14th Limestone, 124
...how do I un-station the military? They're just kinda hanging out, and "delete patrol route" doesn't have any effect.
20th Limestone, 124
I traded the dwarven caravan several cartloads of goblin clothing for much of their stock. Food and booze, of course, but also some nice steel armor and weapons since I noticed that much of our military is in lesser materials, and some of the cheaper steel crafts for melting.
22nd Sandstone, 124
it's been many months since I placed the orders for furniture, but Solon (despite having all labors turned off and spending most of their time with no job) is still refusing to verify them. I'm probably not going to be able to finish my quarters this turn, unfortunately. They're dug and engraved, at least.
On closer inspection, while Solon shows as having no job in dwarf therapist, they're actually on "attend meeting" and I think they've been on attend meeting this whole time. Who are they trying to meet with?
24th Sandstone, 124
Solon has changed from "unhappy" to "very unhappy." Looking at their thoughts, they were recently forced to endure the decay of a sibling. Dangit, why didn't Urist get buried? We've got available graves, has everyone just been too busy hauling?
I've temporarily assigned Marineking as manager, as well as their existing role of bookkeeper. I'll put Solon back in that position later, but I really want these work orders taken care of and Solon just isn't doing it.
14th Moonstone, 124
The job orders got confirmed and completed, and I've ordered the furniture installed (aside from the bed, which we appear to be out of, so I've ordered some of those made as well)
15th Moonstone, 124
Another one? I thought there was only one of these per year.
once again, a single dwarf is really threatened
They're not nearly so close as last time, hopefully we can avoid any deaths this time around, I've sent out the military.
Ah, but a second squad arrived far closer to the entrance
I've directed one squad towards the closer group, and two towards the further one, to try and save Dastot.
I've also ordered all non-soldiers to stay indoors.
Oh, there's a third squad I entirely missed
Well, we've got three active squads of military and three groups of invaders, so... one apiece, I suppose.
I don't know where they were.
A lone goblin pursues a child and a fisherdwarf. Where are the champions??
...Oh, I had them all standing down since I couldn't figure out how the cancel the station orders from last time. Oops.
A different lone goblin chases a different set of two dwarves down into the lava area, where the previous group are fleeing in circles on top of the tomb.
The champions are on their way, led by sir willy
and, eventually, the rest of them.
Oh dear, that's not a good direction to be running in.
Never mind, the goblins on the edge stayed put long enough for the champions to arrive and rescue them. Also, the dwarves in the statue area escaped into the tunnels. Their pursuer decided to come back upstairs and was promply slain by Sir Willy.
Logem leads the charge
and all the goblins died instantly. I've sent one squad to clean up some stragglers while keeping the other two close at hand in case rapid response is needed.
One recruit is lost in the mop-up
23rd Moonstone, 124
The siege is broken. We lost a child and a recruit. Unfortunate, but it could have been much worse. I've also enabled the burial labor on everyone it can be enabled on, can we please not have any dwarves decay unburied this time?
We've got coffins, really.
1st Opal, 124
The philosopher's quarters are now furnished and assigned
As such, Solon has been re-assigned as manager.
8th Opal, 124
Conveniently, it left immediately upon being discovered, and the cat was unharmed.
22nd Opal, 124
Since the break didn't seem to help Solon any, and MarineKing has already proven themseleves a competent manager, I've decided to assign MarineKing to the position of manager on a more permanent basis.
24th Opal, 124
The boneyard's full again, so I've assigned work orders for more skull totems and bone decorations. Also, more wooden bins.
1st Granite, 125
And that's yer lot!
Notes to next overseer:
The most important thing to do at the moment seems to be reducing clutter.
Bins. We need hundreds of them, there's a huge amount of stockpile space being wasted due to not having enough bins (especially in the cloth stockpile). I've increased bin limits on all the stockpiles that can use them that I noticed, but I probably missed some.
We've got tons of goblin junk, crafts, ludicrous amounts of cloth, and assorted other clutter. You could just atom-smash it, but I'm generally not a fan of that, I prefer to use it for something or trade for higher-value items. Accordingly, I'd suggest continuing to melt metal goblin junk and trade the non-metal stuff, and doing something with the cloth. I don't think even most of our dorfs have non-tattered clothing atm, so that's something to do. Anything made of steel would be good to buy, see if you can get our military fully-equipped in it.
Also, due to melting the goblinite, we've got a bunch of iron, and we seem to have no flux so we can't turn it into steel. I dunno what to do with it, build a tower out of it or somesuch? I just used it for furniture, but we've got 659 iron bars at this time (and still melting) so that's not going to be enough to use it all.
Notes
on next overseer:
I'd say that this is pretty much first-come-first-serve, if you want to play a turn and nobody else has called dibs (or if it's been a long time since they did so) then go for it. That said, iirc Tack and Imic expressed interest and haven't played yet, it could also be worth a try PMing people on the old turn list and seeing if any of them are up for it. I'm about to be AFK for a while so I'm not going to be doing any of that soon.
Save:
http://dffd.bay12games.com/file.php?id=14656Dwarf therapist version:
The place I got it from previously seems to have gone down, so here it is
http://dffd.bay12games.com/file.php?id=14657