I'm cooking the food to free up space mostly. Not cooking the plump helmets (not that it would matter) - we've got something in the range of 450 of them. And lots of dwarven wine, though I'm worried about how the dwarves are going to react to that. I'll try to get some wider drink types.
And sorry I'm taking so long. Lots of real responsibilities always seem to come up, and this fort takes some wrangling. Got some migrants today-
Record of the Eternal Halls, 17th of Slate of 104Kid was born. Son of Rovod the master jewelist and the other woodcutter.
Bunch of migrants showed up. Some got useful skills. Most were slackers, put them to work smoothing the walls. One claims to be a true Dungeon Master, come to see the beasts in the cave river. Our first noble, demands and all. Grand. Seventy one dwarves live here now.
Speaking of the river, we've got plenty of liquor, but a secure, accessible, not-monster-infested water supply is a good thing. I've drawn up plans for Calvin's miners to dig out. Planning it as they dig – not sure where to run the water to, since the river's above half the fortress.
Stuff done-
-Made furniture.
-Dadam got the elves to leave – made them turn over some drinks and cart off some stone junk.
-Dug a barracks. One hammerdwarf took a bad head hit, looks kind of funny now.
Stuff doing-
-Dig waterway. Somewhere.
-Smooth stone. We were lacking stoneworkers till the migrants got here.
So yeah, we've got a Dungeon Master now. Destinctive character that she is I figure some later player would like to claim her.
Word of warning - with possible demands like that, she might have to die.
And Antlia, I'll get your son in next update. Gotta run to work.