Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 101

Author Topic: Zombie preparedness  (Read 133936 times)

McDoomhammer

  • Bay Watcher
  • Uses: Ore of irony
    • View Profile
Re: Zombie preparedness
« Reply #225 on: October 13, 2008, 07:12:02 am »

Speaking of zombie games, I recommend downloading this.  It's a fun little arcadey survival game which was designed as part of a 'make a game in the style of a cheesy B-Movie' competition- barricade yourself in your cottage and survive the tide of Zombies as long as possible.  Also, the intro is so hilariously, deliberately bad it's awesome.

Ladies and goons, I give you Cottage of DOOM
Logged
"KILL, KILL, KILL! NOTHING SHALL STAND BETWEEN US AND THE CEREAL BAR!"
-The Violent Council of Breakfast

Hoborobo234

  • Bay Watcher
  • For the revolution!
    • View Profile
Re: Zombie preparedness
« Reply #226 on: October 13, 2008, 08:48:03 am »

XOMG I got that from PCGamer (UK) a few months ago, what a brilliant indie game
Logged
Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Zombie preparedness
« Reply #227 on: October 13, 2008, 05:16:52 pm »

I love that game! If only someone could improve on it...
Logged

Asehujiko

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #228 on: October 15, 2008, 07:59:53 am »

I came up with an even better survival plan: Hide in a nuclear power plant. Extremely high security, always electricity and most likely water as wel, 99% of the population shuns them especialy after an event likely caused by one of them so no zerg of possibly infected people and among the first places that would be recaptured by the government. All you need to do is keep the staff alive and fed enough which is alot easier when you have near unlimited resources.
Logged
Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Zombie preparedness
« Reply #229 on: October 15, 2008, 08:39:00 am »

Near unlimited food at a NPP? Right...

And what if the military blocks it off?
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Zombie preparedness
« Reply #230 on: October 16, 2008, 06:10:08 pm »

1) Weapon: AA-12 Automatic Shotgun
2) Food: Mostly honey because it can't expire, some rations
3) Water: Bottled or gallons
4) Movement: Motorcycle, use AA-12 to clear paths through zombies.
5) Base: 2-story home in the country, more places to store things, easier to protect, see zombies coming

http://www.theagora.net76.net/forums/index.php?topic=9.0
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Zombie preparedness
« Reply #231 on: October 17, 2008, 12:40:36 am »

Automatic shotguns are hard to operate and even more hard to find.

Live on honey? Right...

What about fuel for the motorcycle? How will you carry that? How will you carry all the stuff you need actually?
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Zombie preparedness
« Reply #232 on: October 17, 2008, 01:09:33 am »

Since when does honey don't expire?  ???

And if you're worried about food expiring, shouldn't you be concerned of your water expiring as well?

Qmarx

  • Bay Watcher
  • "?"
    • View Profile
Re: Zombie preparedness
« Reply #233 on: October 17, 2008, 02:04:00 am »

Since when does honey don't expire?  ???
Ancient Egypt, that's when.  Allegedly, some honey unearthed from the tombs of the Pharohs was still edible.
Logged

BradB

  • Bay Watcher
  • I hate this site, it keeps me from playing!
    • View Profile
    • An awesome gaming news ticker, woweee!
Re: Zombie preparedness
« Reply #234 on: October 17, 2008, 02:07:37 am »

 

Fully crewed with 6000 non-zombies of course... It also has 200 nuclear bombs ready for dropping on the zombies.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Zombie preparedness
« Reply #235 on: October 17, 2008, 02:40:00 am »

I don't know about you, but in the tropics, honey expires relatively fast. In fact, it turns into alcohol (I believe you call it mead). I guess it would work if there's a zombie outbreak in Canada.

Asehujiko

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #236 on: October 17, 2008, 04:39:57 am »

Near unlimited food at a NPP? Right...

And what if the military blocks it off?

Atleast over here all nuclear power plants have the capability to pump up water directly from an aquifier in order to make them less reliant on the normal water supply in event of a shortage(pumping station related malfunctions are embarrasingly common here) and during the post 9-11 paranoia, food stores were added incase the facility had to go into lockdown because of terrorist threat for extended periods. And they have more then enough open fields up top to facilitate the construction of an emergency farm.
Logged
Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Zombie preparedness
« Reply #237 on: October 17, 2008, 05:12:18 am »

And the military blocking off the entire plant? How will you adapt to that?
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Zombie preparedness
« Reply #238 on: October 17, 2008, 10:43:30 pm »

Automatic shotguns are hard to operate and even more hard to find.

Live on honey? Right...

What about fuel for the motorcycle? How will you carry that? How will you carry all the stuff you need actually?

All I need I can carry with me in a backpack, and I can always jack off a gas station or siphon out of some abandoned cars.

As for the 'hard to operate' and 'hard to find' parts, I can buy one and the gun actually absorbs almost all of the recoil making it very easy to shoot. Plus you can sit it in a swamp for 20 years, turn it upside down, and still fire it perfectly fine.

As for the part about honey expiring in the tropic, I live in California. I just heard that honey is the only food that doesn't expire.
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

inaluct

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #239 on: October 18, 2008, 12:19:43 am »

I think all of you are deluded. When the zombies come, the best thing is to join my suicide cult and infect yourself. It's the best way out. You'll die with other people, calmly, instead of screaming and crying and getting ripped apart by zombies.

It'll be awesome, I promise. We'll have Kool Aid.
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 101