Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 42 43 [44] 45 46 ... 101

Author Topic: Zombie preparedness  (Read 135369 times)

Strife26

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #645 on: March 22, 2009, 10:22:23 pm »

Neither do I. I didn't get any of them, actually.
Logged
Even the avatars expire eventually.

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Zombie preparedness
« Reply #646 on: March 22, 2009, 10:25:12 pm »

its cause your only suposed to get a few things, but you guys are taking with you to fight the zombies everything and the kitchen sink!
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Zombie preparedness
« Reply #647 on: March 22, 2009, 10:29:06 pm »

You put the fire alarms on your homemade applepies pipebombs so you can attract the undead menace.

I know, its so weird.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #648 on: March 22, 2009, 10:31:22 pm »

id grab everyone i could find, drive them all to a gun shop, then massacre zombies and hold up in a mall.....yes ts been done but malls have more resources then any othe rplace i can think of.
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Zombie preparedness
« Reply #649 on: March 22, 2009, 10:36:40 pm »

Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Sir_Geo

  • Bay Watcher
  • !
    • View Profile
Re: Zombie preparedness
« Reply #650 on: March 23, 2009, 01:25:20 am »

The pipe bombs in L4D beep because they use parts of a smoke alarm (developers commentary FTW.)
Edit:Sorry WorkerDrone, I didn't see the last page of this topic.
/redundancy
« Last Edit: March 23, 2009, 02:05:46 am by Sir_Geo »
Logged
The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Zombie preparedness
« Reply #651 on: March 23, 2009, 01:54:47 am »

Didn't I point this out EXACTLY the way you just mentioned it Sir_Geo?
Logged

Jetman123

  • Bay Watcher
  • !!Bauxite Turbojet!!
    • View Profile
Re: Zombie preparedness
« Reply #652 on: March 23, 2009, 12:56:32 pm »

The zombies in Left 4 Dead are attracted to high-pitched noises, whereupon they will then attempt to kill anything moving, followed by the things making the noise (sometimes these priorities are reversed if the beeping is loud enough and there's a flashy light on it too)
Logged
When dwarves want to commit suicide, then by Armok, they _will_ commit suicide, even if they have to spend the rest of their lives working at it!

wehtamjd92

  • Bay Watcher
  • Gorram reavers.
    • View Profile
Re: Zombie preparedness
« Reply #653 on: March 28, 2009, 11:07:37 pm »

that sight link random but fnny
Logged
It takes someone special to put the laughter back in slaughter.

What did you all go and order a dead guy for?

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Zombie preparedness
« Reply #654 on: March 29, 2009, 01:43:01 am »

Congrats necromancer.




Oh wait-

%)L::FAFL???????????HECOMES???AT$NUMBER)0101010101ZALGO!
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Zombie preparedness
« Reply #655 on: March 29, 2009, 08:53:24 am »

zombie thread necroed.....irionic? fitting? weird?
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Zombie preparedness
« Reply #656 on: March 29, 2009, 10:34:01 am »

Lazahs burn zoombies.  I is safe.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Zombie preparedness
« Reply #657 on: March 29, 2009, 10:35:39 am »

No. We all are screwed when zombies come.

Eventually. We all will die. DIEEEEEEEEEEE!!!!!!!!

Edit: I think we should make a community Fortress using the Zombie Mod.
 
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Zombie preparedness
« Reply #658 on: March 29, 2009, 10:40:20 am »

No. We all are screwed when zombies come.

Eventually. We all will die. DIEEEEEEEEEEE!!!!!!!!

Edit: I think we should make a community Fortress using the Zombie Mod.
 
DO IT!
The last one sucked.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Zombie preparedness
« Reply #659 on: March 29, 2009, 10:40:56 am »

Not me! Ill join, but my DF skills lack, so someone else start off.
Logged
Pages: 1 ... 42 43 [44] 45 46 ... 101