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Author Topic: Goblins hostile by default  (Read 1103 times)

RavingManiac

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Goblins hostile by default
« on: July 21, 2008, 01:57:09 am »

Because with no sieges, the game is no longer fun :(
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Neonivek

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Re: Goblins hostile by default
« Reply #1 on: July 21, 2008, 02:17:48 am »

For now... I will admit that SOMEONE has to be unquestionably Hostile in everygame even if it doesn't make sense.

However it really might as well be Goblins if the choice isn't given to the player because they are the most fleshed out civilisation with Trolls, Demons, Babysnatchers, and Riders
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Aqizzar

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Re: Goblins hostile by default
« Reply #2 on: July 21, 2008, 03:21:17 am »

It's not really "by default" that's needed.  That lacks imagination.  What the goblins need (and maybe the worldgen calculations as well) is different ethics tags to make them get into wars more often.  Their basic problem is that they're anarchic - every problem is solved on a personal level, so they never get into big fights with anyone.

I'm thinking about giving them EATS_SAPIENT_OTHER:ACCEPTABLE and seeing if humans at least will fight them.
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Hyndis

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Re: Goblins hostile by default
« Reply #3 on: July 21, 2008, 09:01:03 am »

Or perhaps introduce some hostile by default new race. Undead? Marauding zombie hordes are always popular.

Either way, 39c is just waaaaay too peaceful. Everyone is at peace with dwarves, rendering all of the military aspects of the game useless beyond ridding the local region of carp.

Granted, goblins not being at war 24/7 does make sense, however it doesn't work for gameplay purposes. Without goblins trying to lay siege to everything, the game gets boring very quickly. If goblins aren't going to be the designated "bad guy" anymore, then perhaps have sieges of zombies or some other opponent that is reliably there.
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Erk

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Re: Goblins hostile by default
« Reply #4 on: July 21, 2008, 09:47:29 am »

Easy enough to fix the raws so that gobbos love to do something dwarves hate. Voila! Yeah, I agree there needs to be some kind of catch to make dwarves at war with something from the start
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Neonivek

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Re: Goblins hostile by default
« Reply #5 on: July 21, 2008, 10:12:06 am »

At least for now until the more fleshed out diplomacy and land grabs exist... or else there could be problems with Dwarf Fortress for months.
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Hyndis

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Re: Goblins hostile by default
« Reply #6 on: July 21, 2008, 10:13:54 am »

Easy enough to fix the raws so that gobbos love to do something dwarves hate. Voila! Yeah, I agree there needs to be some kind of catch to make dwarves at war with something from the start

Tried that, still no war. They go to war with humans and elves often enough, but everyone always seems to be at peace with dwarves, even if I do a copy and paste of human ethics to the dwarf listing.

I've yet to find a reliable way to get goblins to fight dwarves without also breaking the siege AI. Removing the [INTELLIGENT] tag does cause conflict, but the siege AI is completely broken; they just hang out at the edge of the map without moving, even if there is a completely clear path.
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Qmarx

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Re: Goblins hostile by default
« Reply #7 on: July 21, 2008, 10:22:05 am »

I don't know what you guy's problem is... in every world I've generated dwarves are at war with goblins.
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Techhead

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Re: Goblins hostile by default
« Reply #8 on: July 21, 2008, 10:42:19 am »

I kinda hate how two civilizations not at war will claim eachother's capital as part of their territory.
The apathy about thier own territory being claimed irks me the most.
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thvaz

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Re: Goblins hostile by default
« Reply #9 on: July 21, 2008, 10:52:04 am »

What is more strange (definately a overlook) is the fact noone bothers the goblins are stealing their children.
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Cavalcadeofcats

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Re: Goblins hostile by default
« Reply #10 on: July 21, 2008, 10:55:59 am »

In modding recently, I found that making the dwarves rather more severe in their ethics (punish_capital! punish_serious! punish_capital!) helped get a lot more conflict going. Could try that.
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umiman

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Re: Goblins hostile by default
« Reply #11 on: July 21, 2008, 11:25:38 am »

Glad to see I'm not the only one who thinks peace is irking and annoying. I'd like a version of the game where there is only war, bloodshed, and death. No peace. No trading. No currency. No green fields. No good lands. No unicorns. No fairies. No kittens. No donkeys. Just death death death death death death death death death death death death death death death death death death death and death.

I want the hamlet liason to run up to the expedition leader with an axe in his hand and foam in his mouth as he barks, "MAKE THOSE THREE HUNDRED SPEARS BY NEXT CARAVAN OR I WILL SLAUGHTER EACH AND EVERY ONE OF YOU AND DRINK YOUR FLOWING BLOOD FROM YOUR STUMPY LITTLE DECAPITATED NECKS!"

Or nobles personally slaughtering twenty dwarves every single time someone doesn't meet a mandate, and then proceed to get their relatives to chop the corpses for the dogs to eat.

...

I'm just pissed that it's so hard to get people to fight each other now.

Willfor

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Re: Goblins hostile by default
« Reply #12 on: July 21, 2008, 11:33:46 am »

Am I the only one who cares more about the simulational value of letting the civs make their own damn decisions about when they go to war than whether I get to kill people in wars?

Because if I am, then I will be sad. :(
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Hyndis

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Re: Goblins hostile by default
« Reply #13 on: July 21, 2008, 11:47:19 am »

Am I the only one who cares more about the simulational value of letting the civs make their own damn decisions about when they go to war than whether I get to kill people in wars?

Because if I am, then I will be sad. :(

I'm perfectly fine if civilizations can peacefully coexist with each other. Its just that a horde of enemies trying to batter down the gates definitely adds a lot of excitement to the game. And it is a game.

So if civilizations are going to remain at peace with each other indefinitely, at least give the player the option to declare war. Or perhaps use zombies as the designated always hostile enemy.  ;D
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Puzzlemaker

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Re: Goblins hostile by default
« Reply #14 on: July 21, 2008, 01:09:09 pm »

Maybe you can start wars in adventure mode, then go into fortress mode and profit?

Heck, you might even be able to start wars with every race... someone needs to experiment.
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