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Author Topic: The NEW Future of the Fortress  (Read 348567 times)

MoonCabbage

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Re: The NEW Future of the Fortress
« Reply #1710 on: January 20, 2009, 12:17:37 am »

Q -  can internal parts have a [grasp] option? like, say, a "chestburster", that if you cut the guy open, he suddenly has a bunch of tentacles pop out that each can wrestle you? (until he bleeds out and dies, that is). Cuz that would be beautiful (in a really gross sort of sense).

when i first saw some HFS i totally thought this and was a little sad when it didnt happen. but anyways i totally support this idea hardcore. maybe allow more than just tentacles to launch out, like insects or alien-like-creatures to bust out instead.
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Sunday

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Re: The NEW Future of the Fortress
« Reply #1711 on: January 20, 2009, 01:16:19 am »

Didn't someone already do that in a mod?  Also, I vaguely remember someone modding in hearts that would bite opponents.
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1712 on: January 20, 2009, 01:19:23 am »


 I look forward to the day where a persons last action is to have their organs grab their now-fallen ranged weapon and shoot their assailant before they bleed out.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Flaede

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Re: The NEW Future of the Fortress
« Reply #1713 on: January 20, 2009, 01:59:05 am »

Didn't someone already do that in a mod?  Also, I vaguely remember someone modding in hearts that would bite opponents.

But see those hearts were Embdded... but I think they were able to "bite" at any time. I am talking about things that are behind a layer, and can only act once that layer is "removed".
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Ampersand

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Re: The NEW Future of the Fortress
« Reply #1714 on: January 20, 2009, 05:47:56 am »

Question for future creature polymorphism. Will it be capable of changing the morph of a creature at a given trigger?

For example, every X in game days?
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!!&!!

Patarak

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Re: The NEW Future of the Fortress
« Reply #1715 on: January 20, 2009, 05:54:00 am »

Question for future creature polymorphism. Will it be capable of changing the morph of a creature at a given trigger?

For example, every X in game days?

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1716 on: January 20, 2009, 12:29:55 pm »

Yeah, but then the community would have to reach some sort of consensus about style and values.  Who wants us to be bickering about the shear strength of bird feathers (primaries, not down!  no!  it's the coverts!) and how it should differ from species to species so that THIS one needs a type that's slightly stronger or if we don't agree with it then I'll just make my OWN kind!

I think it would be great and I'd love to help Toady out any way I can, but it would add a lot of irritating problems anyway.
On any other forum, I would agree that this is exactly the sort of thing that would happen. But this is DF: we have a hierarchy among posters that should help settle disputes. I, for example, know damn well that I am a second class forum stooge compared to the hardcore sonsofbitches among us who have beards growing out of their beards in an infinite recursive tree of dwarflyness. I am at best a humble petitioner before their intoxicated might. But, with all seriousness, I think most forumgoers recognize those who aren't talking out of their unwashed, wrinkle-shrouded asses.

Arguments about the strength of cardinal feathers will probably break down into one poster giving what seems to them like a decent set of numbers, a second poster asking if that was loadbearing feathers or down, the first saying loadbearing but then giving what he thinks would work for down, a third comparing said numbers with the strengths for known materials and suggesting corrections, and a fourth (this one a hardcore rawmonkey) picks the winners and craps out everything in raw forms. This isn't like the arguments on the magic system and other such hullabaloo that we keep seeing gangrape the suggestion board... its really rather straightforward.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

umiman

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Re: The NEW Future of the Fortress
« Reply #1717 on: January 20, 2009, 12:35:22 pm »

So... who are the hardcore sonsofbitches among us who have beards growing out of their beards in an infinite recursive tree of dwarflyness?

Neonivek

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Re: The NEW Future of the Fortress
« Reply #1718 on: January 20, 2009, 12:40:42 pm »

Toady already set up so that it is possible to have an outer Liquid layer that doesn't fall appart right?

Like Slugs and Snails would have right?
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Patarak

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Re: The NEW Future of the Fortress
« Reply #1719 on: January 20, 2009, 12:51:27 pm »

Toady already set up so that it is possible to have an outer Liquid layer that doesn't fall appart right?

Like Slugs and Snails would have right?

A liquid layer for slugs would be so thin as to be nearly pointless.
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #1720 on: January 20, 2009, 01:01:01 pm »

Not if it made them much harder to grapple with. Which it would. Can you imagine trying to wrestle a slug?
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1721 on: January 20, 2009, 01:06:06 pm »

Not to mention that the Liquid layer on slugs actually can protect it, allowing it to avoid cuts.

Perhaps not stave off Broadsword attacks

But if there was a bunch of broken glass on the floor it would remain perfectly unharmed.
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1722 on: January 20, 2009, 01:06:53 pm »


 Now if only we could find a way to embark on a rock salt mountain with slugmen and have the obvious result happen...
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Fieari

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Re: The NEW Future of the Fortress
« Reply #1723 on: January 20, 2009, 01:21:15 pm »

A GIANT slug might have enough slime to protect against sword strikes...

"Argh! Argh! It's digesting my knees!"  (nerd points to those who can identify the reference)
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1724 on: January 20, 2009, 01:21:25 pm »


 Now if only we could find a way to embark on a rock salt mountain with slugmen and have the obvious result happen...

Them wearing flippers?

Also Fieari is quite correct
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