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Author Topic: Fun things to do in new version  (Read 2695 times)

Syreal

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Fun things to do in new version
« on: July 22, 2008, 08:32:53 pm »

Wandering around in caves looking for megabeasts is as exciting as trying to eat mud.

So I decided to assault an Elven retreat. I ask the druid for a quest. He gives me some lame quest to kill a titan. The fool. Had he told me to go kill a human Elite Bowman, I would have thanked him dearly and instead would have destroyed an entire human city. But such was not his luck.

I clove his upper body asunder, and he is propelled a great distance away; dead before he hits the ground. Three archers are firing arrows at me from the side. I head their way, blocking arrows and cutting elves in half as I counterattack their sloppy strikes. I reach the archers, and soon they are all unconscious and bleeding to death. Swarms of elves fall upon my sword with an insane belief that they even stand a chance.

Soon, this belief is dispelled in the most wise of their group and those ones flee. I slaughter some of the remaining bowmen, then go to the travel map. They are three groups of elves surrounding their razed town. I go to the different groups, destroying the cowardly traitors. One such group has 6 members. I promptly kill all the threats and an elven peasant runs off. Pursuing him, I get message about him fighting a unicorn.

Now that makes me pause in the midst of a great massacre. So elves like all the animals that eat people, like wolves, bears, lions, etc. but are on bad terms with peaceful and magical animals like unicorns? What?

He is impaled by the unicorn. Haha. But 'm kind of mad that the beast stole my frag, so I chop off his head and put it in my backpack for good luck. The unicorn that is.

I return to the retreat and kill the remaining elves. All through out the battle, my only injury was a pierced leg from an arrow from behind. Proof that the elves could have killed me if they had been very lucky. I was pleased to see this after I left:



Note that the yellow ruins to my right had been a paragraph sign before.

What cool things have YOU done in the latest dwarf fortress? A ridiculously challenging thing would be nice. Here's my current character's stats:

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Christes

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Re: Fun things to do in new version
« Reply #1 on: July 22, 2008, 10:54:12 pm »

How long did you spend pumping that adventurer?
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umiman

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Re: Fun things to do in new version
« Reply #2 on: July 22, 2008, 11:04:38 pm »

Fighting elves is always fun as they tend to zerg you and they fall so easily. The most common cause of death when fighting elves is exhaustion.

SirPenguin

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Re: Fun things to do in new version
« Reply #3 on: July 22, 2008, 11:35:45 pm »

The best gift you'll ever find is a conquered town where migrant groups of the people kicked out are still there. Man, that was a mouthful. Some human gave me a quest to kill a druid at a retreat. I go there, and find a human tavern, with human buddies all but falling over themselves to join me.

Perplexed, I look around, and see a bunch of elves and humans all of a sudden go at each other. Turns out the humans took over the site, but the elves hadn't yet left. What happened was a fucking epic war, which I expect to see more of in the 2nd release.

Best part was that about 1/2 of each 'army' was entirely children. My message log was flooded with "The child punches the Elven child in the upper body!", etc.

I did end up killing the druid, right before he was mobbed by 5 kids. They were also the last of the elves. It'd make a really interesting story if expanded upon.
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Syreal

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Re: Fun things to do in new version
« Reply #4 on: July 23, 2008, 06:17:46 am »

I did end up killing the druid, right before he was mobbed by 5 kids. They were also the last of the elves. It'd make a really interesting story if expanded upon.

Now that's awesome. I really wish I could find some civs fighting!

The only thing I trained specifically with my current character was armor and shield. Find a wolf pack, lay down and skip your turn repeatedly. One time, my blocking skill went from level 27 to 28 in about 3 seconds.

I really must know what the zerg reference is with elves. Do you mean when they swarm you? I originally thought it was because they eat sentient people.
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Theoclymenus

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Re: Fun things to do in new version
« Reply #5 on: July 23, 2008, 06:51:28 am »

To 'zerg rush' means to mob with many many units (usually weak ones). It comes originally from the game starcraft because a viable tactic when playing as the Zerg (an alien race) was to make loads of their cheapest unit and win the skirmish in a few minutes by rushing them with your horde.
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Re: Fun things to do in new version
« Reply #6 on: July 23, 2008, 07:13:13 am »

Starting an adventure in the early world (like, less than 50 years) is overly easy (I can see why so many megabeasts die out early), but LOTS of fun.



When he was still practically a runt (one notable kill and lowish scores), I took on four giants in the same cave and defeated them with only two injuries. 

Then I slaughtered a kobold hovel.  Sadly, they seemed even easier than in previous versions - I only encountered a single bowman (an Elite Bowman, at that), but he was injured and only managed to get off three shots at me, hitting the trees I was hiding behind each time, before collapsing anti-climatically.

Early game could use some tweaks :p.  I don't think I'll get to use another adventurer in this world, what with one adventurer seemingly enough to slaughter everything.  It is fun, though.
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Tigershark13

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Re: Fun things to do in new version
« Reply #7 on: July 23, 2008, 07:25:36 am »

hm.. i can forsee but one problem with armies :P its gonna take REDICIOUSLY long to calculate battles :P
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Dwarfaholic

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Re: Fun things to do in new version
« Reply #8 on: July 23, 2008, 08:09:58 am »

I had a case where humans had enslaved an elven village.
There were "nice" humans, "evil" elves and "nice" elves.

The rebel elves fought the humans and the other elves.


I recruited an elven spearman, who I named "Spikey". We slaughtered some elves, and later I asked Spikey about his family. I learned he had killed almost his whole family, including his parents and little brother, in the carnage.

That was cool.
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Jetman123

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Re: Fun things to do in new version
« Reply #9 on: July 23, 2008, 08:10:34 am »

To 'zerg rush' means to mob with many many units (usually weak ones). It comes originally from the game starcraft because a viable tactic when playing as the Zerg (an alien race) was to make loads of their cheapest unit and win the skirmish in a few minutes by rushing them with your horde.

More specifically:

Starcraft has three races which are well known for their good balance.

You have the Protoss, who's units are insanely expensive but hard to take down (and I mean very hard).
You have the Marines (humans), who are well balanced and have technologically advanced units.
And finally you have the most well known, the Zerg, a parasitic organism of some sort that infests and controls all it comes across. Zerg units are weak but VERY cheap.

Now, a "rush" is a tactic that basically means "crank out some early units and go straight for the enemy base before he has a defense set up at all". Seeing as in the game early on your buildings are utterly defenseless and you have no military, a rush could be your doom. Zerg are the best for this, seeing as their weakest unit, the "Zergling", can be produced in MASS numbers to blot out the... ground... for the enemy. So you can destroy them before they get enough resources to put up a fight. It's a well known and effective tactic, but often derided as cheap.

In response to a rush, you could "turtle" - build up tons of defensive stuff, mine resources as fast as you can, and mow down the zerglings before they can do any real harm. However, this means you're lacking in offense and can't skirmish in the early game. One of the well known tactics for countering a rush was to build bunkers and Siege Tanks (I think that's what they're called) behind your defensive line, which will _murder_ the zerglings en masse.

So you can obviously see the similarities with elves. Charging brute-force with hundreds upon hundreds of individually weak soldiers in a swarm against a superior but underprepared and outnumbered opponent.
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Puzzlemaker

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Re: Fun things to do in new version
« Reply #10 on: July 23, 2008, 09:04:36 am »

ZERG RUSH KEKEKEKEKEKEKEKEKEKEKEKEKEKEKE
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Syreal

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Re: Fun things to do in new version
« Reply #11 on: July 23, 2008, 01:24:55 pm »

Cool stuff. Thanks for the info on zerg.



I don't know if these gigantic rivers were in the old version, but they are awesome.
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Reasonableman

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Re: Fun things to do in new version
« Reply #12 on: July 24, 2008, 03:13:52 am »

Where'd you find that monstrosity?! That is remarkable. Never seen anything like it. The river, I mean.
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Syreal

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Re: Fun things to do in new version
« Reply #13 on: July 24, 2008, 07:30:00 am »

I know! When I saw it, I was like . . . Mississippi???

It was one of those rivers with the double line instead of the single line. Not two rivers side by side, but a single river represented by a double line character. It was also dark blue if that has anything to do with it.
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SirPenguin

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Re: Fun things to do in new version
« Reply #14 on: July 24, 2008, 09:52:42 am »

I found a similar type river in a DF game. It looked like (on the region map) that it was a river making a t-intersection with another river. I embark, and I see this gigantic, single river, flowing south to east.
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