quote:
Originally posted by Toady One
<STRONG>If there's a break-down option in a shop, why not just make a door/crafts with it? Wouldn't it take the same amount of haul time roughly?</STRONG>
It would take the same haul time, sure, but if it breaks down instantly it would only be the haul time to worry about. Building doors takes many seconds, not to mention furniture space (something I know all too well when I'm rushing to construct new bedrooms for a wave of immigrants twice as big as my current population...). Crafts are a bit more manageable since they can be sold off, but there's still the issue of convincing the !*$%ing Craftsdwarf to start working, and it still takes time. ;-)
I don't think there should be a distinction between mining/quarrying and tunnelling. I do like the "feel" and the logistics involved with moving lots of stone. But after the stone is moved out of the mine, it no longer has a purpose. It just wastes space and looks ugly (big tracts of quarried stone make Baby Elfis cry).
The alternative I was considering before making this post was a "Discard" [d]esignation, which would either 1) destroy all of the objects immediately, or 2) cause all of the uninstalled objects within the designated area to be flagged so the dwarves would chasm it or toss it into a river (presumably the river would wash the stones downstream and not get clogged).
However, I liked the break-down suggestion more, not to mention that it is a lot easier to implement.
[ August 12, 2006: Message edited by: JT ]
[ August 12, 2006: Message edited by: JT ]