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Author Topic: The NEW Future of the Fortress  (Read 353955 times)

Faces of Mu

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Re: The NEW Future of the Fortress
« Reply #1920 on: February 11, 2009, 03:21:19 am »

Ha! YES! Shave off their beard as a punishment! I seriously want this implemented for minor offences (ignored noble mandates mainly).
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Earthquake Damage

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Re: The NEW Future of the Fortress
« Reply #1921 on: February 11, 2009, 08:31:27 am »

Quote
and lets put one of those beefy arms on the back of his neck for good measure.
Reminder that dwarves admire sea serpents (depicted as an S) for their Majesty.

The S is for Sucks.
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Greiger

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Re: The NEW Future of the Fortress
« Reply #1922 on: February 11, 2009, 11:30:23 am »

Ha! YES! Shave off their beard as a punishment! I seriously want this implemented for minor offences (ignored noble mandates mainly).

Mayor Dashedrustic: You failed to make me some bismuth floodgates!  Shave off the animal caretaker's beard to teach him a lesson!

Animal caretaker cancels sleep: Beard shaved.

Fortress Guard Snacktributes: Oh Lomoth! He is a she! How could we have not known!  Why did you do it?

Animal Caretaker Oniontribes: I was tired of the catcalls every time I passed the megaconstruction! So I changed all the ♀ in my status screen to ♂!  I would have gotten away with it too, if it wasn't for that meddling mayor and his donkeys!
« Last Edit: February 11, 2009, 11:32:03 am by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Areyar

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Re: The NEW Future of the Fortress
« Reply #1923 on: February 11, 2009, 02:39:49 pm »

lol

$: "YARRR!"
Craggy: *hides under -lead table-*
$: "Gurr!" *runs past*
Craggy: "yum!" *Makes tallowroast biscuts with raw turtle, kittenham, dwarven cheese topped with a single fisherberry*
$: "growl!"
Craggy : "Yikes!"
>masterwork tomfoolery ensues ending with unmasking the monster as a kobold theif<


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G-Flex

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Re: The NEW Future of the Fortress
« Reply #1924 on: February 12, 2009, 09:55:39 am »

It should now be said that I read "Snacktributes" a couple posts ago as a portmanteau of "snack(s)" and "attributes".

And I like it better that way.
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Silleh Boy

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Re: The NEW Future of the Fortress
« Reply #1925 on: February 14, 2009, 06:16:19 am »

I wonder... Does this mean i'll actually be able to milk and skin the philosopher now?
I've been wanting to since before the first public release.

ToonyMan

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Re: The NEW Future of the Fortress
« Reply #1926 on: February 18, 2009, 10:10:39 am »

No, not the philospher!!  Do the duke or something.
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PTTG??

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Re: The NEW Future of the Fortress
« Reply #1927 on: February 18, 2009, 11:55:49 am »

Dwarf Mode Combat Reports are going in!
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ToonyMan

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Re: The NEW Future of the Fortress
« Reply #1928 on: February 18, 2009, 12:14:53 pm »

'ToonyMan' bites his right arm!
It is bleeding!
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1929 on: February 18, 2009, 01:01:09 pm »

No, not the philospher!!  Do the duke or something.
This is a well-crafted glare. It menaces with spikes of menace. On it is an image of Toonyman in light. Toonyman is eating his words.

 But yes, awesome stuff. Now I can find how brutally my hunters die to the nearest giant lion attack.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1930 on: February 18, 2009, 01:29:08 pm »

Alright, so what 3rd party program wasn't yet made into official DF functionality? Apart from outright cheating programs that is, like Companion.
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1931 on: February 18, 2009, 01:30:59 pm »


 Nano Fortress would be sweet. They really force you to take advantage of every level. That is, unless a massive magma pipe is in the way or something. That REALLY teaches you how to manage your z-levels.

 Then there is Dwarf Manager. Useful as hell.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1932 on: February 18, 2009, 01:36:30 pm »

Then there is Dwarf Manager. Useful as hell.

Yeah, Manager is great.  Obviously the real-time visualizers haven't really become part of the game yet either.  There's also a couple utilities for disabling mining notifications and cancellations.
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1933 on: February 18, 2009, 03:58:21 pm »


 Nano Fortress would be sweet. They really force you to take advantage of every level. That is, unless a massive magma pipe is in the way or something. That REALLY teaches you how to manage your z-levels.

 Then there is Dwarf Manager. Useful as hell.

Nano Fortress would be really easy to add, and would be good for many purposes; you could, for example, use the 1x1 embarks to scatter little shrines around the world.
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Techhead

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Re: The NEW Future of the Fortress
« Reply #1934 on: February 18, 2009, 04:06:02 pm »

But yes, awesome stuff. Now I can find how brutally my hunters die to the nearest giant lion attack.
Can't you do this already, by counting the severed body parts?
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It's like you're all trying to outdo each other in sheer useless pedantry.
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