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Author Topic: The Eternal Halls - An Endless Succession Game  (Read 214233 times)

Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #105 on: July 29, 2008, 08:11:47 pm »

That will was in the perfect position to become the main bulwark of the fortress' defenses! Right there flanking the main entry way, with the potential to have ballista, catapults and fortifications covering every possible firing arc  >:(

There was enough room in there to house the main barracks and a sizable ammunition stockpile.

Put me on the list. I shall rebuild that "eyesore of a hill" into a true defensive Citadel in which entire goblin civilizations will fall before. It will be a bastion of defensive works that will last through the ages.

Although judging by my potential spot, some one will probably beat me to it.

My thoughts exactly.  I liked that hill.  Damn that ChJees, one more reason to curse his grave.  Anywho...

A lot of stuff came up today and I couldn't get much done.  I did start though, and I'll try to get at least a season done after work.  Until then, plot!



Floors needed polishing, corners needed buffing, and rough stone everywhere needed smoothing.  The books always needed keeping too, but Dadam considered them well enough for now, and set back to his hobby.  Through the bedchamber halls echoed the yelps of dogs and the din of bored dwarves finding ways to kill time.  Nothing seemed to get done anymore, and a malaise had swept through the Eternal Halls as the earth swallowed up one dwarf after another.  Of them, three were Dadam's friends, three of the seven who had been sent from the mountainhomes and first struck the earth here.

All the fort suffered under the mad appointee ChJees' short rule, and Dadam knew the fort needed direction.  But his management of the fort's first year before Omer officially assumed command had been trying enough, and his current duties just keeping track of the fortress were no easier.  Then, in the heavy footsteps ringing down the hall, he somehow knew the question was about to be answered for him.

He looked out into the hall just in time to meet Aqizzar's gaze as he leaned on his inseperable axe.  To the extent the burly carpenter had moods, he was clearly sour, Dadam was sure for the same reason.

“Well?” Aqizzar grunted.

“Well... what?” Dadam could only reply.

“Exactly.  Omer's dead.”

“So is ChJees, damn him.  But what-”

“Antlia's dead.”

Dadam winced.  “Look, he-”

“You know why.”

“Calvin is doing her best.  She couldn't have-”

“Likot's buried herself in food.”

“She's having a hard time dealing with all this.  You can't blame-”

“What are you going to do?”

“I made sure things were settled in.  I'm doing my best to-”

“You going to start giving orders?”

Dadam shifted his feet.  “Well, with-”

“So, no then.”

Dadam had enough of this.  “Alright toughdwarf.  What about you?”

“That's what I was figuring,”  Aqizzar growled out, and with that, hefted his axe and strolled away.  Dadam tried to say he would formalize the issue with the charters, but if Aqizzar heard it he had nothing to add.  Dadam wondered how much of an issue Calvin would have with the assumption, but after Antlia's death and the rumors of a curse falling over the office of administrator, he was sure Calvin was as reluctant to keep the title as himself.


Record of the Eternal Halls for 1st of Granite of the year 104

My name is Aqizzar Atöldastot, and I have claimed control of this fortress, cursed hole that it is.  Work's not getting done, mines aren't being dug, my friends have fallen under the rule of a crazed despot, who died in his own tomb, and I'm the only one left with the spine and the beard to whip this fort back into shape.

Stuff that needs doing-
-Lock up these dogs, ponies, and Armok knows what else dirtying up the halls.
-Get all this junk out of the way and sort out the storage.
-Turn this dusty cave into an actual mountainhome.
-Count beans.  Omer didn't like keeping notes, and all the fort's trading acumen died with her.
-Dish out some sense.  With my axe.  The flat side of course.
-Other inane things.  Doubtless they'll come to me soon enough.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #106 on: July 29, 2008, 08:18:08 pm »

Haha I'm timid and unwilling to assume command.  Which is amusing because apparently, somewhere around a decade from now, I will be again.  That is, assuming I survive.  Hah.
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #107 on: July 29, 2008, 08:21:18 pm »

Time heals wounds and strengthens men, or something.  I had to come up with some reason why a far more qualified clerk wasn't administering things instead of a drunken carpenter.

I like this guy.  His food preferences are just raw Plump Helmets and Wine.  Proper dwarf that is.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #108 on: July 29, 2008, 08:29:51 pm »

Time heals wounds and strengthens men, or something.  I had to come up with some reason why a far more qualified clerk wasn't administering things instead of a drunken carpenter.

I like this guy.  His food preferences are just raw Plump Helmets and Wine.  Proper dwarf that is.

That is dwarfy!

Also, the way this place seems to be going, ten years from now I'm going to have to step in forcibly and stop the tantrum spirals and miasma clouds.
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #109 on: July 29, 2008, 08:49:27 pm »

That's the damnedest part.  The starting seven aren't friends with anybody but each other (a couple weren't even friends with me), and of the survivors Likot is the only one who's less than ecstatic.  I might have to shut down the Legendary Dining Room just to keep to things interesting.

Really, this fort is both a confusing mess and completely self sufficient.  With no enemies and no sortage of food, making problems to solve will be the hardest challenge...

Oh, and no one mourned ChJees.  He died completely friendless.  Sorry man.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #110 on: July 29, 2008, 09:33:19 pm »

making problems to solve will be the hardest challenge...

Nah, I'm sure we'll have problems later.  No reason to force them on ourselves.
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ChJees

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Re: The Eternal Halls - An Endless Succession Game
« Reply #111 on: July 29, 2008, 11:33:08 pm »

Oh, and no one mourned ChJees.  He died completely friendless.  Sorry man.

I saw that too in his friends list :P.

Something tells me this whole fortress will be totally warped ;D. On my next turn so will i roleplay as a Dwarf who is posessed by the mad rulers spirit. (He said he were going to get revenge didn't he?)

Oh and every succession game need a mad ruler :D.
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Antlia

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Re: The Eternal Halls - An Endless Succession Game
« Reply #112 on: July 30, 2008, 02:30:18 am »

Oh and that hill is a eyesore, i will remove soon enough.

That will was in the perfect position to become the main bulwark of the fortress' defenses! Right there flanking the main entry way, with the potential to have ballista, catapults and fortifications covering every possible firing arc  >:(

There was enough room in there to house the main barracks and a sizable ammunition stockpile.


Exactly! And now matter how bad the fact that the hill is gone now is, that's nothing to compared that the hill took my wife! We shouldn't have touched it, we should have left it alone... With the last strength it had, it revenged it's death. Hills have eyes...

I think that when we finally open the cave rive, the monsters from the deepness will soon overrun the fortress but kill only one dwarf... One of the founders. Next we'll open a chasm and one founder dies dodging chasm dwellers. Then a stupid flooding accident fills a new farm with water, drowning only one dwarf... The last founder will eventually start tantruming caused by the death of all his/her friends.

So, my theory is that the fortress will want us all, before it can rest in peace and let us live there. At some point, it could be the easiest way to do some sacrificing. You now with what...

Anyways, when you say we don't have enemies, do you mean that there is no goblins around? That would be a pity.
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Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #113 on: July 30, 2008, 05:23:03 am »

Anyways, when you say we don't have enemies, do you mean that there is no goblins around? That would be a pity.

As I recall, it's not possible to get a fort that doesn't have goblins nearby.

But still, yeah, there are goblins.  They had a red line next to their name on the embark screen, which i believe means they will still attack.
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Run Comrades

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Re: The Eternal Halls - An Endless Succession Game
« Reply #114 on: July 30, 2008, 07:14:29 am »

I think it might be possible to not have goblin neighbors.  In my personal fort, something like ten years has gone by, I've created hordes of wealth, and still not a single goblin!  Hell, I don't think even a kobold has tried to make off with anything!  No gobbies on the civ screen either.  But that has nothing to do with this place.

Anyway
I like this guy.  His food preferences are just raw Plump Helmets and Wine.  Proper dwarf that is.

That is dwarfy!

It does sound like he's a dwarf's dwarf!  Lol!  I wonder what the dwarven word for macho is?  :P


Exactly! And now matter how bad the fact that the hill is gone now is, that's nothing to compared that the hill took my wife! We shouldn't have touched it, we should have left it alone... With the last strength it had, it revenged it's death. Hills have eyes...

:o  I think you were right about that!  Even the hill disapproved of its levelling!  :D  And I think you're right, Antlia, about the fortress consuming the founders. 

I still say it's the region13 folder.  We'll have PLENTY of problems to deal with!  :P 
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Cave King

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Re: The Eternal Halls - An Endless Succession Game
« Reply #115 on: July 30, 2008, 08:10:41 am »

Problems are what make DF fun :D
[The Following is NOT related to Eternal Halls]
The fortress I am currently playing in the dwarfs started right in front of the magma pit it was fine at first the imps and magma men kept to themselves then they attacked killing all but 3 of my dwarfs leaving Mike Jones past the magma pit (of death) near the river 4 levels down. Well the damn imp was camping the entrance barring my only 2 dwarfs Chuck Norris and Calvin inside while the other was starving to death and Calvin was going berserk and breaking shit. I got Chuck Norris to dig a tunnel to the river so he could rescue Mike Jones. Calvin didn't do anything but sit there and break crap Chuck Norris had to make the bucket bed and door to rescue Mike Jones and the fort. Luckily immigrants arrived shortly after and used the new secret escape route to get in. Damn magma creatures!
« Last Edit: July 30, 2008, 09:44:38 am by Cave King »
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Run Comrades

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Re: The Eternal Halls - An Endless Succession Game
« Reply #116 on: July 30, 2008, 11:06:20 am »

Sounds a bit like the fort I'm running!  I started with a magma pipe opening to the surface.  The imps did keep to themselves for a bit.  Then while I was making a sandwich or something, killed all my poor dwarves.  My first reclaim was a team of seven.  This time there were more imps than before, somehow.  And they were destroyed (while doing some sort of hauling tasks).  Second reclaim team was thankfully fourteen strong.  Made a bunch of marksdwarves, they were just set to patrol the magma pipe in a continuous circle until all the imps were dead. 

Needless to say, this was a success.  And I had tons of supplies to start my fort now with two teams of dwarves dead!  Still running strong!  Except a dragon did show up and mess some stuff up.  We'd captured it, and then I set its cage to be smelted accidentally....killed 30 (the reason he killed so many, is because of course I set a bunch of smelting tasks right as I leave the fort to run while I go to the anime rental place to get some dvds!)!  :o  Recaptured him, but at a heavy cost and fires consuming lots of stuff!  :D  FUN!
« Last Edit: July 30, 2008, 11:08:09 am by Run Comrades »
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Antlia

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Re: The Eternal Halls - An Endless Succession Game
« Reply #117 on: July 30, 2008, 11:40:38 am »

Howis the game doing, Aqizzar?
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Aqizzar

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Re: The Eternal Halls - An Endless Succession Game
« Reply #118 on: July 30, 2008, 03:19:23 pm »

Slowly.  With this size map, a cave river, and all these animals my FPS is hovering around 30.  I've got a lot of stuff to do today, but I'll get as much DF in as I can.  Til then, I've got a one month update.  And something for ChJees' ghost to haunt us for-

Record of the Eternal Halls for 20th of Granite of the year 104

ChJees is still listed as the official administrator with the mountainhomes, and Calvin's still named as his replacement.  Dadam is charge of the books and numbers.  That shmuck Zuglar who bunged up that ugly turtle amulet, who I've never met either, somehow got hold of the Mayoral emblems and has been whining about not having enough chairs.  With me, that makes five dwarves who are supposed to be in charge.  That'll be whittled down soon enough.

Stuff done-
-Animals locked up.  Mostly.  Too many pets around here.
-Mechanic Sigun made some mess of gears.  Wouldn't move until some pig-tail was woven.
-Elves are here.  With junk, not weapons.  Dadam volunteered to shoo them off.
-Knocked down that ridiculous brass crate ChJees killed himself in.  Or whatever happened to him.

Stuff doing-
-Packing food away.  If it doesn't get cooked soon this all meat will get hairy.
-Do something with this metal.  We've got a few soldiers in copper plate when we're knee deep in iron.  That's not right.
-Set some traps up.  Had to beat up some kobolds at the doors.

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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Dadamh

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Re: The Eternal Halls - An Endless Succession Game
« Reply #119 on: July 30, 2008, 04:23:56 pm »

What?  I don't think meat spoils if it's in stockpiles.

But wow, sounds like the fort has changed tremendously since I played, which is fun times.  I think it will be interesting to see how different everything is on my next turn.
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