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Author Topic: The NEW Future of the Fortress  (Read 353272 times)

Akroma

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Re: The NEW Future of the Fortress
« Reply #720 on: December 04, 2008, 10:54:14 am »

will this update also allow for methamorhposis, like a gigantic supper-magot becoming a gigantic-supper cocon, and then a super fly ?
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Tormy

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Re: The NEW Future of the Fortress
« Reply #721 on: December 04, 2008, 10:59:10 am »

will this update also allow for methamorhposis, like a gigantic supper-magot becoming a gigantic-supper cocon, and then a super fly ?

I guess so... :D
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #722 on: December 04, 2008, 11:14:17 am »

Changes start at the root.  AT THE ROOT.  This is getting terrifying.
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Roundabout Lout

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Re: The NEW Future of the Fortress
« Reply #723 on: December 04, 2008, 11:16:55 am »

My borgle is thicker than your borgle. Oh yeah ladies, I am so borgly.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #724 on: December 04, 2008, 11:28:53 am »

I don't even know what a Borgle is :'(

Does that mean I don't got one? But I want to catch them all!
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #725 on: December 04, 2008, 11:41:50 am »

My borgle is thicker than your borgle. Oh yeah ladies, I am so borgly.

 Ha! Your borgle is elgrob in comparison to MY borgle!

 Thats right borgles, I just accused somebodies borgle of being elgrob. That should make you swoon and borgle me.
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Ghost of a Flea

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Re: The NEW Future of the Fortress
« Reply #726 on: December 04, 2008, 12:00:44 pm »

How are we supposed to mod in proper borgles? We must be able to show how borgly they are!

[PREFSTRING:borgly borgles] should do it.
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #727 on: December 04, 2008, 12:24:51 pm »

Why do I get the feeling Borgles are going to be must for all mods now?

EDIT: Had a thought and don't want to double-post.'

Will the new changes let us actually get things like horn or ivory off of creatures now? Also, can we set non-vermin creatures to actually drop [shell] when butchered? My mod currently has a the odd facet of dwarves liking Cave Crab shell but not being able to actually get any from them as they aren't vermin.
« Last Edit: December 04, 2008, 01:28:59 pm by Mephansteras »
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Rockphed

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Re: The NEW Future of the Fortress
« Reply #728 on: December 04, 2008, 03:00:34 pm »

will this update also allow for methamorhposis, like a gigantic supper-magot becoming a gigantic-supper cocon, and then a super fly ?

I guess so... :D

From earlier Toady posts and the dev log, I think you can do that, so long as you don't mind having your gigantic-super cocoon and maggot have all the same parts as your Super Fly.
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Koji

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Re: The NEW Future of the Fortress
« Reply #729 on: December 04, 2008, 03:01:35 pm »

Hey, do the new plant raws and reactions mean we can finally get/mod vegetable oil?

I think you can do that already via a plant extract?

Oh snap, hadn't thought of that. Soap that doesn't take forever, here I come!
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JoRo

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Re: The NEW Future of the Fortress
« Reply #730 on: December 04, 2008, 03:06:38 pm »

Is there another game in existence that can list "Realistic beard growth!  Grays as you age!" as a selling point?  I can't wait to check out the beards on some legendary dwarves.
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #731 on: December 04, 2008, 03:28:29 pm »

Quote from: Toady One
...and there can be all sorts of applications later on, from cultural entity rules to wrestling effects.

I'm predicting all new, horrible sparring accidents.

bloody Urist Lokumlokum beard, Left Hand
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LumenPlacidum

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Re: The NEW Future of the Fortress
« Reply #732 on: December 04, 2008, 03:32:04 pm »

You grab the fiery orange beard from behind!
You struggle for possession of the fiery orange beard.
Urist McUnlucky is having trouble breathing!
You struggle for possession of the fiery orange beard.
Urist McUnlucky has suffocated.
You are thirsty.
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Granite26

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Re: The NEW Future of the Fortress
« Reply #733 on: December 04, 2008, 04:05:08 pm »

Because I'm a horrible person:

Will this include winter/summer coats for animals?

LumenPlacidum

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Re: The NEW Future of the Fortress
« Reply #734 on: December 04, 2008, 04:07:56 pm »

Doesn't sound like it, no.  Toady said that there's only one period of growth, so they could not seasonally alternate between long hair and short.
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