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Author Topic: The NEW Future of the Fortress  (Read 353400 times)

JoRo

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Re: The NEW Future of the Fortress
« Reply #690 on: December 03, 2008, 01:45:44 am »

With all the new possibilities, I'm going to have to take up modding myself.  So many crazy ideas to try out.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #691 on: December 03, 2008, 01:47:53 am »

I am going to write an little "random" Programm that creates, Creatures, Civs materials and extracts just for fun. 

FINALLY!!! Why hasn't anyone made this yet?

Ohh wait... you said "Random" program... as in the program is random
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #692 on: December 03, 2008, 10:56:22 am »

Well not so "Random". Setting some rules must be in so the game dont crashes everytime. As soon as toady hands out the new raws, i can look into it a bit further into the issue.

Why i dint made an programm yet? Well the possibilities for creaturegeneration werent detailed enought for my taste. The genned creatures would have been to similar.

(edit:) BTW: I have saved up some money for my Chrismas donation. Can i send them per mail or would it be better if i change the money into dollars before.

Toady you have more then my respect for DF. Its one of the best games i have seen in the last years.
« Last Edit: December 03, 2008, 11:22:24 am by Heph »
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Kishmond

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Re: The NEW Future of the Fortress
« Reply #693 on: December 03, 2008, 02:51:54 pm »

So now my eyebrows can fly off in a bloody arc? Awesome!

ACE91

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Re: The NEW Future of the Fortress
« Reply #694 on: December 03, 2008, 03:28:09 pm »

Wait... EYEBROWS? I'm simultaneously frightened and in awe at the amount of detail that Toady's putting into the new body data. Modding is going to take forever... but I suppose it'll be worth it for moments like Urist McCharred getting angry about having his left eyebrow burned off by a fire imp.
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #695 on: December 03, 2008, 03:31:07 pm »

Yeah. I'm both looking forward to and dreading the next release. So much potential, but so much work I'll have to do to get my mod working again.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #696 on: December 03, 2008, 03:37:47 pm »

I cant wait for the "Huh. Whats that for an creatrure? ...... tastes like chicken!" Moments. Ah and transporting scalps and not entire heads as trophys.
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Lord Licorice

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Re: The NEW Future of the Fortress
« Reply #697 on: December 03, 2008, 03:41:56 pm »

So now my eyebrows can fly off in a bloody arc? Awesome!

I'm totally going to start collecting the eyebrows of my fallen enemies in Adventure Mode.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #698 on: December 03, 2008, 03:45:18 pm »

You bite the Elf in the blond left eyebrow!
It is mangled!
You latch on firmly!
You shake the Elf around by the blond left eyebrow!
The Elf loses hold of the *feather tree eyebrow stud*.
The blond left eyebrow is ripped away and remains in your grip!
The Elf gives in to pain.
...
No.  That's disgusting.
...
You eat the Covema Aterafidale's blond left eyebrow.
« Last Edit: December 03, 2008, 03:48:19 pm by Footkerchief »
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #699 on: December 03, 2008, 03:47:24 pm »

Grrhm... but can you imagine WHAT demands will the nobles now be making? "I want a sock of Giant Eagle Left Wing Leather"...
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Tormy

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Re: The NEW Future of the Fortress
« Reply #700 on: December 03, 2008, 07:49:59 pm »

Grrhm... but can you imagine WHAT demands will the nobles now be making? "I want a sock of Giant Eagle Left Wing Leather"...

I am not worried about that. Thankfully we can rely on the "flood the room!" method to fulfill mandates like those.  ;D
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #701 on: December 03, 2008, 08:47:00 pm »

I can not wait for the new creature raws.  Serious building-stuff power.  Who else wants to make creatures with all their organs hanging on the outside?  Time to resurrect one of my favorite quotes-
As soon as you realize where the tags are and what they do it's a short, bloody trip from Dwarf Fortress: Slaves to Armok to Dwarf Scientist: That which Armok did not intend

Also, the devlog suggests that different states of the same creature type will now use different symbols.  I sense confusion coming.
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roguester

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Re: The NEW Future of the Fortress
« Reply #702 on: December 03, 2008, 09:02:40 pm »



FINALLY!!! Why hasn't anyone made this yet?

I started doing so, but put it on hold because it was all going to be changed.
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Toady One

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Re: The NEW Future of the Fortress
« Reply #703 on: December 03, 2008, 09:53:31 pm »

Also, the devlog suggests that different states of the same creature type will now use different symbols.  I sense confusion coming.

This was mainly for the Antman...  Queen type stuff, where I might use a capital A or something.
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #704 on: December 03, 2008, 09:54:30 pm »

Also, the devlog suggests that different states of the same creature type will now use different symbols.  I sense confusion coming.

This was mainly for the Antman...  Queen type stuff, where I might use a capital A or something.

That was the exact clarification I was hoping to here.

Ant Fortress Is Go.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.
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