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Author Topic: The NEW Future of the Fortress  (Read 353365 times)

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #330 on: November 04, 2008, 10:59:20 am »

Does "caste stuff" mean creature polymorphism?
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Sunday

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Re: The NEW Future of the Fortress
« Reply #331 on: November 04, 2008, 11:36:46 am »

Does "caste stuff" mean creature polymorphism?

I could be totally wrong, but I think it refers to government/civilization positions & such.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #332 on: November 04, 2008, 11:49:35 am »

It really could refer to anything from military possitions to dwarves who have similar incomes liking eachother.

I think we need toady on this one

Quick to the Toady Signal!
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Luckymoose

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Re: The NEW Future of the Fortress
« Reply #333 on: November 04, 2008, 11:58:03 am »

I haven't played in a couple months, can someone sum up major changes before I start a community fortress on another forum?
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #334 on: November 04, 2008, 12:18:52 pm »

Does "caste stuff" mean creature polymorphism?

I think its used here as a Toad-Code term for more stuff in his body building system.  Probably a materials grouping thing.
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #335 on: November 04, 2008, 12:32:44 pm »

Id hope it would be summed up entirely as "Groin" at most
Which feels like something of a ripoff when we get down to tentacle demons.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #336 on: November 04, 2008, 12:35:43 pm »

The Tentacle demon's main source of villainy isn't that he is a sexually charged demon, but rather that he is surrounded by so much inuendo that he forces good dwarves to get evil thoughts stuck inside their head.
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Erom

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Re: The NEW Future of the Fortress
« Reply #337 on: November 04, 2008, 01:16:08 pm »

:( I feel like toady is getting stuck on overly detailed body parts. I think I would have rather had more game, rather than more detail in the game we already have.
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Arkose

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Re: The NEW Future of the Fortress
« Reply #338 on: November 04, 2008, 01:23:41 pm »

The Tentacle demon's main source of villainy isn't that he is a sexually charged demon, but rather that he is surrounded by so much inuendo that he forces good dwarves to get evil thoughts stuck inside their head.

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Neonivek

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Re: The NEW Future of the Fortress
« Reply #339 on: November 04, 2008, 01:25:52 pm »

:( I feel like toady is getting stuck on overly detailed body parts. I think I would have rather had more game, rather than more detail in the game we already have.

The Extra bodyparts ARE for the sake of the game

It allows people to get injured reasonably with their skin getting harmed rather then lets say their gut

It allows the Spine to get damaged rather then the Spinal Cord

It also allows Charisma to be effected by a number of Cosmetic factors that occured in the game

This all prevents the occurance of the "God stats" problem by allowing weaker people who whittle stronger creatures down as well as allowing these stronger creatures to appear strong. (I can't explain it well)
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #340 on: November 04, 2008, 01:33:19 pm »

I haven't played in a couple months, can someone sum up major changes before I start a community fortress on another forum?

- Variable amount of tiles displayed (i.e. true fullscreen)
- Site finder (basically an automated, built-in regional prospector)
- Highly customizable world gen
- More complex civilization histories with wars, conquest, etc.
- Embark settings can be saved
- Ability to forbid/dump/melt/hide items en masse, either with a designation or from Stocks
- Ability to place large sections of constructions (walls, floors) at once, rather than one at a time

Depending on how many months you've been away, these may or may not be new to you.
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Fishersalwaysdie

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Re: The NEW Future of the Fortress
« Reply #341 on: November 04, 2008, 01:48:29 pm »

Without the revamped body parts/added body parts the military aspect can't expand.  i.e; goblin sieges would still fall to a single wrestling champion who's been at it for a mere few weeks.  Now, maybe you like an easy fort, but I'm fairly tired of having five soldiers defend the realm successfully while 100 odd other dwarves go about with idle and party status.
These things could be balanced out more easily, just adding more properties to various body parts we already have would also be enough to make things like ranged combat more realistic.
This will just get us a clusterfuck. Do we need more wrestling moves if AI didn't figure out how to use the old ones yet?

I just don't want this to end up like Slaves of Armok II
Oh wait, god damn it.
Hopefully it won't since Toady is getting paid this time.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #342 on: November 04, 2008, 03:10:25 pm »

I don't think "more wrestling moves" is going to result from this, unless you consider "tear skin off left lower arm" a wrestling move.

Improved body structure will allow a great deal of things, and more realistic damage among them. I don't know the exact extents of this, but if we were to be allowed to set, say, material properties of each layer, we could have creatures with fire-resistant skin that lose that resistance if the skin is damaged.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Tormy

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Re: The NEW Future of the Fortress
« Reply #343 on: November 04, 2008, 03:55:53 pm »

:( I feel like toady is getting stuck on overly detailed body parts. I think I would have rather had more game, rather than more detail in the game we already have.


It allows people to get injured reasonably with their skin getting harmed rather then lets say their gut

It allows the Spine to get damaged rather then the Spinal Cord

This all prevents the occurance of the "God stats" problem by allowing weaker people who whittle stronger creatures down as well as allowing these stronger creatures to appear strong. (I can't explain it well)

Exactly, like I've said, this will be an excellent addition to the combat system. The nonsensical combat results will almost completly disappear. [IE: Some unskilled spearsdwarf is soloing a dragon]
« Last Edit: November 04, 2008, 03:57:34 pm by Tormy »
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #344 on: November 04, 2008, 04:36:46 pm »

Personally, I'm ok with an unskilled speardwarf killing a dragon. But, it should be a one in a million chance. You know, the stuff grand stories are made of. And said dwarf should become an instant hero of the people for such a grand deed. As it is, you just sort of groan and wonder why the dragon wasn't cooler.
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