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Author Topic: The NEW Future of the Fortress  (Read 352852 times)

Mad Larks

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Re: The NEW Future of the Fortress
« Reply #1260 on: December 23, 2008, 04:40:06 pm »

On the castes dealy: How can I be the only one thinking of creating a Tyranid race?
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Warlord255

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Re: The NEW Future of the Fortress
« Reply #1261 on: December 23, 2008, 05:11:18 pm »

On the castes dealy: How can I be the only one thinking of creating a Tyranid race?

We'll need to see how smoothly Antmen are handled first.
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Belteshazzar

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Re: The NEW Future of the Fortress
« Reply #1262 on: December 23, 2008, 07:49:33 pm »

Squat Fortress! Prep da melta cannons an let da swarm come, we'll be ready fur dem!
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Patarak

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Re: The NEW Future of the Fortress
« Reply #1263 on: December 23, 2008, 08:29:05 pm »

I'm fairly confident Tyranids would work well.

What kind of damage would the Shootygaunts weapons do?
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umiman

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Re: The NEW Future of the Fortress
« Reply #1264 on: December 23, 2008, 08:30:27 pm »

I'd laugh like mad if we had a world with say... 150 different races from all kinds of genres, films, games, etc. and after 9000 years, the only thing left alive were kobolds.

Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1265 on: December 23, 2008, 08:59:45 pm »

I'd laugh like mad if we had a world with say... 150 different races from all kinds of genres, films, games, etc. and after 9000 years, the only thing left alive were kobolds.

Since nothing starts wars with kobolds, it would probably happen.

Great idea too.  The Ultimate Showdown Supermod!
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1266 on: December 23, 2008, 10:08:27 pm »

Oh damn now i can see discussion in my minds eye that evolve around "Chuck Norris" as Megabeast and head of the civilations of "texas rangers". The next points in this discusion will be how to mod bowman with education from the "imperial marksmanship Acadamy", if the 150 Pokemons from the first game are enought and if an pokemon race can support more then 600 castes. Oh and who said terrans didnt get Nukes and Phyrexians are to overpowered. Not to mention short sidediscussions like if McGyver schould serve as God for dwarfs or the elves.

[sarcasm]Thank you.[/Sarcasm]




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« Last Edit: December 23, 2008, 10:10:25 pm by Heph »
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Willfor

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Re: The NEW Future of the Fortress
« Reply #1267 on: December 23, 2008, 10:20:43 pm »

Pokemon as a creature with a multitude of castes...

...

This sort of has to be done now.
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Random832

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Re: The NEW Future of the Fortress
« Reply #1268 on: December 23, 2008, 11:23:34 pm »

Inspired by these raws, I wrote a program to translate from the old style plant matgloss files to the new plant raws (hoping to eventually extend it to translate everything - though creatures may be a bit much to ask for)

In testing, I noticed the following differences not attributable to flaws in my program:

dwarven sugar and dwarven syrup will be edible raw
some seeds have changed colors. prickle berry seeds are dark green and sun berry seeds are bright red (both were formerly dark grey)
some powders have a color that is a color token. redroot dye is BROWN, others match their dye color. dwarven sugar and flour and longland flour are WHITE. whip vine flour is AZURE.
whip vine flour's ordinary color has changed from white to cyan.

Now working for wood as well as plants, and some preliminary work on creatures. Stone will be trivial to add, metal I still need a way to interpret DAMAGE_PERC/BLOCK_PERC.
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Patarak

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Re: The NEW Future of the Fortress
« Reply #1269 on: December 24, 2008, 07:09:38 am »

So what will you be working on now Toady? As I see it only things need working on are filling up the creature raws and finalizing the wound system and I could see a nice Wound release by the beginning of next month or a bit later.

« Last Edit: December 24, 2008, 07:16:15 am by Patarak »
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1270 on: December 24, 2008, 07:21:10 am »

Oh damn now i can see discussion in my minds eye that evolve around "Chuck Norris" as Megabeast and head of the civilations of "texas rangers". The next points in this discusion will be how to mod bowman with education from the "imperial marksmanship Acadamy", if the 150 Pokemons from the first game are enought and if an pokemon race can support more then 600 castes. Oh and who said terrans didnt get Nukes and Phyrexians are to overpowered. Not to mention short sidediscussions like if McGyver schould serve as God for dwarfs or the elves.

[sarcasm]Thank you.[/Sarcasm]

 :D Dont take me serious ok? I am joking naturally.

Oh noes! This Chuck Norris stuff gets pretty old to be honest.  :P

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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1271 on: December 24, 2008, 02:14:53 pm »

So what will you be working on now Toady? As I see it only things need working on are filling up the creature raws and finalizing the wound system and I could see a nice Wound release by the beginning of next month or a bit later.

Dev log's your friend: "250 worth of wounds and health care concerns, 29 on descriptions and some skill/att stuff, 65 on venom, 165 for map features, 260 for entity positions, 195 for squads, and 75 for random crap and tests."

The 40d re-release should be out soon, but the real next version probably won't come out until after February.  Maybe not til April.
« Last Edit: December 24, 2008, 02:16:57 pm by Footkerchief »
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1272 on: December 25, 2008, 11:26:24 pm »

Squat Fortress! Prep da melta cannons an let da swarm come, we'll be ready fur dem!
Stop likening squats to real dwarves. If they had been dwarfy enough, they would have survived and would now be sitting as supreme rulers of the damn galaxy. For Armok's sake, even the bloody elves outlived them.

Disgraceful.
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Hectonkhyres

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Re: The NEW Future of the Fortress
« Reply #1273 on: December 25, 2008, 11:36:23 pm »

I'd laugh like mad if we had a world with say... 150 different races from all kinds of genres, films, games, etc. and after 9000 years, the only thing left alive were kobolds.
If they were Tucker's Kobolds (D&D reference, for the uninitiated), yeah... I could see that. A billion traps, corridors like an endless shooting gallery, flaming rolling logs and lines of pitch that suck the very oxygen out of the air when ignited, narrow passages larger creatures can't get through, five billion types of poison coating everything...

Truly, a worthy enemy of dwarfkind.
Great idea too.  The Ultimate Showdown Supermod!
So... will Mister Rodgers with a machete be the last non-kobold standing?
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

umiman

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Re: The NEW Future of the Fortress
« Reply #1274 on: December 25, 2008, 11:47:39 pm »

I'm really looking forward to the next release though. I'm planning on using the new body tags to create a massive, 200 creature catalogue of new demons to fight when you breach HFS.
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