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Author Topic: The Eternal Halls - An Endless Succession Game  (Read 214130 times)

Katsuun

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Re: The Eternal Halls - An Endless Succession Game
« Reply #330 on: August 15, 2008, 02:24:16 pm »

But then we'd copyright infringement problems.

At least you haven't signed up for a community fortress that makes references to every famous fortress in DF, and some that aren't that famous!
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Run Comrades

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Re: The Eternal Halls - An Endless Succession Game
« Reply #331 on: August 15, 2008, 05:31:02 pm »

I think you quoted the wrong person  ;D  That comment makes more sense with this quote in your message:

Add me to this. Honestly, as the turn list looks this long then I should get my turn at around the rediculously long xmas holiday.

Or maybe I'm just misunderstanding you...:P
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Cave King

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Re: The Eternal Halls - An Endless Succession Game
« Reply #332 on: August 15, 2008, 05:36:59 pm »

So, I'm going back to Cave Kings' Save?
As far as I can tell yes
5. Cave King(Done)
6. Iluogo (Postponed)
7. Antila (Skipped)
8. PTTG (Current)
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #333 on: August 15, 2008, 06:30:48 pm »

So, I'm going back to Cave Kings' Save?

Yep, looks like.  Use his, it's the latest posted.
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Iituem

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Re: The Eternal Halls - An Endless Succession Game
« Reply #334 on: August 15, 2008, 06:38:22 pm »

But then we'd copyright infringement problems.

At least you haven't signed up for a community fortress that makes references to every famous fortress in DF, and some that aren't that famous!

Strictly speaking, I haven't referenced Copperblazes.  I'd have referenced this one, if the 'last hope of the Mountainhomes' theme didn't preclude it, though.
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Eita

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Re: The Eternal Halls - An Endless Succession Game
« Reply #335 on: August 15, 2008, 08:53:16 pm »

You could always say that your fortress was created after this one was victorious.
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Katsuun

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Re: The Eternal Halls - An Endless Succession Game
« Reply #336 on: August 16, 2008, 11:45:20 am »

But then we'd copyright infringement problems.

At least you haven't signed up for a community fortress that makes references to every famous fortress in DF, and some that aren't that famous!

Strictly speaking, I haven't referenced Copperblazes.  I'd have referenced this one, if the 'last hope of the Mountainhomes' theme didn't preclude it, though.

True, but I dont count Copperblazes. That one was too perfect for its own good.
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

PTTG??

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Re: The Eternal Halls - An Endless Succession Game
« Reply #337 on: August 16, 2008, 06:49:03 pm »

Log of 'PTTG' Isonathel, Woodburner

8th Obsidian, 105
 What a party! Well, it's the new year, and apparently I'm going to be in charge for a while! This is going to be great! I'll get myself a nice new room and drink only the best ales, it's a dream come tr~

Blast! Zulgar the Mayor "mandates" that Turtle Shell Items! AND give him a private dining hall. AND annother chest. Well, I guess it's not all fun an~

And NOW the stockpiles records are out of date!


15th
 Bah! Just as I get everyone organized, Zulgar throws a party in the well-room! I have half a mind to disband all these party halls. Well, I do have an idea for something that will be a grand addition here; and soon I will put it in motion. We will need pumps...

11th Granite
 Well things have been going well on my project, but elsewhere it seems that these are the laziest dwarves I have seen this side of a mirror. No one is doing thier jobs, yet they complain about the lack of work! The new manager I appointed has yet to prepare a single job order, yet does he come tell me he needs an office? NO! Meanwhile we're drowning in turtle shell and I've had to go down and force the crafters to work myself!

Not to mention that some poor doomed soul decided he needs to use one of our craftshops; we'll see if he can find what he needs.
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #338 on: August 16, 2008, 09:24:36 pm »

Ah, good, game is moving again.  Here's hoping to a productive year, PTTG??!
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PTTG??

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Re: The Eternal Halls - An Endless Succession Game
« Reply #339 on: August 17, 2008, 12:00:37 am »


15th
 The elves have arrived. The first thing Zulgar does? He forbids we let the elves leave with any shields. What does this dwarf want with a pile of terrible wooden shields? We can't even burn them for fuel! I'll have them dumped in the magma.

20th
 Trading with the elves went well; up until we offered a crate of silk to them. Apparently, they can't stand to so much as have a wooden bin be made of lumber. Oh, good news is that they only had one shield. If we hadn't had taken it beforehand, we would have needed to kill them to satisfy Zulgar.

7th Slate
 Digging has slowed on my great project, but I have achived what some said could not be done; I have ensured that the entire population of the fortress is working; and I have locked up the various menagerie of animals that has been wandering around permanently and have started having them slaughtered. Cats, dogs, horses, whatever it is it will be eaten!

27th
 Soon all the digging will be done and the pumping can begin! I'll admit that there are some risks to my plan, but I think that this will work. Perhaps I'll have Zulgar test it.

4th Felsite
 Well, one of the peasants has had annother child. Somehow, I feel that this will make things go even slower than they do now...

6th
 The Baron has arrived; these lands are now a barronry. Curses! Now I will have to prepare rooms for the baron and his accociation; this will take needed workers away from my project. Well, perhaps these will distract Zulgar from his normal duties, which can only be good for me.

12th Hematite
 In the past weeks we have almost completed the preparation of my project and soon it will be ready for filling. However, due to the incresed activity at the cave river area, we where attacked by the dezidens of the river. During the confused fighting, Aqizzar became tangled in a frogman and the two fell in to the churning waters. We do not know what happened after that point, but several minutes later, the water became red with blood - fish blood. Then, with a spash and a gasp, Aquizzar pulled himself, unscathed, from the stairwell into the water.


Nearly permaflooded the fortress. Oh, and there was a human siege that was blown away by Aquizzar and company.
« Last Edit: August 17, 2008, 12:03:40 am by PTTG?? »
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BlakeKoris

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Re: The Eternal Halls - An Endless Succession Game
« Reply #340 on: August 17, 2008, 01:07:46 am »

Hey, this is looking pretty good!

I wouldn't mind taking a Round, if possible. No promises on not accidentally flooding the Fortress, though.
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #341 on: August 17, 2008, 04:58:38 am »

Awesome, I'm a badass.  Dragged into a cave river with no swimming skill, and I still make it out alive on my own.

But, a human siege?  What the hell?  We used to trade with them.  Heck, they're the only people worth trading with.  Did somebody piss them off?  Was it just a goblin siege with a lot of human kidnapees?
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #342 on: August 17, 2008, 09:31:16 am »

Hey!  Be careful with that river!  No flooding the world!

Anyway, that's a kickass story about Aqizzar.  It's difficult to survive falling in the river like that.
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PTTG??

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Re: The Eternal Halls - An Endless Succession Game
« Reply #343 on: August 17, 2008, 10:33:56 am »


24th
 the last 12 days have been extrodinarily hectic. First, the Humans Siege. Well and good enough, we can cut them down and smelt thier armor quite easily. THEN the moron fisher is attacked by a frogman AGAIN. When I go to inspect on that, then I notice that someone has started the pumps for my project prematurely; flooding that room and sending the slightest rivlets down, down down, right into the heart of the fortress; this treatens to flood the access to the wehiels powering the pumps, thus making the whole thing impossible to stop. I order the only thing we still have access to destroyed; a small gear system that will destroy the watermills when removed, and hope that the slaggars can take care of that before we're all swimming. Meanwhile, the humans are marching back and forth before the walls. I send out quizzar's squad and the humans march no more. Now, while all this is happening, the barroness's consort DEMANDS that we cut three large gems. What does he expect? You can't just make that sort of thing
happen! Ohh, I might have to get those two to visit my project NOW. Or, perhaps, have them taken on a fishing trip.

25th
 I've ordered all the metal the humans brough melted in the forges, and anything else to be incinerated in the magma. they will be made to be usefull.

27th
 We've had no losses, but two marksdwarves have lost limbs in the fighting. They'll make good meatshields for the melee dwarves, but not much else.

16th Malachite
 Things have been quiet, now. The nobles have demanding so much, but I plan to give them some private rooms without all the inconvieniaces of doors and beds soon. The project, despite the setbacks, is now ready for unvieling, but if I give it some time, it will be all the more impressive.
Today's buisiness is that as the miners where digging allong an experimental shaft, they discovered we walls- but this is distant from the river, and far below the surface. I will have them find the source of the moisture immediately.

the surpluss population of this fortress is appalling. Perhaps I shall have a Dwarven Blender built...

21st
 Things have been peacefully chaotic, but the fortress has been holding together well. The Count's quarters are being engraved, and surprisingly enough, SUPER MASON Tulon Storlutgeshund went into a mood and produced a gloryous throne for the count's throne room. Dispite this, the count still is unsatisfied with his quarters... hmm, we do have those caged frogmen in that exellent cage; and several masterpiece mechanisms. perhaps his room just needs some sprucing up!

25th
 I've grown tired of repeated attacks from the river creatures; I've done what I can to elimintate thier main access while I improve the last few mechanisms for my project's pump area.
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Run Comrades

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Re: The Eternal Halls - An Endless Succession Game
« Reply #344 on: August 17, 2008, 12:14:38 pm »

Wow. Lotsa potentially dangerous stuff happening ;D

How interesting!  :D
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