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Author Topic: [39c] I'm going to say it's a bug: megabeasts die WAY too easy in legends  (Read 2946 times)

Teldin

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This is all by one dwarf. All kinds of noname mortal creatures in history gen get all kinds of kills like skeletal dragons, alone out in the wilderness or in their caves or whatnot. I have my game set so dragons are size 50 with 10 damblock and 8 damage per bite instead of 6 and none of them made it past 300. The last megabeast was a giant who died at 850 to a noname elf (he didn't even get a special name from it) and at 1050 there are 0 left. All of my megabeasts are also modded to be much more powerful than standard.

I've generated hundreds of large-size maps trying to get optimal megabeasts but the last thing I can do is increase their cluster size. The main problem though is they ALL DIE SO FREAKIN EASY.

What gives?
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Qmarx

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Once you've killed one megabeast, you're probably badass enough to take one the rest of them. 


But yeah, they're too easy to kill.
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umiman

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Changing their size and damage doesn't do anything, apparently. Any changes you see are more likely to be coincidences than anything else. While I have no idea how worldgen works, I assume it treats everything that isn't a wild animal to be exactly the same regardless if they really are or not.

Thus, we can assume that every fight is a 50/50 chance more or less. 300 years is more than enough to reduce the odds of a handful of megabeasts to nothing.

Untelligent

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Changing their size and damage doesn't do anything, apparently. Any changes you see are more likely to be coincidences than anything else. While I have no idea how worldgen works, I assume it treats everything that isn't a wild animal to be exactly the same regardless if they really are or not.

Thus, we can assume that every fight is a 50/50 chance more or less. 300 years is more than enough to reduce the odds of a handful of megabeasts to nothing.

I'm pretty sure that SOME things in the raws have an effect on which megabeasts survive. For example, in EVERY world I've genned since 39a, I don't think I've EVER had a Bronze Collosus survive. However, I've had a handful of hydras survive, and a significantly larger amount of dragons and titans. There's slightly more dragons alive than there are titans, and the titans have, on average, 1.5 to twice as many kills than the dragons do.

This is true for every world I've bothered to look at the legends in. So the game doesn't really treat every creature as the same, though megabeasts are still dying too often.
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umiman

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I think you're still within realms of coincidence unless you've documented the legends of enough worlds to form an accurate, consistent statistic, which I really, really doubt as you likely have a life. Remember that some megabeasts aren't even recorded in the legends if you have culling on and they haven't killed anything significant.

This is what the theory you propose hinges on: that there is a difference between bronze colossi and dragons and titans that allows dragons and titans to live significantly longer. Furthermore, titans have significantly more kills than dragons. Unless there's something hardcoded in the game that gives titans a strategic advantage over other megabeasts (which makes no sense whatsoever), dragons and colossi have much better raws than titans and colossi have much better raws over dragons.

In fact, there is only one advantage that dragons have over colossi (which wouldn't explain why titans are outperforming dragons killwise), which is their fire breath.

So, unless someone can explain why statistically better creatures are statistically being outperformed by statistically worse creatures other than it being a coincidence or a fluke, I maintain my stance. It's probably wrong, but I can't see a better explanation.

p.s: Titans can have children apparently, so maybe that's why they can survive. But it doesn't explain why they can get more kills.

Areyar

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Also far to many 'defeated' creatures escape to try again, but this is true for most wg-duels.
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Relee

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It's been bugging me how quick they die too. I mean, what kind of jerk kills a three year old dragon?

Usually somewhere from 25-33% of the megabeasts are slain in the first ten years, and usually by the time gen is done there's only two left, typically a dragon and a titan. I've genned like six worlds across the 39a-39c.
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Gantolandon

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Don't the colossi treat every red wound as destroyed body part?
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Logical2u

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Don't the colossi treat every red wound as destroyed body part?

Aye, that's what the [SEVERONBREAKS] tag seems to do --- I've been experimenting with weapon-dropping wolves, so I've pretty much turned them into very-very-very-weak-flesh colossi. I've got them dropping my stuff, thankfully, but smacking their limbs to red status sends them flying, even with a COLD weapon -- which doesn't lop off limbs, and it's also a spear, which also does not lop off limbs.

So, maybe if colossi could heal they'd survive better. Or if they could reproduce! Titans have litter info, so it seems like they can reproduce.
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Draco18s

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Remember that some megabeasts aren't even recorded in the legends if you have culling on and they haven't killed anything significant.

I have a sneaking suspicion that this is false because every (semi)megabeast is flagged important, and anything flagged as such isn't culled.
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Kalimar

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Also, demons. Has anyone seen a surviving demon?
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Moron

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While I haven't done enough research for this to be statistically significant, I have found that adding 'CAN_LEARN' to hydras and bronze colossi can greatly improve their chances of survival. Titans already have this, and it appears dragons do not need it.

Demons seem to appear in a different part of the Legends than the other megabeasts. While the megabeasts all appear at the beginning of the Historical Figures section, the demons seem to be put in with the goblin civilizations that they often lead. So yes, I have seen a surviving demon.
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Puzzlemaker

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Dis is indeed a bug; some megabeasts die too easily.
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SocietalEclipse

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Also, demons. Has anyone seen a surviving demon?
Yes, but I start in year 106.
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thvaz

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Demons usually survive world generation, but they mostly murder their own goblins, as they rarely are at war with someone.

Those who were, though, and remained alive, had hundreds of kills.
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