2008, 08:03:28 pm »

Originally the difference between a god and a force was supposed to be the level of sentience between them.

Forces were supposed to be in effect gods with the mind of an animal so to speak.

The Latest Threetoe story though kinda throws that away
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Lord Licorice

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Re: The NEW Future of the Fortress
« Reply #974 on: December 13, 2008, 08:46:27 pm »

If you don't mind me asking, Toady, where in NH did you live? I'm from the Conway area.

Holy crap, Toady's in NH? That's both cool and terrible - cool, because I live in NH, and terrible, because that ice storm was fairly devastating to southern NH.  I myself am without power and won't be getting it back until mid-week or later.

On the plus side, I did get awesome photos like this:
Spoiler (click to show/hide)

I hope Toady's safe, warm and has electricity...
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