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Author Topic: The NEW Future of the Fortress  (Read 349576 times)

Mondark

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Re: The NEW Future of the Fortress
« Reply #1320 on: December 31, 2008, 10:05:24 am »

In an attempt to get this thread back on topic:

Toady, with the new tissue layers, will it be possible to 'flay' creatures?  Like, removing all of one layer or another, more or less whole?  It'd be really cool to flay captured prisoners, or to collect specific layers from creatures, especially if they're still alive while you do so.

Shearing sheep, anyone?
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Akroma

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Re: The NEW Future of the Fortress
« Reply #1321 on: December 31, 2008, 10:21:34 am »

when I read "removing a tissue layer while still alive" shearing sheep was the least thing that came into my mind
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Mondark

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Re: The NEW Future of the Fortress
« Reply #1322 on: December 31, 2008, 10:35:10 am »

when I read "removing a tissue layer while still alive" shearing sheep was the least thing that came into my mind
Admittedly, that holds true for me as well.
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Fefeshnelmargalip

CobaltKobold

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Re: The NEW Future of the Fortress
« Reply #1323 on: December 31, 2008, 10:36:07 am »

Furriers vs leatherworkers?
furs vs tanned hides?
Fur coats vs leather cloaks?
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Granite26

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Re: The NEW Future of the Fortress
« Reply #1324 on: December 31, 2008, 10:55:19 am »

With the 'feels pain' tags now in, it should be possible (in theory) to harvest hair and horn and other growing animal parts without hurting the animal in question (and having them grow back).

The AI necessary OTOH...

Warlord255

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Re: The NEW Future of the Fortress
« Reply #1325 on: December 31, 2008, 11:08:35 am »

Correct. The body system may well be to the point where you can do this, but the jobs for doing so aren't there yet.

Can severed parts be regenerated under the new system?
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Granite26

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Re: The NEW Future of the Fortress
« Reply #1326 on: December 31, 2008, 11:21:08 am »

oooooh good point... Hair should grow out of the skin and grow back even if it's all cut off, but only if the skin is still there.  Removed skin should disallow hair growth.  (Scars as well!)

Edit :Oops
« Last Edit: December 31, 2008, 01:32:20 pm by Granite26 »
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1327 on: December 31, 2008, 01:27:42 pm »

oooooh good point... Hair should grow out of the skin and grow back even if it's all cut off, but only if the skin is still there.  Removed skin should allow hair growth.  (Scars as well!)

I think this is already handled:

"11/13/2008: 1063. I decided to go with hair as a tissue layer like skin, since that ended up making the most sense. You can set how sparse it is and the general shape (strands) so that it won't be treated like a sheet whenever that matters, and the hair is set to be subordinate to the skin so that it will come away with any flaying that comes up. I'm sure there will be some edge cases later on, but things like spines or scales or whatever should work out fine this way."

I assume the subordinate-ness is just implied by the tissue layering order.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1328 on: December 31, 2008, 02:07:06 pm »

There is also a tag called "Implied_kill" or something like that... which should help for even harmful extractions that don't downright kill things.
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perilisk

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Re: The NEW Future of the Fortress
« Reply #1329 on: January 01, 2009, 12:11:29 pm »

Shearing sheep, anyone?

We'll need a spinning wheel. Although we should really have one anyway, the Farmer's Workshop should just produce plant fiber.
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BishopX

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Re: The NEW Future of the Fortress
« Reply #1330 on: January 01, 2009, 04:56:45 pm »

I would rather add this as a job at the loom.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1331 on: January 01, 2009, 05:03:08 pm »

I would rather add this as a job at the loom.

Wow, you need to stop watching so much Loony Toons
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Foa

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Re: The NEW Future of the Fortress
« Reply #1332 on: January 01, 2009, 07:33:58 pm »

Furriers vs leatherworkers?
furs vs tanned hides?
Fur coats vs leather cloaks?
If you get a pelt, you either make fur, or leather, not both.

Fur is comfy, so padding?
Leather is durable, so plate connectors?

Fur cots are for comfort or for cold climate patrolling.
Leather cloaks, slight armor bonus, and resistance to the sad thoughts of patrolling in rain.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1333 on: January 01, 2009, 10:20:58 pm »

Fur is also thick and has been known to be hard.

Of course there is a third class of Skin armors... but that only comes from creatures with I guess is better called "Plate Leather" but I have no idea how effective it could be. (Rhinos and some Crocs)

In fact there is one Croc/Ali that is fabled to be able to deflect bullets with its hide. I believe it is also the color white.
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Narmio

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Re: The NEW Future of the Fortress
« Reply #1334 on: January 01, 2009, 11:09:08 pm »

Fur is also thick and has been known to be hard.

Of course there is a third class of Skin armors... but that only comes from creatures with I guess is better called "Plate Leather" but I have no idea how effective it could be. (Rhinos and some Crocs)

Skin/leather plates on things like rhinos should be treated the same was as hard scales and bony plates and whatnot, as a kind of "partial exoskeleton" layer made of a material with suitable properties that is separate to the skin.
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