Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 148

Author Topic: The NEW Future of the Fortress  (Read 354000 times)

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #330 on: November 04, 2008, 10:59:20 am »

Does "caste stuff" mean creature polymorphism?
Logged

Sunday

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #331 on: November 04, 2008, 11:36:46 am »

Does "caste stuff" mean creature polymorphism?

I could be totally wrong, but I think it refers to government/civilization positions & such.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #332 on: November 04, 2008, 11:49:35 am »

It really could refer to anything from military possitions to dwarves who have similar incomes liking eachother.

I think we need toady on this one

Quick to the Toady Signal!
Logged

Luckymoose

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #333 on: November 04, 2008, 11:58:03 am »

I haven't played in a couple months, can someone sum up major changes before I start a community fortress on another forum?
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #334 on: November 04, 2008, 12:18:52 pm »

Does "caste stuff" mean creature polymorphism?

I think its used here as a Toad-Code term for more stuff in his body building system.  Probably a materials grouping thing.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Hectonkhyres

  • Bay Watcher
  • Has a Fetish for Skulking Filth-
    • View Profile
Re: The NEW Future of the Fortress
« Reply #335 on: November 04, 2008, 12:32:44 pm »

Id hope it would be summed up entirely as "Groin" at most
Which feels like something of a ripoff when we get down to tentacle demons.
Logged
And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Neonivek

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #336 on: November 04, 2008, 12:35:43 pm »

The Tentacle demon's main source of villainy isn't that he is a sexually charged demon, but rather that he is surrounded by so much inuendo that he forces good dwarves to get evil thoughts stuck inside their head.
Logged

Erom

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #337 on: November 04, 2008, 01:16:08 pm »

:( I feel like toady is getting stuck on overly detailed body parts. I think I would have rather had more game, rather than more detail in the game we already have.
Logged

Arkose

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #338 on: November 04, 2008, 01:23:41 pm »

The Tentacle demon's main source of villainy isn't that he is a sexually charged demon, but rather that he is surrounded by so much inuendo that he forces good dwarves to get evil thoughts stuck inside their head.

Quote from: &
I'm just a squidman, man; I don't get how mammals like you can go around talking like I'm some kind of embodiment of sexual perversion when about half of you have a pseudopod welded to your groin. It's just ignorant, is what it is.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #339 on: November 04, 2008, 01:25:52 pm »

:( I feel like toady is getting stuck on overly detailed body parts. I think I would have rather had more game, rather than more detail in the game we already have.

The Extra bodyparts ARE for the sake of the game

It allows people to get injured reasonably with their skin getting harmed rather then lets say their gut

It allows the Spine to get damaged rather then the Spinal Cord

It also allows Charisma to be effected by a number of Cosmetic factors that occured in the game

This all prevents the occurance of the "God stats" problem by allowing weaker people who whittle stronger creatures down as well as allowing these stronger creatures to appear strong. (I can't explain it well)
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #340 on: November 04, 2008, 01:33:19 pm »

I haven't played in a couple months, can someone sum up major changes before I start a community fortress on another forum?

- Variable amount of tiles displayed (i.e. true fullscreen)
- Site finder (basically an automated, built-in regional prospector)
- Highly customizable world gen
- More complex civilization histories with wars, conquest, etc.
- Embark settings can be saved
- Ability to forbid/dump/melt/hide items en masse, either with a designation or from Stocks
- Ability to place large sections of constructions (walls, floors) at once, rather than one at a time

Depending on how many months you've been away, these may or may not be new to you.
Logged

Fishersalwaysdie

  • Bay Watcher
  • Slayer of Threads
    • View Profile
    • http://chupacabra
Re: The NEW Future of the Fortress
« Reply #341 on: November 04, 2008, 01:48:29 pm »

Without the revamped body parts/added body parts the military aspect can't expand.  i.e; goblin sieges would still fall to a single wrestling champion who's been at it for a mere few weeks.  Now, maybe you like an easy fort, but I'm fairly tired of having five soldiers defend the realm successfully while 100 odd other dwarves go about with idle and party status.
These things could be balanced out more easily, just adding more properties to various body parts we already have would also be enough to make things like ranged combat more realistic.
This will just get us a clusterfuck. Do we need more wrestling moves if AI didn't figure out how to use the old ones yet?

I just don't want this to end up like Slaves of Armok II
Oh wait, god damn it.
Hopefully it won't since Toady is getting paid this time.
Logged
Cannot find self-destruction button, could have sworn it's somewhere here...

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: The NEW Future of the Fortress
« Reply #342 on: November 04, 2008, 03:10:25 pm »

I don't think "more wrestling moves" is going to result from this, unless you consider "tear skin off left lower arm" a wrestling move.

Improved body structure will allow a great deal of things, and more realistic damage among them. I don't know the exact extents of this, but if we were to be allowed to set, say, material properties of each layer, we could have creatures with fire-resistant skin that lose that resistance if the skin is damaged.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: The NEW Future of the Fortress
« Reply #343 on: November 04, 2008, 03:55:53 pm »

:( I feel like toady is getting stuck on overly detailed body parts. I think I would have rather had more game, rather than more detail in the game we already have.


It allows people to get injured reasonably with their skin getting harmed rather then lets say their gut

It allows the Spine to get damaged rather then the Spinal Cord

This all prevents the occurance of the "God stats" problem by allowing weaker people who whittle stronger creatures down as well as allowing these stronger creatures to appear strong. (I can't explain it well)

Exactly, like I've said, this will be an excellent addition to the combat system. The nonsensical combat results will almost completly disappear. [IE: Some unskilled spearsdwarf is soloing a dragon]
« Last Edit: November 04, 2008, 03:57:34 pm by Tormy »
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: The NEW Future of the Fortress
« Reply #344 on: November 04, 2008, 04:36:46 pm »

Personally, I'm ok with an unskilled speardwarf killing a dragon. But, it should be a one in a million chance. You know, the stuff grand stories are made of. And said dwarf should become an instant hero of the people for such a grand deed. As it is, you just sort of groan and wonder why the dragon wasn't cooler.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 21 22 [23] 24 25 ... 148