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Author Topic: dev suggestion: use libtcod for gfx  (Read 1017 times)

baczek

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dev suggestion: use libtcod for gfx
« on: July 20, 2008, 05:23:50 am »

link: http://jice.nospam.googlepages.com/thedoryenlibrary

this library supports bitmap fonts and a truecolor console of any size - and is crossplatform. maybe it won't be too hard to port df to use this, Toady?
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Mirtae

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Re: dev suggestion: use libtcod for gfx
« Reply #1 on: July 20, 2008, 05:32:32 am »

In a word: Why?
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Dasleah

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Re: dev suggestion: use libtcod for gfx
« Reply #2 on: July 20, 2008, 05:45:37 am »

DF doesn't use a console to do anything. It just looks like one. This is a great library, no disputing that, but it's just not for the kind of game DF is. And even then, the system Toady's using now works perfectly fine.

Honestly, a bit of research and intelligent thought would of been nice here instead of just stumbling across a midly-related buzzword and throwing it around. What's next, suggesting that DF use Twisted or something for multiplayer?
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As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Capntastic

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Re: dev suggestion: use libtcod for gfx
« Reply #3 on: July 20, 2008, 05:48:29 am »

This is just like when that one guy stumbled across some random library for voxels and decided that DF needed to use voxels without even seeming to know what voxels were.

Because any 'cool library I found' is the right tool for every job- I mean if you ain't implementing every cutting edge and obscure method for your project- regardless if it's a spreadsheet reader or whatev'- then you're just not a good programmer.

Edit:  If DF ever got multiplayer (Toady forbid), it'd need to use THIS
« Last Edit: July 20, 2008, 05:58:25 am by Capntastic »
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Warmist

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Re: dev suggestion: use libtcod for gfx
« Reply #4 on: July 20, 2008, 07:11:58 am »

As much as i love libtcod I am against using it for DF. Mainly because it has no support for shaded tilesets (which are 50% of all DF tilesets)
Edit:  If DF ever got multiplayer (Toady forbid), it'd need to use THIS
Totally agree on that. That is awesome   ;D