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Author Topic: The Eternal Halls - An Endless Succession Game  (Read 214234 times)

Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #150 on: August 02, 2008, 11:52:24 pm »

Geez, and you were worried the fort would be too easy.  I don't think it's bugged; it sounds like either you told dwarves not to go outside, or the squad leaders were off getting drunk and the rest of the squad won't do their work.

Actually it was both of those.  Two of the "squad" leaders (there's only three, and one is just Aqizzar) were either sleeping or eating, and as it turns out, yes I did order everyone to stay indoors.  How and when I don't know, since I never bother with the "outdoors/indoors" thing, knowing it to be completely ineffective.  Oh well, unintentional drama was just what I was hoping for.

But anyway, micromanagement hell is the name of the game here.  I didn't get much done today, since I spent most of it horsing around on military hardware and getting smashed on Texas Tea.  Appologies for any misspellings in the above.  Trying to get a few hours in now.  Should get through fall, into winter, and if all goes well (remember, I'm about to get bumped into the economy/nobility population), I'll be done around 6-7PM tomorrow.
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #151 on: August 03, 2008, 05:27:01 am »

Well, finished autumn and my big narrative write up.  This one took a while - I tried to liven things up when I triggered another artifact and remembered there's some secrets still waiting for us in our supposedly cursed fortress.  Hope I didn't hoke it up too much.

Luckily, I dodged a bullet by jumping into one.  The economy hasn't activated - I only got nine new guys in the fall immigration wave, and thanks to my ineptitude and that goblin thief killing two dwarves, the population was right at 78.  Then a baby was born - if another plops out in the next three months I'm screwed.  Otherwise, the economy will be Cave King's mess to deal with.  Should be done tomorrow night - wish me more luck.


Eternal Halls Record, 27th Sandstone 104

Some more pathetic migrants arrived.  Seems those merchants spread tales of danger and goblin raids, and no respectable citizens want to come live in the ordained, and incomplete, capital.  Just scruffers and young push-outs.  Total population now seventy eight.

The victims of that damned thief have finally been interred.  A few more were found skulking the area.  Scoping us out.  We'll need better protection.  One immigrant claimed to be hunter, if a shoddy one, but she brought her own crossbow.  I'll put together a marksdwarf squad for her to lead.

Need to tell the Dungeon Master to stay away from the forges.  I know she loves to work metal, but her skills are just not up to the task.  Can't afford to have her practice smithing on the needed equipment.  I'll get to it sometime.

Done-
-Proper peasant's tomb.  With pet tomb off the side.
-More bedroom drudging.

Doing-
-Arm archers.
-Make goblin bones into bolts.  Show them what for.



“Now, your basic greenskin stands 'bout yey high,” Aqizzar barked, knocking the wooden dummy for emphasis, “weighs half a dwarf or so, and's usually skinny enough to wrap over in a strong gust.  The scrawny neck here is the weak point o'course...”

The six other dwarves stared in varying levels of disinterest as the Guard Captain prattled on.  Any dwarf could recognize a goblin by just their odor, let alone by sight, and the captain's sodden admonishments only slowed their archery practice.

“...on hand for when you can catch'em.  Blighters know they're no match for any armed dwarf, and will try to pick you off with their flimsy bows.  A good suit of dwarven plate is more than enough protection-”

“-along with a good cloud of wine spirits, eh?”  The hunter Obok feared no brigand or sergeant, and was fast growing tired of the lessons.

Aqizzar missed it completely.  “Damn right lass.  Knocked those assassins cold with it.  Now, who can tell me the best place on a pauldron to take an arrow?”

“Shells.”

Captain and squad alike looked to the peasant who'd answered.  “Aye, the shell, but what part lad?”

“Silk!” he shouted past Aqizzar.

“Lad?  What're y-  Hey, get back here!”  The recruit spun and tore off into the forum, babbling about glass and bowling through the crowd.  Aqizzar was about to have the dumbfounded squad get some target practice on him, but recognized the ancient language of the dwarves in the screams...

“When did he stop yelling?”  Dadam asked.

Antlias reasoned what counted as screaming.  “About an hour or so.”

“Did you catch anything in it?  What was he yelling about?”

“A lot of old words, and all of it mad.  The only part I could understand was 'Neshastkab'.  He kept saying that over and over.”

“Has anyone gone to check on him?”

“After a ruckus like that?  No one's seen him since he started.”

“Time to fix that then,” Aqizzar grunted.  With his axe hefted, he ambled down the halls to where the crazed immigrant Zan had holed up days earlier.  And there he still sat, a pile of felsite mugs at his feat growing larger by the moment.

Dadam was the first to walk up, and put a hand on his shoulder.  “Are you... alright, friend?  What happened in here?”

Zan didn't look up from his work.  “I had an idea for a little piece of work.  Or maybe it had me.”  The dust settled as his hands finally stopped.  “It was...  The...  Its over there.”

As one, the other dwarves looked to the spiny lump in the far corner of the workshop.  Aqizzar hefted it, picking his way though the gauntlet of stone spikes and twisted goblin bone.  It lacked any iconography, but Dadam recognized the hide of a giant toad stretched over the flat top.

“You made a drum?”

Zan didn't turn.  “Yes, its...  Its a drum.”

Antlias held in a snort, and Aqizzar could hardly contain himself.  “What lad, your mouth weren't loud enough, so you had to go and make a daft tambourine?”  He dropped the stone drum and rapped on it.  Whatever sound he had expected didn't come out.  The row instead filled the chamber with the a deafening crash of rock.  After a long moment, Aqizzar could only mutter, “By Armok's bloody beard...”

With that, Dadam snapped to.  “Zan, what in the Eternal Lands did you make?”

Zan said nothing.

Aqizzar stroked his jaw.  “Never heard a kettle do that before.  How'd you pull that?”  Frustrated with no answer, he smacked the drum.  The single note this time registered as the unmistakable crack of molten rock splitting.

Dadam knew trouble when he heard it.  “Aq, stop touching that thing already!”  Whether bold or stubborn, the captain hit the skin again.  A tinny chord rang out, like fists pounding on metal.  Now incensed, Dadam grabbed for the drum.  Aqizzar tried to pry him away as Antlias did his best to separate them both.  In the struggle, fingers were pricked and the drum escaped them all, hit the floor with an unearthly crash, and continued to vibrate as it rolled.  The thrumming slowly softened, down and down to a stony whisper.  And in the echo, the founders heard a voice they hadn't known in two years.  Rith's.




Record of the Eternal Halls for the 20th of Timber of the year 104

And here I thought things were getting quiet.  One the new recruits, worthless peasant by the name of Zan, slipped off his cracker and went storming through the halls, grabbing whatever he fancied.  Scared everyone out of the workshops right proper.  When we didn't hear him shouting anymore, went in and found him grinding stone into goblets with his bare hands.  And he made a drum.  Calls it Neshastkab.  Risknamed in the old tongue.  Appropriate, in a mad way.  Never thought I'd say I was afraid of a noisemaker, but I hear the curse of these mines calling again.

For what it's worth – the lower levels dried, another kid was born, and I had Calvin and the lads dig out a record vault.  The record being of goblins slain.

Done-
-Show off goblin skulls.
-Grow things.

Doing-
-Train soldiers more.
-Make furniture.
-Get more plants growing.
-Stow drum somewhere.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Cave King

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Re: The Eternal Halls - An Endless Succession Game
« Reply #152 on: August 03, 2008, 08:09:19 am »

Geez, and you were worried the fort would be too easy.  I don't think it's bugged; it sounds like either you told dwarves not to go outside, or the squad leaders were off getting drunk and the rest of the squad won't do their work.

Actually it was both of those.  Two of the "squad" leaders (there's only three, and one is just Aqizzar) were either sleeping or eating, and as it turns out, yes I did order everyone to stay indoors.  How and when I don't know, since I never bother with the "outdoors/indoors" thing, knowing it to be completely ineffective.  Oh well, unintentional drama was just what I was hoping for.

But anyway, micromanagement hell is the name of the game here.  I didn't get much done today, since I spent most of it horsing around on military hardware and getting smashed on Texas Tea.  Appologies for any misspellings in the above.  Trying to get a few hours in now.  Should get through fall, into winter, and if all goes well (remember, I'm about to get bumped into the economy/nobility population), I'll be done around 6-7PM tomorrow.

The Outdoors indoors thing works if you forbid the doors then they don't do the door dance.

Is Texas tea alcohol? If it is I was smashed last night too ;D I ended up in the drunk tank though.
I drank a bottle of Crown Royal whiskey.
« Last Edit: August 03, 2008, 08:14:45 am by Cave King »
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #153 on: August 03, 2008, 08:15:12 am »

The Outdoors indoors thing works if you forbid the doors then they don't do the door dance.
That wasn't really the problem.  I was recruiting random dwarves and placing their rally point Outside, an illegal area, so they just ignored it and ran back to their rooms as a default.  Since the doors were closed, no one had line of sight to the goblin, so nobody ran to help.
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #154 on: August 03, 2008, 08:25:10 am »

I liked the description of the drum.  I'm assuming it was a possession that led to it's creation, except that you imply he became a stonecrafter afterwards. 

You'd think that the artifacts created by possession would be darker and more dangerous than others.  In conception, it seems a demon is taking control and making something that pleases him, and the dwarf has nothing to do with it.

Anyway nice write up.  Here's hoping you are able to finish tonight.
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Cave King

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Re: The Eternal Halls - An Endless Succession Game
« Reply #155 on: August 03, 2008, 08:26:28 am »

This will be neat I've never had economy before.
*Goes to the DF Wiki*
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #156 on: August 03, 2008, 08:29:23 am »

This will be neat I've never had economy before.
*Goes to the DF Wiki*

Economy isn't THAT huge a deal, just don't make coins.  Seriously.  Don't even think about it.

Also make sure the haulers have nice tiny cheap rooms to sleep in.
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #157 on: August 03, 2008, 09:26:10 am »

You'd think that the artifacts created by possession would be darker and more dangerous than others.  In conception, it seems a demon is taking control and making something that pleases him, and the dwarf has nothing to do with it.
Nope, ordinary fey mood, except the sort that made him yell everything instead of mumble.  I'm still chalking it up to demons.  No real reason, just bored, though I really shouldn't have said that.  The fortress curse struck again, but more on that in a second.

Also make sure the haulers have nice tiny cheap rooms to sleep in.
Everyone in the fortress has smoothed, partially furnished 3x3 rooms.  Hauling pays enough for a 2x1 notch of cave with a bed and maybe a cabinet.  The transition is going to hurt.  But I've got my own problems.

As I've continued playing (going to sleep now) another goblin ambush showed up, along side thieves, then as soon as both were dispatched, another ambush decloaked.  I knew there was going to be trouble when the season changed and my FPS dropped from 38~ to 22~, but this is getting ridiculous.  Somehow, my dwarven avatar managed to be the first guy to respond, and almost every time the battle plays out, he takes an arrow through the heart and both lungs (trance or not, with iron platemail).  I haven't even finished the battle yet, because I like to know exactly what's happening.  At any rate, if it's not done tonight (double shift at work), it'll be before noon tomorrow.  Almost there.
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And here is where my beef pops up like a looming awkward boner.
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #158 on: August 03, 2008, 09:48:41 am »

almost every time the battle plays out

Wait, are you savescumming?
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Dogman

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Re: The Eternal Halls - An Endless Succession Game
« Reply #159 on: August 03, 2008, 10:03:42 am »

almost every time the battle plays out

Wait, are you savescumming?

I thought we should let what ever happens, happen. Although I can see why he wouldn't want to in this situation. It's his Dwarf going out there and getting killed, and in that situation one might think that calls for ending his/her turn early.
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Run Comrades

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Re: The Eternal Halls - An Endless Succession Game
« Reply #160 on: August 03, 2008, 11:50:51 am »

tsk tsk...NO SCUMMING!  ;D

You're creating multiple parallel universes by doing that; time-space is going to wear thin and beasts from Todash Space are going to consume us!   :o
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #161 on: August 03, 2008, 03:49:39 pm »

Yeah, I did it because I didn't want to have to end my turn right there.  (Not to mention the sheer cheapness of it all.  You watch your favorite competant warrior drop to the first arrow three times in a row and see if you don't think of scumming.)  At any rate, in the line of reality I've commited to, Aq managed to survive the first ambush and went inside to get a drink.

Which brings me to my current difficultly.  The whole military ran back inside as soon as I let them stand down.  The haulers ran outside to grab junk.  Then at the same time, two more ambush parties appeared.  That's altogether 17 fighters right around the door, with a dozen or more juicy peasants in their hands.  Luckily, none are archers, but there might even more cloaked parties out there.

So yes, I'm fighting this one to the bitter end.  Along with the standing guys, I'm throwing a mass wave of woodcutters, miners, engravers, and legendary crafters to outnumber them.  Hopefully, there will still be a fort after everything goes to hell.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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The ancients built these quote pyramids to forever store vast quantities of rage.

Run Comrades

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Re: The Eternal Halls - An Endless Succession Game
« Reply #162 on: August 03, 2008, 03:59:58 pm »

Wow! Insane-O!   :o

Hindsights always clear, but the d->b->f to mass forbid the crap all over the ground outside could have avoided the civvies getting in the way at least.  That wouldn't stop the relentless ambushing though, and I guess that's the real problem. ;D
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Marineking

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Re: The Eternal Halls - An Endless Succession Game
« Reply #163 on: August 03, 2008, 04:02:00 pm »

At this rate, perhaps we won't be getting economy any time soon. :P
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Run Comrades

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Re: The Eternal Halls - An Endless Succession Game
« Reply #164 on: August 03, 2008, 04:19:23 pm »

Aren't economies usually healthy in times of war?  ;)  :P
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