since everyone has something to say about this.
1, I would prefer a more isometric view. Preferably rotatable. This because you can easily display loads more information in an isometric view.
1.1 I imagine that the underlaying layers that you could "see" are visible in game, so when I'm at the same layer as the top of my main guard tower I see the surronding lands. Very much like the pic above.
1.2 I also imagine that underlaying layers whch you cannot "see" are not plainly visible but that there is some degree of transparancy between layers. Also, tiles which have a clear tile above them should be lighter. And there should be a difference in lightning between inside and outside.
1.3 obviously there needs to be a specific bmp per item. To contain as much information as possible they need to be larger than those we currently have and need to allow differences between: gender, proffession, equipment/non-equipment, wounds, mood, origin, material, quantity, quality and a few others. This quickly becomes vital for a more full and more immersive game experience:
Hey, why is that higher-skill-tier, male, ecsatic, miner not carrying a pick?
That poor unassigned ,female war dog only has three legs!
Why are all these elven arrows lying in single piles everywhere, I should stack these.
All these barrels are emty! Fuck, So where in hell is all that booze?
etc.
Interface is not only how you talk to the game but also how the game talks to you. Bringing me to point 2
2; I would love if the game let me know what is happening more. DF is very deep, complex game with lots of stuff going on that I never get to know about. much because reading up on the dwarves thoughts and emotions is only done while the rest of the game is paused. So a there needs to be a separate window different from the current announcement that needs to me separated into 2.
2.1 This is what is going on with the fort that is "important", sieges, caravans, production orders, this and that cancelled etc. very much like it is now (only with the possibility to zoom to the whereabouts of a specific announcment.
2.2 This separate window (not as a real separate windows, those are the reguge of the lazy, uninnovative and the inept). Here the dwarves are displayed, actions in the world are displayed etc. much of what goes on under the hood gets is day.
Onul, Baron, is no longer Ecsatic. He wonders how the works on his room are going.
Onul, Woodcutter, and Melmbim, Miner, are now friends. May this true dwarven friendship last forever. It was [child]'s party that brought them together.
Onul and Melbim are quarreling over a woman! their friendship have ended!
Urist and Melbim have become lovers, Urist's deity, Waternose the reindeer maquace frowns upon unmarried Lovers.
Onul has become Miserable. He is sulking and it may get worst.
Urist and Melbim have Married. We wish this couple bla bla bla.
The Goblins are the Humans have now decided to live in peace. The filthy traitors have joined forces towards their common enemy, our friends the Elves.
etc. As the tale of Onul, Melbim and Urist shows us there is quite a lot that is going on (and might go on) that would be nice to know.
And finally on the menues. Sorry to say this, but they are a mess. You should never have to click more than three times to make anything done. A good place to start would be to make a bunch of post-its with every possible action, menu etc and then start to place these in what seems to be the most logical way to create a chart.
And finally. I envisage DF to look just like most RTS, or knights and merchants etc. one large view, below it you get the anouncments and the minimap as well as the main menus. at the top you have most critical status (booze, food, number of dwarves, are there any sieges/monsters), and to either the left or/and right side you have the sub menues. More information could be found in an external ledger which should be able to run simultaniously. Just like EU2, CKDV, HOI etc.
This allows lots and lots of information to be displayed.
Cheers and thanks for a great game