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Author Topic: Adventure Mode: Plot Armour  (Read 4958 times)

PenguinSeph

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Re: Adventure Mode: Plot Armour
« Reply #30 on: July 25, 2008, 01:17:23 pm »

Arrows cannot pierce your lungs, stomach, heart, and spleen at the same time.

They also should be partially stopped by armor and your ribcage.
And how the crossbows are firing so fast I don't know.
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Anu Necunoscut

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Re: Adventure Mode: Plot Armour
« Reply #31 on: July 25, 2008, 01:27:05 pm »

Arrows cannot pierce your lungs, stomach, heart, and spleen at the same time.

They also should be partially stopped by armor and your ribcage.
And how the crossbows are firing so fast I don't know.

http://en.wikipedia.org/wiki/Repeating_crossbow

Dwarves are clever enough for that, I'd think.  In any case, their higher ROF makes up for their stunted range in DF.
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korora

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Re: Adventure Mode: Plot Armour
« Reply #32 on: July 25, 2008, 01:31:09 pm »

There's a roguelike out there, I can't remember the name, that I've never played but sounds interesting.  From what I've read, the gameplay is balanced such that when you start playing you can't get much of anything done before you get killed.  However, the world persists between characters, so the intended path to success is (apparently) to collect cool shit and then put it in a warehouse for the next guy to use.  This would definitely fit the "Play the world" mindset intended for DF without removing the brutal combat.
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Granite26

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Re: Adventure Mode: Plot Armour
« Reply #33 on: July 25, 2008, 01:48:53 pm »

There's a roguelike out there, I can't remember the name, that I've never played but sounds interesting.  From what I've read, the gameplay is balanced such that when you start playing you can't get much of anything done before you get killed.  However, the world persists between characters, so the intended path to success is (apparently) to collect cool shit and then put it in a warehouse for the next guy to use.  This would definitely fit the "Play the world" mindset intended for DF without removing the brutal combat.

Sounds neat.

Baroque is similar to that, only not fun to play :(

Puzzlemaker

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Re: Adventure Mode: Plot Armour
« Reply #34 on: July 25, 2008, 03:12:24 pm »

Arrows cannot pierce your lungs, stomach, heart, and spleen at the same time.

They also should be partially stopped by armor and your ribcage.
And how the crossbows are firing so fast I don't know.

http://en.wikipedia.org/wiki/Repeating_crossbow

Dwarves are clever enough for that, I'd think.  In any case, their higher ROF makes up for their stunted range in DF.

The thing about repeating crossbows is the lack of armor piercing.  Yet DF crossbows can pierce your armor, go through your heart, and fire every meter you walk.
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Granite26

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Re: Adventure Mode: Plot Armour
« Reply #35 on: July 25, 2008, 03:13:48 pm »

Arrows cannot pierce your lungs, stomach, heart, and spleen at the same time.

They also should be partially stopped by armor and your ribcage.
And how the crossbows are firing so fast I don't know.

http://en.wikipedia.org/wiki/Repeating_crossbow

Dwarves are clever enough for that, I'd think.  In any case, their higher ROF makes up for their stunted range in DF.

The thing about repeating crossbows is the lack of armor piercing.  Yet DF crossbows can pierce your armor, go through your heart, spleen, lung, left big toe, and fire every meter you walk.

Fixed

korora

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Re: Adventure Mode: Plot Armour
« Reply #36 on: July 25, 2008, 05:55:39 pm »

There's a roguelike out there, I can't remember the name, that I've never played but sounds interesting.  From what I've read, the gameplay is balanced such that when you start playing you can't get much of anything done before you get killed.  However, the world persists between characters, so the intended path to success is (apparently) to collect cool shit and then put it in a warehouse for the next guy to use.  This would definitely fit the "Play the world" mindset intended for DF without removing the brutal combat.

Sounds neat.

Baroque is similar to that, only not fun to play :(

Found it: http://www.gamesetwatch.com/2007/06/_play_architecture_of_the_myst.php

I guess there's a version out for the DS, and many bastardized versions featuring characters from mainstream games.
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Anu Necunoscut

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Re: Adventure Mode: Plot Armour
« Reply #37 on: July 25, 2008, 06:02:02 pm »

Let me repeat I probably stand alone on the crossbow love.  :-P  Maybe it's just the X-COM: UFO Defense fan in me, but I -love- ridiculously overpowered ranged weapons that with a little luck can kill even the most tricked out characters in a single hit.  Again it's likely just a difference of taste--plenty of gamers I respect are character coddlers to some degree, and never want to see their little avatars die "unfairly," but for me that's always part of the fun!
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Jay

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Re: Adventure Mode: Plot Armour
« Reply #38 on: July 25, 2008, 07:27:30 pm »

The sheer brutality towards the player is in many, many cases, what draws people TO DF's adventure mode.  Without that, it'd just be another Roguelike.
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Little

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Re: Adventure Mode: Plot Armour
« Reply #39 on: July 25, 2008, 07:53:17 pm »

You should just be able to travel on the main roads, which would be less diffrent. Also, town guard missions would be cool, like escorting caravans, or if war comes, fight in it and defend your town.

And get killed for deserting if you wander too far and they catch you later, and get ambushed by bandits on the road, and wander wounded off the road and into the wilderness, and get ambushed by a pack of wolves, and get your eye torn out but fend them off, then staggering to a town across the border.

And then be arrested for being an enemy solider, then a local priest nutures you back to health, and you accept his offer to join the preist hood of the Golden Traders, then watch your old town army attack your new settlement, and the town gets captured and you get hung for being a traitor.
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Anu Necunoscut

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Re: Adventure Mode: Plot Armour
« Reply #40 on: July 25, 2008, 10:46:29 pm »

@Little: Lots of that cool stuff is on the dev pages, I think.  The world of adventure mode will be a lot more fluid once the player can interact with all the sweet new civilization conflict mechanics.  I don't envy Toady the task of coding it all up, however.  :-D
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Zemat

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Re: Adventure Mode: Plot Armour
« Reply #41 on: July 25, 2008, 11:01:41 pm »

The sheer brutality towards the player is in many, many cases, what draws people TO DF's adventure mode.  Without that, it'd just be another Roguelike.

When they refer to brutality they refer to the gruesome death descriptions (did I mention how awesome is to die due to throat ripping) which most roguelikes seem to lack. Not to the fact you die too often without accomplishing anything.
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Anu Necunoscut

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Re: Adventure Mode: Plot Armour
« Reply #42 on: July 25, 2008, 11:11:11 pm »

I think in this case frequent death adds to longevity, given adventure mode's relative sparseness as of now.  If you could survive almost any dangerous situation by running away, healing and returning, a single adventurer could do everything worth doing in an entire world.  If you're careful enough, that's probably true with the current system anyway.  (Note: I'm never careful enough)
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Sean Mirrsen

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Re: Adventure Mode: Plot Armour
« Reply #43 on: July 26, 2008, 09:55:30 am »

I found that adding a lot of weak monsters that yield rewards prolongs interest at the beginning of adventuring. Specifically, I added a lot of wood/rock/metal magical containers of varying size that drop various items when killed. Every cave in the world now has at least three-five of them, making exploring caves a lot more interesting.
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Puzzlemaker

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Re: Adventure Mode: Plot Armour
« Reply #44 on: July 26, 2008, 10:07:31 am »

I found that adding a lot of weak monsters that yield rewards prolongs interest at the beginning of adventuring. Specifically, I added a lot of wood/rock/metal magical containers of varying size that drop various items when killed. Every cave in the world now has at least three-five of them, making exploring caves a lot more interesting.

That can be done by making creatures who steal stuff store everything in treasure chests, etc that they guard.  Would be pretty cool.
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