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Author Topic: The NEW Future of the Fortress  (Read 349107 times)

Neonivek

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Re: The NEW Future of the Fortress
« Reply #480 on: November 14, 2008, 02:17:08 pm »

I kinda wonder how Toady will describe a French Braid without the term "French"
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Dwarmin

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Re: The NEW Future of the Fortress
« Reply #481 on: November 14, 2008, 02:22:29 pm »

That is a good question. I remember using a mod that added "Florida" Panthers and "Kodiak" bears lol no offense to the modder of course.
It was a bit disillusioning
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Re: The NEW Future of the Fortress
« Reply #482 on: November 14, 2008, 02:23:01 pm »

I kinda wonder how Toady will describe a French Braid without the term "French"

That's easy.

It's a "Freedom Braid."
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #483 on: November 14, 2008, 02:49:25 pm »

Spines and scales?  Dragons just got a lot more draconian.  I'm making iguanas and komodo dragons next release.
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Techhead

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Re: The NEW Future of the Fortress
« Reply #484 on: November 14, 2008, 02:55:27 pm »

I suddenly realized that polymorphism means that we could make only the females milk-able, suddenly solving half the milking problem.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #485 on: November 14, 2008, 02:57:15 pm »

I suddenly realized that polymorphism means that we could make only the females milk-able, suddenly solving half the milking problem.

In Back to the Barnyard a male cow gets milked (having an uttar and all)... It apperantly caused him to have a burning pain ending in him hidding his uttar and needing alone time.

The interesting part of this is that milk is produced as evident by the white liquid that goes flying after the milker is yanked off.

This is a Children's show...
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #486 on: November 14, 2008, 03:36:32 pm »

This is an ..... picture ..... i dont want to have. Wjhat have you done to me?
« Last Edit: November 14, 2008, 03:38:03 pm by Heph »
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Walliard

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Re: The NEW Future of the Fortress
« Reply #487 on: November 14, 2008, 04:21:58 pm »

Damn, the speed of the progress IS AMAZING!!!. Looks like tommorow I get to play with the new hairy dwarves...

Neonivek, do you want some bags of money? I have plenty!

I like cookies!

Patience is a virtue. Anything worth having is worth waiting for.

Look remember that progress with either be moderate, SLOW, or Speedingly fast (usually toady has a point where he can knock over 100 in one day... usually bug fixes though)

Fast, Good, Cheap: Pick any two. And one is already chosen for us in this case.
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ShunterAlhena

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Re: The NEW Future of the Fortress
« Reply #488 on: November 14, 2008, 07:55:13 pm »

Thing is, Peter Molyneux seemingly promised the sky off when he said in Black&White 2 the offspring of experienced soldier parents would be genetically talented to become a good soldier. AND then he couldn't pull this off.
Yet here we have our Toady casually throwing a note that he implemented hair growing on each body part of each creature in real time. In two days' working time. Dwarf Fortress is on an exponential growth path... IF there will be a beast of a microprocessor capable to run it by the time Toady gets done. :D
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Cavalcadeofcats

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Re: The NEW Future of the Fortress
« Reply #489 on: November 15, 2008, 01:17:49 am »

also, dwarves should get quality haircuts, related to positive thoughts

Urist McScruffy has been ecstatic lately. His finely cut hair is starting to grow out of shape a little. His beard is splendidly cut, and decorated with +wood pearls+.


though I do predict the following problem:

Urist McBarber cancels cut hair: Getting drink

Urist McScruffy cancels wait for barber: Died of thirst.


it will be like giving water, where the dwarf waits endlessly in the barbershop and no dwarf with beardcutting enabled bothers to follow his profession

Funny you mention it...
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #490 on: November 16, 2008, 01:10:49 am »

Wait a second.

Quote
10/22/2008: 1203. I unified the trees and shrubs raws (though they are still split for all intents and purposes when it comes to playing the game, so you can't start planting trees or anything like that at this early stage). The join will be handy for future additions, although if there are bugs with dwarves eating oak mushrooms or chopping down wild strawberry trees, it won't come as a surprise.

Does this mean we can mod in fruit orchards now?
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #491 on: November 16, 2008, 01:16:47 am »

Probably not.  For the sound of it, plants will still be trees or bushes, just solidified in the raws.

I'm hoping I'm wrong and that Toady is just not mentioning all the awesome fruit-harvesting and sapling mechanics he cooked up.
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penguinofhonor

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Re: The NEW Future of the Fortress
« Reply #492 on: November 16, 2008, 11:34:36 am »

I doubt we'll have trees with fruit. Especially since he said "though they are still split for all intents and purposes when it comes to playing the game, so you can't start planting trees or anything like that at this early stage". I assume that fruit trees fall under "anything like that".
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #493 on: November 16, 2008, 04:22:00 pm »

I doubt we'll have trees with fruit. Especially since he said "though they are still split for all intents and purposes when it comes to playing the game, so you can't start planting trees or anything like that at this early stage". I assume that fruit trees fall under "anything like that".

Oh yeah, he did say that.  Oh well.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #494 on: November 16, 2008, 04:39:41 pm »

I doubt we'll have trees with fruit. Especially since he said "though they are still split for all intents and purposes when it comes to playing the game, so you can't start planting trees or anything like that at this early stage". I assume that fruit trees fall under "anything like that".

I am pretty sure that Toady will implement this in the future. It sounds like a "must have" at least.  8)
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