Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 101

Author Topic: Zombie preparedness  (Read 129209 times)

Daft

  • Bay Watcher
  • Enthusiastic but Incompetent.
    • View Profile
Re: Zombie preparedness
« Reply #675 on: May 08, 2009, 12:00:23 am »

Strife only requires ONE bullet.

Awesome.
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Zombie preparedness
« Reply #676 on: May 08, 2009, 12:28:42 am »

Bullet can be plural for Bullets.

Logged

Daft

  • Bay Watcher
  • Enthusiastic but Incompetent.
    • View Profile
Re: Zombie preparedness
« Reply #677 on: May 08, 2009, 12:31:04 am »

But that's not as entertaining as the mental image of zombie-bullet-pinball.  :(

On topic, I also live near several large hospitals. If the undead should rise, I'm screwed.
Logged

ChJees

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #678 on: May 08, 2009, 12:49:12 pm »

1) Food
2) Shovel
3) Rake
4) Seeds
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Zombie preparedness
« Reply #679 on: May 08, 2009, 12:56:51 pm »

The bullet is for when you run out of food and water.

What?  No, of course it's not for hunting.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Zombie preparedness
« Reply #680 on: May 08, 2009, 09:41:35 pm »

The bullet is for when you run out of food and water.

What?  No, of course it's not for hunting.

You want me to eat a...

Oh wait I see what your getting at.
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #681 on: May 08, 2009, 10:06:45 pm »

It's actually half of brick. 35 rounds total.

Funny typo though.
Logged
Even the avatars expire eventually.

Broose

  • Bay Watcher
  • Pilfering Gatorhead
    • View Profile
Re: Zombie preparedness
« Reply #682 on: May 09, 2009, 03:41:48 am »

Zombies? Bah! Everyone knows you have to watch out for raptors.
Logged

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #683 on: May 09, 2009, 04:44:42 am »

Zombies? Bah! Everyone knows you have to watch out for raptors.

Your right, NEW TOPIC!
http://www.bay12games.com/forum/index.php?topic=35364.0
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Zombie preparedness
« Reply #684 on: May 10, 2009, 01:39:35 am »

Strife would know the answer to this one, but how many rounds of ammunition can you keep on hand without it being considered an arsenal, which I assume is bad.

I'm thinking it depends by state...1000 rounds? 10000? Private gun shop owners would obviously have access to a near limitless amount.

In the case of a zombie invasion, you could probably fire near 40000 rounds in a moderately sized Urban Area, and never get close to killing all the zombies, but if you had the spare time, a small team of sharp shooters, and over a hundred thousand rounds, enough supplies to last monthes, and the zombies congregating around your defenses with no way to get in...

I'd like to try.
Logged

Angellus

  • Guest
Re: Zombie preparedness
« Reply #685 on: May 10, 2009, 04:46:52 am »

Strife would know the answer to this one, but how many rounds of ammunition can you keep on hand without it being considered an arsenal, which I assume is bad.

I'm thinking it depends by state...1000 rounds? 10000? Private gun shop owners would obviously have access to a near limitless amount.

In the case of a zombie invasion, you could probably fire near 40000 rounds in a moderately sized Urban Area, and never get close to killing all the zombies, but if you had the spare time, a small team of sharp shooters, and over a hundred thousand rounds, enough supplies to last monthes, and the zombies congregating around your defenses with no way to get in...

I'd like to try.
I want to be immune and try to take them on with one or two katana's. Bullets will not do much harm anyway, you have to dissect them.
Logged

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Zombie preparedness
« Reply #686 on: May 10, 2009, 04:50:50 am »

Quote
want to be immune and try to take them on with one or two katana's.
Yeah, but the zombies are pretty flawed if there is life immune to them. I would just unleash a pack of wild dogs at them. Also bears.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #687 on: May 10, 2009, 06:02:18 am »

Just travel cross-country blowing up petrol stations...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Zombie preparedness
« Reply #688 on: May 10, 2009, 10:56:07 am »

Just travel cross-country blowing up petrol stations...
But that would damage our precious o-zone!
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Zombie preparedness
« Reply #689 on: May 10, 2009, 11:38:55 am »

Pretty much an invalid argument there.

Also, for once, that was actually a serious question I'd like answered. I'm on the ball between 'as much as you can legally afford' and 'as much that is fire safety'.

And this is discounting the Ammo License you need in the first place.

Pretty much as far as I've gathered.
Logged
Pages: 1 ... 44 45 [46] 47 48 ... 101