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Author Topic: The NEW Future of the Fortress  (Read 348571 times)

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1725 on: January 20, 2009, 01:35:41 pm »

Arguments about the strength of cardinal feathers will probably break down into one poster giving what seems to them like a decent set of numbers, a second poster asking if that was loadbearing feathers or down, the first saying loadbearing but then giving what he thinks would work for down, a third comparing said numbers with the strengths for known materials and suggesting corrections, and a fourth (this one a hardcore rawmonkey) picks the winners and craps out everything in raw forms. This isn't like the arguments on the magic system and other such hullabaloo that we keep seeing gangrape the suggestion board... its really rather straightforward.

Not so straightforward that it would be unambiguously easier for Toady to let someone else do it.  There are lots of fairly subjective choices to be made, like the level of detail appropriate for "official" creatures, and various physical properties that simply aren't known or at least aren't easy to find (relative thickness of a cougar's fat layer or whatever).  Besides, it's sounding like Toady will be done reworking the creatures in a day or two.  Whatever he doesn't add can wait for modding.
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1726 on: January 20, 2009, 02:22:58 pm »

Toady does seem to be flying through things I thought would take a while.  Looks like this will only make up about of week of work.  I imagine a lot of creatures' biology is going to look much the same, as one would expect.

This does make me wonder why there aren't more Suggestion threads about mundane creatures.  I know warthogs used to be in the game, and I don't see why they aren't there now.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1727 on: January 20, 2009, 02:50:00 pm »

I don't see any panthers either.
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Grek

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Re: The NEW Future of the Fortress
« Reply #1728 on: January 20, 2009, 03:04:21 pm »

I want to see kangaroos.
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Sowelu

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Re: The NEW Future of the Fortress
« Reply #1729 on: January 20, 2009, 03:17:57 pm »

I'd be happy to see coyotes.  I know someone put them in a mod, but I never end up using those.
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Toady One

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Re: The NEW Future of the Fortress
« Reply #1730 on: January 20, 2009, 03:38:32 pm »

Aren't warthogs in there?  I just updated them, so they are in some version of the raws.

I remember looking at panthers on wikipedia when I was putting in the big cats -- there, they aren't a specific cat:
http://en.wikipedia.org/wiki/Panther
Certainly the color morph for "black panthers" is something that should be respected at some point, and it could kind of be done now, I guess, though the genetics of it would probably be way off.

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Granite26

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Re: The NEW Future of the Fortress
« Reply #1731 on: January 20, 2009, 03:43:49 pm »

Isn't there a good 'Contents of the Ark' mod out there?  If the community standardized definitions of new creatures amongst itself, that might be a good first step, but only it became standardized throughout the community.

Is anyone familiar with how DF deals with a ridiculously huge number of creatures?  Does it just stick so many of them in the world?

ToonyMan

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Re: The NEW Future of the Fortress
« Reply #1732 on: January 20, 2009, 04:13:48 pm »

I always liked seeing an Ogre in a large world knowing that there is only 36.  ;D
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1733 on: January 20, 2009, 04:22:45 pm »

Question for the WoT:

Toady with new raws and all do we get the chance to set things on fire? I mean on will and without firebreath, Fire-imp-remains or magma.

Also ,since i am at fire, i didnt check with the raws but do we have an "Thermal conductivity" for materials?
« Last Edit: January 20, 2009, 04:27:47 pm by Heph »
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ToonyMan

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Re: The NEW Future of the Fortress
« Reply #1734 on: January 20, 2009, 04:27:37 pm »

Wooden construction walls that caught ablaze would be nice too.  ;D



Human towns would be so much more fun.  8)
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1735 on: January 20, 2009, 04:51:23 pm »

Aren't warthogs in there?  I just updated them, so they are in some version of the raws.

This is completely subjective of course, but I've never seen one, along with quite a few other creatures that should be present.  Warthogs, mudmen, worms, treants, satyrs, and most of the gibbons, if they show up at all, are so vanishingly rare that I've never seen an example other than in the 2D versions.
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ToonyMan

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Re: The NEW Future of the Fortress
« Reply #1736 on: January 20, 2009, 05:03:25 pm »

I've seen warthogs in the last 2D version.  That's it though.  They're brown w's.
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1737 on: January 20, 2009, 05:10:28 pm »

Aren't warthogs in there?  I just updated them, so they are in some version of the raws.

This is completely subjective of course, but I've never seen one, along with quite a few other creatures that should be present.  Warthogs, mudmen, worms, treants, satyrs, and most of the gibbons, if they show up at all, are so vanishingly rare that I've never seen an example other than in the 2D versions.

Even MORE subjectively (having not played the 2d versions), I can agree on this. I've seen maybe one variety of gibbon?
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1738 on: January 20, 2009, 05:11:05 pm »

This is completely subjective of course, but I've never seen one, along with quite a few other creatures that should be present.  Warthogs, mudmen, worms, treants, satyrs, and most of the gibbons, if they show up at all, are so vanishingly rare that I've never seen an example other than in the 2D versions.

I've never seen a warthog, satyr or mudman.  I think treants never appeared except when summoned by elf druids or something in the 2D version.  Worms are pretty easy to find in adventure mode, though, and I've seen at least two of the gibbons.
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #1739 on: January 20, 2009, 05:16:48 pm »

I've seen warthogs and quite a few gibbons. I think the real problem is that most of these species are Tropical, which is a pretty rare biome.

Most of the time I see these creatures brought in the elven caravans.
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