Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 148

Author Topic: The NEW Future of the Fortress  (Read 353668 times)

TheSpaceMan

  • Bay Watcher
    • View Profile
    • http://www.digital-lifeform.com
Re: The NEW Future of the Fortress
« Reply #60 on: August 07, 2008, 06:00:51 am »

and underground rivers more like the ones in old DF with a couple of walkable tiles before the water. (so far i haven't found a singel underground river/magma so i don't know if it allready got this.
Logged
Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

Oh my new (old) picture?

thvaz

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #61 on: August 07, 2008, 11:10:57 am »

About today's dev_now:

I thought some of this feature was already in place. In my current world, I abandoned a fortress and found the refugees (the former inhabitants of my fortress) travelling in the world map. They even formed a new entity.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: The NEW Future of the Fortress
« Reply #62 on: August 07, 2008, 06:35:39 pm »

The one I did yesterday was for world gen refugee groups.  Most of the movement code was in place from back when the game had nomads, but now it'll create those groups and associated entities from the refugees, instead of stuffing them into vaguely correct sites and causing civil wars on occasion.
Logged
The Toad, a Natural Resource:  Preserve yours today!

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: The NEW Future of the Fortress
« Reply #63 on: August 07, 2008, 06:38:31 pm »

The one I did yesterday was for world gen refugee groups.  Most of the movement code was in place from back when the game had nomads, but now it'll create those groups and associated entities from the refugees, instead of stuffing them into vaguely correct sites and causing civil wars on occasion.

Oh, does this mean that you're one step closer to making nomadic civs?
Logged

folo4

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #64 on: August 07, 2008, 06:49:37 pm »

The only elf? Pity!

One of the many elves who zerged an entire goblin civilization? Angst!

but the dwarven wardens all have the same sentiment towards elves; Tree loving hippies.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #65 on: August 07, 2008, 07:58:21 pm »

Speak of FotF, anyone else thinking about this?

I.C: Graveyards and other burial arrangements with associated fun stuff

The return of skeletal pikemen... and more?
Maybe funeral processions?  Actual graves?
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

RedWick

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #66 on: August 07, 2008, 08:32:14 pm »

Oh, does this mean that you're one step closer to making nomadic civs?

I'd love to see nomadic civs that set up temporary tent cities or gypsy wagons or some-such.
Logged

DDouble

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #67 on: August 07, 2008, 09:24:51 pm »

Nomadic civs would be awesome, of course. My question:

What is the current status of an abandoned fort's occupants? Don't they just hang around the site? Or do they actually wander to a nearby same-civ location?
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #68 on: August 08, 2008, 06:06:41 am »

AFAIK, they will travel to some site (even reclaim ruins) and settle there.


Between, I would love to see funeral processions too!
Logged

Baneslave

  • Bay Watcher
  • Claymore Thrower Dwarf
    • View Profile
Re: The NEW Future of the Fortress
« Reply #69 on: August 08, 2008, 10:00:45 am »

AFAIK, they will travel to some site (even reclaim ruins) and settle there.

If they have time. If you reclaim the site without playing another fort or adventurer in the between, the dwarves will be at the site.
Logged
[BUTCHERABLE_SIGNATURE]

greatleapforward

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #70 on: August 11, 2008, 02:22:46 pm »

I see Toady is soon to implement specific colours of creature. Will this have an effect on the value of their byproducts, e.g. the leather from a rare black olmman being worth more than usual?
Logged

DDouble

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #71 on: August 11, 2008, 03:24:45 pm »

Speak of FotF, anyone else thinking about this?

I.C: Graveyards and other burial arrangements with associated fun stuff

The return of skeletal pikemen... and more?
Maybe funeral processions?  Actual graves?

I was thinking that there would be some kind of randomly generated graveyard templates used in cities of differing sizes. A small town would just have a bland fenced area with small wooden grave markers, and no paths. A large city's cemetary would have a fancy wall around it, a gated entrance, paved paths, and occasional tombs (with stairs downward, behind a locked marble door with an engraving on it) or larger, fancier graves. Perhaps a bored guard at the entrance, if royalty is buried there.

For anyone whose visited a cemetary, especially in a big city, it is easy to see the vastly different forms of gravesite. There are small stones set flush into the ground, there are upright tombstones, there are simple markers like in Arlington (recall the rows of white crosses and stars of david), and I've seen some really amazing tomb entrances that are basically a standing stairwell.

The possibilities for grave robbing, ghosts, legends (in the engravings), and strange plant life or rare, odd herbs (which only grow above a dead body) are exciting!
Logged

RedWick

  • Bay Watcher
    • View Profile
Re: The NEW Future of the Fortress
« Reply #72 on: August 11, 2008, 06:38:33 pm »

Speak of FotF, anyone else thinking about this?

I.C: Graveyards and other burial arrangements with associated fun stuff

The return of skeletal pikemen... and more?
Maybe funeral processions?  Actual graves?

Keep in mind, also, that Toady was talking about making the sites where battles took place important as well.  Imagine visiting an ancient battle site and having all the dead warriors rise up to fight a battle which happened centuries ago.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: The NEW Future of the Fortress
« Reply #73 on: August 11, 2008, 07:20:44 pm »

Keep in mind, also, that Toady was talking about making the sites where battles took place important as well.  Imagine visiting an ancient battle site and having all the dead warriors rise up to fight a battle which happened centuries ago.
This needs to happen.

I can't wait.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: The NEW Future of the Fortress
« Reply #74 on: August 20, 2008, 03:48:38 pm »

# PowerGoal158, NEVER THE SAME FOREVER AFTER, (Future): The goblin and the troll have fun in the snow, throwing snowballs at each other. The troll puts a rock in one of his snowballs and hits the goblin in the side of the head. For the rest of his days, the goblin can only speak from the left side of his mouth, and he is no longer able to relate to his goblin friends as the brain damage has robbed him of his taste for blood and violence.

A very special DF & Halmark movie.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.
Pages: 1 ... 3 4 [5] 6 7 ... 148