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Author Topic: Million Questions  (Read 769 times)

Axle Gear

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Million Questions
« on: September 08, 2007, 01:46:00 am »

I'd like to barter some goods for answers.
I currently have:
-cave spider silk cloth-
+cave spider silk cloth+
+cave spider silk cloth+
=platinum throne=

Questions:
1)  I need to mod in an adamantium collosus.  I tried by copying and changing the existing bronze one, but with 12 damblock instead of 8.  The game now crashes on worldgen.  What'd I break??  Can someone please post a working template?  It should drop a normal quality (not master) adamantium statue upon death.

2)  I want to make dragons catchable.  Any idea how?

3)  I noticed a lot of things never appear, namely Minotaurs and Satyrs.  What can I do to fix this?

4)  The Wiki says some good tips for adding new weapons, but i'm having trouble figuring out what goes where.  Can someone give a 'guide to creating weapons for complete morons'?  I want to create Boomerangs, Kukri, and Wooden Staves to my game to be craftable from metal (except the staff).

5)  Is there a way to increase the frequency of goblin raids and megabeasts?  I need more of a challenge.  This terrifying treeless plantless desert of giant scorpion and zombie/skeletal giant jaguars is proving less than impossible.

6)  I want to mod my dwarves to have trunks, and tails.  Or rather, I want them to be a sentient race of anteaters.  Wierd, yes, I know.  But the Pilosa must live!  However, adding trunks seems to obliterate DF.  How I fix?

7)  How I mine for fish!!!1one

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BurnedToast

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Re: Million Questions
« Reply #1 on: September 08, 2007, 02:03:00 am »

If I'm reading this right, you can already capture and tame dragons... they don't have the trap immune flag and they do have the pet_exotic flag.

I've never actually fought one so I don't know for sure.

can I have the -cave spider silk cloth- if I'm right?

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Axle Gear

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Re: Million Questions
« Reply #2 on: September 08, 2007, 02:05:00 am »

yes.


The throne's reserved for the folks who can handle my hard moddin' work.

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4bh0r53n

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Re: Million Questions
« Reply #3 on: September 08, 2007, 09:39:00 am »

quote:
5) Is there a way to increase the frequency of goblin raids and megabeasts? I need more of a challenge. This terrifying treeless plantless desert of giant scorpion and zombie/skeletal giant jaguars is proving less than impossible.

i dont know if there is a way to increase the chance of them appearing, but if you want a challange, you could not use traps and not use crossbows, that makes every victory more satisfying...

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Spelguru

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Re: Million Questions
« Reply #4 on: September 08, 2007, 11:23:00 am »

I'm gonna claim that throne. Lemme mod some stuff quickly and I'll see if I can't cook something up. Wait breathlessly for my next post!

...

Actually, do breathe, might take a while.

EDIT 1:
Also, Satyrs are hippie benign creatures. They're also good. Good and benign. Ugh... Anyways, either try settling in temperate broadleaf forests or tropical coniferous/broadleaf forests. You might see em there.

Minotaurs however are semimegabeasts. Those you only see as boss(ish) monsters in caves and what have you.

[ September 08, 2007: Message edited by: Spelguru ]

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nerdpride

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Re: Million Questions
« Reply #5 on: September 08, 2007, 11:41:00 am »

Spelguru has begun a mysterious construction!  XD

To increase the rate of attacks, you need to make your fortress more valuable, asseen under "created wealth" after getting the bookkeeper.  You don't actually need the noble to increase wealth, but it's nice to see the numbers.  Make a room full of masterpiece Onyx statues, for example.  Be warned that dwarves will take much more time off for leisure when the fortress is very rich, so you might want to clone the jobs of really important dwarves before you shoot for the stars.

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Tamren

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Re: Million Questions
« Reply #6 on: September 08, 2007, 11:44:00 am »

quote:
Originally posted by BurnedToast:
<STRONG>If I'm reading this right, you can already capture and tame dragons... they don't have the trap immune flag and they do have the pet_exotic flag.

I've never actually fought one so I don't know for sure.</STRONG>


They also have the mythical flag on them. That means they only rarely show up in special events. I have never seen a dragon but i did get a colossus once and it ignored all of my traps although that might have been from a different flag.

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Spelguru

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Re: Million Questions
« Reply #7 on: September 08, 2007, 12:01:00 pm »

Replace the dwarven entity in the entity_default.txt with this one.
code:
 
[ENTITY:MOUNTAIN]
   [MOUNTAIN_SETTLEMENTS]
   [CIV_CONTROLLABLE]
   [CREATURE:PILOSA]
   [TRANSLATION :DWARF]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_COAT:COMMON]
   [ARMOR:ITEM_ARMOR_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
   [ARMOR:ITEM_ARMOR_VEST:COMMON]
   [ARMOR:ITEM_ARMOR_DRESS:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [GLOVES:ITEM_GLOVES_MITTENS:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [TOY:ITEM_TOY_MINIFORGE]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
   [SIEGER]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY_BY_YEAR]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:ELECTRUM:10]
   [CURRENCY:GOLD:15]
   [CURRENCY:PLATINUM:30]
   [SELECT_SYMBOL:ALL:ARTIFICE]
   [SELECT_SYMBOL:ALL:EARTH]
   [SELECT_SYMBOL:ALL:NATURE]   
   [SELECT_SYMBOL:ALL:ASSERTIVE]
   [SELECT_SYMBOL:ALL:COLOR]
   [CULL_SYMBOL:ALL :DOMESTIC]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]
   [METAL_PREF]
   [GEM_PREF]
   [STONE_PREF]
   [INDOOR_FARMING]
   [USE_CAVE_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]


And in the creature standard replace the dwarf with this one:
code:
 
[CREATURE:PILOSA]
   [NAME :pilosa :pilosas :pilosian]
   [TILE:1][COLOR:3:0:0]
   [GENPOWER:3]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [TRANCES]
   [BENIGN]
   [CANOPENDOORS]
   [PREFSTRING:trunks]
   [BODY:HUMANOID:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [MAXAGE:100:120]
   [ATTACK:MAIN:BYTYPE:GRASP:whip:whips:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:9][BABY:1][MULTIPLE_LITTER_RARE]
   [FAT:2]
   [SIZE:6]
   [EQUIPS]
   [CAVE_ADAPT]
   [DIURNAL]
   [CRAFTSMAN_NAME:craftspilosa:craftspilosas]
   [FISHERMAN_NAME:fisherpilosa:fisherpilosas]
   [HAMMERMAN_NAME:hammerpilosa:hammerpilosas]
   [SPEARMAN_NAME:spearpilosa:spearpilosas]
   [CROSSBOWMAN_NAME:markspilosa:markspilosas]
   [AXEMAN_NAME:axepilosa:axepilosas]
   [SWORDSMAN_NAME:swordspilosa:swordspilosas]
   [MACEMAN_NAME:macepilosa:macepilosas]
   [PIKEMAN_NAME :pikepilosa :pikepilosas]
   [BOWMAN_NAME:bowpilosa:bowpilosas]
   [SPEECH:dwarf.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [ALCOHOL_DEPENDENT]

[ September 08, 2007: Message edited by: Spelguru ]

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Greiger

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Re: Million Questions
« Reply #8 on: September 08, 2007, 01:45:00 pm »

I have seen minotaur before but only as semi megabeasts in caves in adventure mode.  In order to make them more frequent I believe you change the number after frequency to a higher number in the raws.  For dwarf mode you probably have to remove [SEMIMEGABEAST] and (possibly) add [NATURAL] somewhere in it's raw entry but I've never tried anything like that. (I've found that it dosn't matter where you put the tags, just as long as it's under the correct creature)

next is the adamantine collosus

code:
[CREATURE:COLOSSUS_ADAMANTINE]
   [ADD_VERSION:1075]
   [NAME:adamantine colossus:adamantine colossuses:adamantine colossus]
   [TILE:'C'][COLOR:6:0:0]
   [MEGABEAST]
   [GENPOWER:5]
   [BUTCHERABLE_NONSTANDARD]
   [FANCIFUL]
   [CANOPENDOORS]
   [PREFSTRING:height]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
   [NOT_BUTCHERABLE]
   [NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS]
      [NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
   [BUILDINGDESTROYER:2]
   [DAMBLOCK:16]
   [NOFEAR]
   [SIZE:20]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [EQUIPS]
   [DIURNAL]
   [BIOME_ANY_LAND]
   [ITEMCORPSE:STATUE:NO_SUBTYPE:ADAMANTINE:NO_RACEGLOSS]
   [ITEMCORPSE_QUALITY:0]
   [NO_GENDER]
   [MATERIAL:ADAMANTINE:NO_MATGLOSS]  

This should work for an adamantine colossus I put it in my raws and ran a worldgen past the importing wildlife phase and it worked fine.  Unfortunately it would take me forever to find even a standard colossus so this is also fairly untested.
Weapons next, I'm a bad teacher but this may help

code:
[ITEM_WEAPON:ITEM_WEAPON_GREATSWORD] <-how the game identifies the weapon
[NAME:greatsword:greatswords]  <-singular:plural what you see on screen
[DAMAGE:155:SLASH] <-how much damage:damage type (side note: 155 is quite high) If a ranged weapon it determines the damage when OUT OF AMMO
[WEIGHT:100]  <-how much it weighs
[SKILL:SWORD] <-what skill it uses
[RANGED:BOW:ARROW] <-What class of ranged weapon (BOW, CROSSBOW, BLOWGUN) and what kind of ammo(ARROW,BOLT,BLOWDARTS)*
[CRIT_BOOST:1] <-affects organ damage. Higher=better chance of an internal wound
[TWO_HANDED:8]  <-Anything with a size below this number must weild it 2 handed
[MINIMUM_SIZE:7]  <-Anything with a size below this number cannot use it
[CAN_STONE]  <-weather it can be made of obsidian*
[MATERIAL_SIZE:7]  <-Affects how much metal must be used in creation. (3=1 bar)
[STICK_CHANCE:1] <-affects the chance of a weapon sticking in the wound.*

* My greatsword example does not have these tokens

[STICK_CHANCE:?] seems to have a reasonable default because most sword entries do not have this token yet they can still stick.
[MATERIAL_SIZE:?] is kinda complicated 1 bar of metal is 3 points so my greatsword would need 2 and 1/3 metal bars. And that would actually translate to 3. But the 2/3rds left over would be stored, making one out of every 3 greatswords only need 2 bars.

Anyway I'll just take one of those silk cloths sewn into an image of a dragon, I don't like thrones, and half this stuff is just theory anyway.

EDIT: Smilies and made it slightly more readable. EDIT2: Noticed the colons got space added at the beginning for some reason, fixed them.

[ September 08, 2007: Message edited by: Greiger ]

[ September 08, 2007: Message edited by: Greiger ]

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Axle Gear

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Re: Million Questions
« Reply #9 on: September 08, 2007, 05:43:00 pm »

Spelguru:

Your pilosa mod causes everyone to have no name.  >.<

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Merlon

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Re: Million Questions
« Reply #10 on: September 08, 2007, 05:58:00 pm »

This is mostly a guess, but I recon that if you change "[TRANSLATION :DWARF]" to "[TRANSLATION:DWARF]" the problem will go away.

quote:
5) Is there a way to increase the frequency of goblin raids and megabeasts? I need more of a challenge. This terrifying treeless plantless desert of giant scorpion and zombie/skeletal giant jaguars is proving less than impossible.
Try placing your fortress in the midst of 6-7 goblin fortresses.
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gloogorshkin

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Re: Million Questions
« Reply #11 on: September 08, 2007, 08:20:00 pm »

quote:
7) How I mine for fish!!!1one

Dig due east into the mountain.  When you come upon the river, set a dwarf or two to fish in the labor menu.  Eventually (s)he will start fishing in this newly-mined river. I'll just take some of the silk cloth, I guess.  Though I would like that there throne...

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Axle Gear

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Re: Million Questions
« Reply #12 on: October 13, 2007, 07:36:00 pm »

Long time no reply.  I've been busy at work.  I am now $440.40 richer.


In other news:
I STILL can't get my fishermen to fish in the cave river.  No matter what.
If it's a river-less map then I can kiss my fishies goodbye.  No blinky bill for me!

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Nite/m4re

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Re: Million Questions
« Reply #13 on: October 13, 2007, 09:02:00 pm »

OMG it's the evil thread necromancer!!!!!   :D
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Lightning4

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Re: Million Questions
« Reply #14 on: October 14, 2007, 05:17:00 am »

quote:
Originally posted by Axle Gear:
<STRONG>
I STILL can't get my fishermen to fish in the cave river.  No matter what.
</STRONG>

More often than not, the cave river is probably completely exhausted.

And, in most cases, they won't start fishing until next spring, and go until the river is clean of fish again.

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