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Author Topic: The NEW Future of the Fortress  (Read 353270 times)

Tormy

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Re: The NEW Future of the Fortress
« Reply #735 on: December 04, 2008, 04:17:00 pm »

Doesn't sound like it, no.  Toady said that there's only one period of growth, so they could not seasonally alternate between long hair and short.

Yeah. However now that Granite has mentioned it....it might be cool to have something like that...yes I know that it's trivial, but still....diversity is the key word here!  :)
« Last Edit: December 04, 2008, 05:08:46 pm by Tormy »
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G-Flex

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Re: The NEW Future of the Fortress
« Reply #736 on: December 04, 2008, 04:40:49 pm »

Speaking of the next version:

Quote
BUG 000638 □ [dwarf mode][environment] large ocean creatures unable to enter the play area

I know the next version is going to apparently have more robust rules for creatures entering the fortress map (such as through chasms), so will this bug end up being fixed in the near future as well?

I'm curious, because I'd like to have an oceanside fortress at some point, but never getting any ocean wildlife on it is kind of boring.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Neonivek

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Re: The NEW Future of the Fortress
« Reply #737 on: December 04, 2008, 04:47:03 pm »

Yeah but really how much Ocean life do you have to deal with?

Though I admit it would be interesting to see Sea monsters (who can breathe on land) come from the ocean and attack your dwarves :D
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Greiger

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Re: The NEW Future of the Fortress
« Reply #738 on: December 04, 2008, 06:02:02 pm »

Odd I modded in giant saltwater crabs and they show up periodically in oceans just fine. 

It may be because they are amphibious though.  And pretty much all it did was cause all hunting to cease because they just hung out at the bottom of the ocean while my hunters stood on the beach gazing longingly at them unable to shoot them for some reason.  Probably because they couldn't path to the bottom of the sea.
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G-Flex

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Re: The NEW Future of the Fortress
« Reply #739 on: December 04, 2008, 07:43:44 pm »

Yeah but really how much Ocean life do you have to deal with?

Though I admit it would be interesting to see Sea monsters (who can breathe on land) come from the ocean and attack your dwarves :D

I've embarked on a terrifying ocean with NO actual sea life there aside from vermin. I'd like for at least one zombie whale to show up!
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Patarak

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Re: The NEW Future of the Fortress
« Reply #740 on: December 04, 2008, 07:51:31 pm »

will this update also allow for methamorhposis, like a gigantic supper-magot becoming a gigantic-supper cocon, and then a super fly ?

I guess so... :D

From earlier Toady posts and the dev log, I think you can do that, so long as you don't mind having your gigantic-super cocoon and maggot have all the same parts as your Super Fly.

I hardly think that was implied.
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Karlito

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Re: The NEW Future of the Fortress
« Reply #741 on: December 04, 2008, 08:06:38 pm »

will this update also allow for methamorhposis, like a gigantic supper-magot becoming a gigantic-supper cocon, and then a super fly ?

I guess so... :D

From earlier Toady posts and the dev log, I think you can do that, so long as you don't mind having your gigantic-super cocoon and maggot have all the same parts as your Super Fly.

I hardly think that was implied.

No, I'm pretty sure he's specifically said that. 
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Mu.

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Re: The NEW Future of the Fortress
« Reply #742 on: December 04, 2008, 08:18:15 pm »

Mosul Kanotum cancels grooming: Mid-life crisis
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #743 on: December 04, 2008, 08:19:04 pm »

From earlier in the thread:

Quote from: i are not good with compu
I'm hoping we'll be able to define phases of development (i.e. [Child] of creature has its own tokens, and at [Age] it becomes [Adolescent] and its tokens change).

Not yet -- I didn't want to deal with wound/inventory transfers yet for completely different bodies, but I'm hoping to get there in some future release.

So a total metamorphosis isn't going to happen, although maybe you could still have an immobile phase?  I don't think he's said what CAN vary between castes aside from their tile, size, and some degree of body variation.

Maybe you have to specially mark "caste hardpoints" in the body definition and then the castes can swap new body parts onto those points, which honestly DOES seem like enough for total metamorphosis even if you can't totally switch bodies.

Or maybe castes can vary arbitrarily but an individual creature can never change castes.  I can't tell.
« Last Edit: December 04, 2008, 10:29:20 pm by Footkerchief »
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Mu.

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Re: The NEW Future of the Fortress
« Reply #744 on: December 04, 2008, 08:19:28 pm »

On the floor is an exceptionally designed image of a dwarf and beard.  The dwarf is weeping.  The beard is graying.  The artwork refers to the graying of Mosul Kanotum's beard in 301.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #745 on: December 04, 2008, 08:41:20 pm »

Quote
I've embarked on a terrifying ocean with NO actual sea life there aside from vermin. I'd like for at least one zombie whale to show up!

I entirely agree, but this is hardly a problem isolated in the ocean.
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #746 on: December 04, 2008, 09:18:24 pm »

Just re-read the devlog, and I'm unclear on what this means-

Quote from: Today One
Appearance modifier change rates are also done, so unit hair/nails can grow, or you could have your borgle's borgle grow thicker from age 10 years to age 15 years (it still can't be borgly to any degree).

I get the generalness of the foo-words, but what does "it still can't be borgly" mean?  Adjectives can't change?  Or some modifier other than size?
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ACE91

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Re: The NEW Future of the Fortress
« Reply #747 on: December 04, 2008, 09:35:49 pm »

The point is that you can't mod in your own adjectives; you can only use the hardcoded ones.
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Patarak

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Re: The NEW Future of the Fortress
« Reply #748 on: December 04, 2008, 10:15:19 pm »

Borgly had BETTER be a hardcoded adjective >:(
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Mad Larks

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Re: The NEW Future of the Fortress
« Reply #749 on: December 05, 2008, 01:54:32 am »

Borgly had BETTER be a hardcoded adjective >:(

I second that.

For great justice and Borgle!
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