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Author Topic: The NEW Future of the Fortress  (Read 349235 times)

Neonivek

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Re: The NEW Future of the Fortress
« Reply #915 on: December 11, 2008, 06:31:27 pm »

Loving these updates so far. First thing I'm making is a full-lifecycle Purring Hornet that injects 25000-heat magma-poison into people, making them instantly explode. Mwahaha.

Full life cycle? Polymorphism isn't going to extend that far this time around. I believe Toady has said (and I've repeated a couple times) that body parts on the same creature won't be able to change that drastically during the life cycle.

Well, yet. Though probably not anytime soon
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Sunday

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Re: The NEW Future of the Fortress
« Reply #916 on: December 11, 2008, 08:01:41 pm »

Diseases?  Will a diseased animal injecting you give you an illness?

I think that may very well be a possiblity for this release, yes.  I think he's going to start working on diseases and poisons after wounds (which hopefully will be coming up in the next week or so).
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I3erent

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Re: The NEW Future of the Fortress
« Reply #917 on: December 12, 2008, 03:41:09 am »

So the real question is will be be able to add a [CARRIER:HIV] tag to creatures?  [CARRIER:BLACKPLAGUE]????

Also [trANSMISSION:BITE] or [trANSMISSION:INJECT] or [trANSMISSION:SCRATCH]????????
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Deon

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Re: The NEW Future of the Fortress
« Reply #918 on: December 12, 2008, 04:34:59 am »

Even better: a special itemcorpse for some kind of parasytic disease. Well, yeah, we can only make vermin via itemcorpses. But still... It could be fun, like in this episode:
http://ru.youtube.com/watch?v=ucDt7yJYCBc (warning: ATHF!).
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Tormy

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Re: The NEW Future of the Fortress
« Reply #919 on: December 12, 2008, 09:19:19 am »

Diseases?  Will a diseased animal injecting you give you an illness?


Yeah, hopefully....realistically it should at least.  :)
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Granite26

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Re: The NEW Future of the Fortress
« Reply #920 on: December 12, 2008, 10:12:44 am »

Loving these updates so far. First thing I'm making is a full-lifecycle Purring Hornet that injects 25000-heat magma-poison into people, making them instantly explode. Mwahaha.

Full life cycle? Polymorphism isn't going to extend that far this time around. I believe Toady has said (and I've repeated a couple times) that body parts on the same creature won't be able to change that drastically during the life cycle.
cocoon animals might be possible...  Can't you drop a living critter as a corpse?  (Purring Maggot dies and leaves behind a 'child' Hornet that grows up quickly)

I could be wrong

Krash

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Re: The NEW Future of the Fortress
« Reply #921 on: December 12, 2008, 11:31:52 am »

vermin barrel gnawing and cage escape

Bronze Collosus escaping (much carnage ensues) while player is distracted by firesnake induced explosions of booze: check

Lovin dis.

EDIT: A good reason to make metal barrels
« Last Edit: December 12, 2008, 11:34:40 am by Krash »
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Akroma

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Re: The NEW Future of the Fortress
« Reply #922 on: December 12, 2008, 01:35:01 pm »

vermin barrel gnawing and cage escape

Bronze Collosus escaping (much carnage ensues) while player is distracted by firesnake induced explosions of booze: check

Lovin dis.

EDIT: A good reason to make metal barrels

this was exactly the first szenario I had in mind when checkign the devblog today
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Random832

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Re: The NEW Future of the Fortress
« Reply #923 on: December 12, 2008, 02:27:42 pm »

Quote
It'll be nice to finally be able to run the game again

You jinxed it. Good luck fixing those errors.
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Toady One

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Re: The NEW Future of the Fortress
« Reply #924 on: December 12, 2008, 06:51:10 pm »

Or earlier than that...  the wind part of the presnowstorm windstorm is causing my power to go out...  not sure I'll be able to work today.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #925 on: December 12, 2008, 06:58:48 pm »

Or earlier than that...  the wind part of the presnowstorm windstorm is causing my power to go out...  not sure I'll be able to work today.

My neighborhood has underground wires and thus only particularly bad lightning storms can generally knock out the power and even then temporarly. (Blackouts that last a few hours get in the news and sometimes even first page... though with the increase in gun murders... I don't know... Poor Canada... I fully support the handgun ban!)
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PTTG??

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Re: The NEW Future of the Fortress
« Reply #926 on: December 12, 2008, 07:01:46 pm »

Quick! Everybody E-mail Toady One some electricity!
Oh, that won't work.
The wind would take out the internet lines too...
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #927 on: December 12, 2008, 07:04:52 pm »

Well, if he has a laptop and is willing to spend some fuel, he could run it off the 12V car outlet, or just off the car's battery without starting the engine...
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #928 on: December 12, 2008, 07:05:02 pm »

Quick! Everybody E-mail Toady One some electricity!
Oh, that won't work.
The wind would take out the internet lines too...
We shall mail the electricity, and he can keep the envelopes for when his power goes out again!

 PERFECT PLAN!

 But yes, weather can be a bastard. Even worse when you live somewhere that seems to fear the weather like some psychopathic old world god.
 "Today in DC it has snowed an inch. Schools, workplaces and even emergency facilities have all been closed 'till this horrific amount of snow and ice has cleared away. Let us interview the salt trucks, who have been caught unprepared for this disaster..."
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #929 on: December 12, 2008, 07:06:42 pm »

I guess it is our fault for not giving Toady a generator all these years.
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