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Author Topic: The NEW Future of the Fortress  (Read 353437 times)

Neonivek

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Re: The NEW Future of the Fortress
« Reply #615 on: November 23, 2008, 11:36:28 am »

Thanks once again toady for your honestly and quick responce.

Even though you do this quite often it still throws me off.
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JamesP

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Re: The NEW Future of the Fortress
« Reply #616 on: November 23, 2008, 11:37:12 am »

So who is planning to mod in sweet pod syrup men?
Everyone.
Everyone wants the candyman to come to town.
Better idea: Dwarves skin made of glass, organs made of beer.

Sounds very Dwarven to me.
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #617 on: November 23, 2008, 11:43:32 am »

I so want to mod in a pinata monster.  :D
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LASD

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Re: The NEW Future of the Fortress
« Reply #618 on: November 23, 2008, 03:18:26 pm »

Quote from: i are not good with compu
So really, really huge creatures will have really, really, huge guts, which when ripped and teared, should hypothetically become blood baths of biblical proportions?
Quote from: Footkerchief
Haha.  The blood won't actually flow, but it would be pretty badass if the amount of blood splatter was linked to actual blood volume loss, i.e. you cut off a Titan's arm and all the nearby tiles get drenched in blood.

The current version already sort of does this (as those that are bleeding a lot leave larger puddles), but yeah, it's a pain to track too much info about blood on map tiles (though it might happen when I do the liquid type expansion that's sort of a prereq for having terrifying areas with rivers of blood and all that).  I'm probably going to do a bit this time with blood events that track more information about blood stains beyond the bits I've set aside now, but that'll depend on a few things (time, mostly).

This made me think of an arena that is supplied with combatants so quickly that it fills with their blood and results in everyone there drowning.

Although that kind of blood flow might be a tad unrealistic.

Just drowning in a river of blood is also quite disgusting.
« Last Edit: November 23, 2008, 03:21:39 pm by LASD »
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Jetman123

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Re: The NEW Future of the Fortress
« Reply #619 on: November 23, 2008, 03:34:52 pm »

What about evil regions that have rivers of blood?
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Tormy

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Re: The NEW Future of the Fortress
« Reply #620 on: November 23, 2008, 03:51:41 pm »

This made me think of an arena that is supplied with combatants so quickly that it fills with their blood and results in everyone there drowning.

Although that kind of blood flow might be a tad unrealistic.

Just drowning in a river of blood is also quite disgusting.

Unrealistic or not, it sounds like a good plot for an Uwe Boll movie.  ;D


What about evil regions that have rivers of blood?

That would be a bit "too much".  ;)
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Mike Mayday

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Re: The NEW Future of the Fortress
« Reply #621 on: November 23, 2008, 04:05:42 pm »

Quote from: Tormy
Quote from: Jetman123
What about evil regions that have rivers of blood?
That would be a bit "too much".  ;)

Quote from: Toady
it might happen when I do the liquid type expansion that's sort of a prereq for having terrifying areas with rivers of blood and all that

Ha! ;)
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<3

Topace3k

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Re: The NEW Future of the Fortress
« Reply #622 on: November 23, 2008, 04:30:56 pm »

Looking forward to using the new nearly invincible ironmen as the ultimate arena monsters.

I'll need to find a map with them and trap 'em early on.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #623 on: November 23, 2008, 05:00:33 pm »

Goodness the new Bronze Collosus will be HORRIFYING!!!
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Re: The NEW Future of the Fortress
« Reply #624 on: November 23, 2008, 05:07:07 pm »

Rivers of blood would be great - waterfalls of blood would go great, for example, with a goblin fort.  And Blood Carp - just imagine.

Looking forward to using the new nearly invincible ironmen as the ultimate arena monsters.

I'll need to find a map with them and trap 'em early on.

Should make Bronze Colossi interesting (to say the least) as well. 

Also, looks like I got beaten to the Bronze Colossi statement, darn.
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ow did this get here

Dae

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Re: The NEW Future of the Fortress
« Reply #625 on: November 23, 2008, 05:27:13 pm »

The question is, will this change anything during worldgen ? It's no use for collossi to be invincible if they die before.
God, it sounds deeply stupid.
Anyway you got it.
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Kardos

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Re: The NEW Future of the Fortress
« Reply #626 on: November 23, 2008, 05:28:02 pm »

Dragon vrs Bronze Colossus.  Who will die first, the torn dragon or the melting Colossus.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #627 on: November 23, 2008, 05:33:39 pm »

Dragon vrs Bronze Colossus.  Who will die first, the torn dragon or the melting Colossus.

I have a strong feeling world generation STILL won't demonstrate the Bronze collosus' true strengths. Thus the Dragon Wins

Anyother time? The Bronze Collosus

It will be even weirder to see Adventurers take down the Bronze Collosus now since they should be almost effectively immortal fighting against inexperienced nobodies and still losing.
« Last Edit: November 23, 2008, 05:35:56 pm by Neonivek »
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Cavalcadeofcats

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Re: The NEW Future of the Fortress
« Reply #628 on: November 23, 2008, 05:35:54 pm »

I wonder if they'll still do the odd quick-regeneration thing? (Colossi.)
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #629 on: November 23, 2008, 05:36:48 pm »

I wonder if they'll still do the odd quick-regeneration thing? (Colossi.)

Spoiler (click to show/hide)
« Last Edit: November 23, 2008, 05:48:25 pm by Neonivek »
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