Hi!
Personally, I have the impression that people in this thread are way too hysteric or rather already on the verge of becoming drama queens. In my experience, such ways of arguing rarely result in any improvement of the situation and only help divide a community.
How about keeping calm about things and taking stock of what the situation is and what can be done about it except for general protest and arguing between various factions.
According to what people here say, one of the many ways of playing and enjoying the game has effectively been deactivated or at least become incredibly hard to achieve.
In my eyes, this has several aspects we should keep in mind:
First of all, this is not the only way to play the game, or even just adventure mode. There are also people who prefer playing classic heroes, or maybe just petty thieves and murderers, or even scholars/historians exploring the land. None of these ways of playing the game has been impaired and some of them have improved over time (I just tried a little bit of adventure mode and I thought it was quite nice to hear the cyclops heap verbal abuse on five of his 120+ kills before bashing my adventurer into an unrecognizable pulp).
So, unlike the sleep bug, this loss does not make an entire game mode unplayable.
However, I agree that diversity is one of the big advantages of DF and that by removing the ability to create conflict due to adventurer action means a loss of diversity (whether it is realistic to demand an attitude similar to having Japan go to war with the US because their G.I.s regularly rape Japanese women in Okinawa, is a completely different debate).
With the thought established that an interesting feature has been lost, we should then turn to what can actually be done about this.
Personally, I think one option would be the history mode I suggested in context of the world gen discussion. If the mechanisms used during world creation were to be applied to a running world for some years, they may pick up the adventurer's actions and take them as the basis of wars (I just checked legends in a world and saw a war that was started because of a theft). It may be a bit more indirect than what was there before, but it does offer the potential for notoriety.
The other development I saw lamented here was the general decline in inter-civilization conflict.
Again, this seems to be a valid point as the number of wars dramatically declines during world generation with stable peace being very likely at the end of generation.
Personally, I think that this is a balance problem. The density of sites in general seems to be relatively low (both for caves and civilizations, although wars are a civilization issue solely). The bug fix for the number of civilizations should enable us to work at least on part of that aspect.
But secondly, it is probably related to the philosophical sphere and how likely they are to cause conflict. Instead of using a primitive tag system of GOOD vs. EVIL, it seems more reasonable to strengthen the incompatibility between religions. Just look at real world earth - thousands of people have been killed in conflicts between the various sects of Christianity alone and even the current narrowing of the differences is actually just an unloved reaction to the perceived outside thread of secularism.
Finally, concerning the alpha state of the game, the following should be kept in mind:
These forums here have been created by Toady for people to comment and make suggestions which he looks through and may implement if they seem interesting and feasible to him. So, discussing what is good and what is bad about the game as it is at the moment is indeed what these forums are about, and if there is something you consider bad, you should say so here.
However, it is also true that Toady is basically offering this splendid game to us for free. We are not forced to donate. We have no right to force anything on Toady and if anything, we owe him respect and thanks. This does not contradict pointing out flaws in the current version of the game, but you should be aware of this situation and choose your words accordingly. Toady is not our slave or employe, so we should not make it look as if we were pushing him around.
Well, these are my thoughts on the issue, and I hope that people can return to a constructive discussion on how the game could be improved rather than calling each other names.
Deathworks